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[ | [http://everquest.fanra.info/raspers/guides/index.html Rasper's Repository] | ||
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[ | [[Pulling guide]] | ||
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<nowiki>1 game day = 72 real minutes</nowiki> | <nowiki>1 game day = 72 real minutes</nowiki> | ||
<nowiki>1 game hour = 3 real minutes</nowiki> | <nowiki>1 game hour = 3 real minutes</nowiki></center> | ||
}} | |||
== Improving your computer EQ experience == | == Improving your computer EQ experience == | ||
How to get your computer to run EQ better and get better frame rates. | How to get your computer to run EQ better and get better frame rates. | ||
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* [[Graphics and performance settings guide]] - This is a guide to the settings in EQ in order to improve performance of the game software. Understand what the choices mean, reduce the lagging and increase your framerate! | * [[Graphics and performance settings guide]] - This is a guide to the settings in EQ in order to improve performance of the game software. Understand what the choices mean, reduce the lagging and increase your framerate! | ||
{{cquote| | {{cquote|However, EQ's engine is mostly single threaded (so doesn't take advantage of multiple cores) and is very CPU bound in cases where there are lots of players on screen, so unfortunately your GPU is mostly sitting there idle.||| Steven S. Klug, EverQuest Lead Programmer}} | ||
{{cquote|There is really no benefit to running with these [Vertex and Pixel Shaders] off on any video card made in the last 3 or 4 years.||| [http://forums.station.sony.com/eq/posts/preList.m?topic_id{{=}}176183&post_id{{=}}2663716 Steven S. Klug, EverQuest Lead Programmer, May 26, 2011]}} | |||
== Food and drink consumption == | == Food and drink consumption == | ||
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This is an extremely accurate statement for the high level game.||| [https://forums.daybreakgames.com/eq/index.php?threads/enchanter-question.205928/page-2#post-3024379 Piestro, Daybreak Community Relations]}} | This is an extremely accurate statement for the high level game.||| [https://forums.daybreakgames.com/eq/index.php?threads/enchanter-question.205928/page-2#post-3024379 Piestro, Daybreak Community Relations]}} | ||
=== Heroic statistics === | === Heroic statistics === | ||
Note: Numbers are based on various sources that may be incorrect. | Note: Numbers are based on various sources that may be incorrect. | ||
* '''Heroic Strength:''' Increases endurance pool, endurance regen, and the maximum amount of endurance regen a character can have. Also increases damage done by melee attacks and improves the bonus granted to armor class while using a shield. | * '''Heroic Strength:''' Increases endurance pool, endurance regen, and the maximum amount of endurance regen a character can have. Also increases damage done by melee attacks and improves the bonus granted to armor class while using a shield. | ||
** 10 Heroic STR increases melee damage by 1 point. | ** 10 Heroic STR increases melee damage by 1 point. | ||
* '''Heroic Stamina:''' Increases hit point pool, hit point regen, and the maximum amount of hit point regen a character can have. Also increases endurance pool, endurance regen, and the maximum amount of endurance regen a character can have | * '''Heroic Stamina:''' Increases hit point pool, hit point regen, and the maximum amount of hit point regen a character can have. Also increases endurance pool, endurance regen, and the maximum amount of endurance regen a character can have. | ||
* '''Heroic Agility:''' Increases endurance pool, endurance regen, and the maximum amount of endurance regen a character can have. Also increases the chance to dodge an attack, grants a bonus to defense skill, and reduces falling damage. | * '''Heroic Agility:''' Increases endurance pool, endurance regen, and the maximum amount of endurance regen a character can have. Also increases the chance to dodge an attack, grants a bonus to defense skill, and reduces falling damage. | ||
** Every 25 = +0.1% chance to dodge. | ** Every 25 = +0.1% chance to dodge. | ||
* '''Heroic Dexterity:''' Increases endurance pool, endurance regen, and the maximum amount of endurance regen a character can have. Also increases damage done by ranged attacks, improves chance to successfully assassinate or headshot, and improves the chance to riposte, block, and parry incoming attacks | * '''Heroic Dexterity:''' Increases endurance pool, endurance regen, and the maximum amount of endurance regen a character can have. Also increases damage done by ranged attacks, improves chance to successfully assassinate or headshot, and improves the chance to riposte, block, and parry incoming attacks. | ||
** Every 25 = +0.1% chance to riposte. | ** Every 25 = +0.1% chance to riposte. | ||
* '''Heroic Wisdom:''' Increases mana pool, mana regen, and the maximum amount of mana regen a wis-based caster can have. | * '''Heroic Wisdom:''' Increases mana pool, mana regen, and the maximum amount of mana regen a wis-based caster can have. | ||
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* '''Heroic Charisma:''' Improves reaction rolls with some NPCs and increases the amount of faction you gain or lose when faction is adjusted. See ''[[Faction#Heroic_Charisma|Faction > Heroic Charisma]]''. | * '''Heroic Charisma:''' Improves reaction rolls with some NPCs and increases the amount of faction you gain or lose when faction is adjusted. See ''[[Faction#Heroic_Charisma|Faction > Heroic Charisma]]''. | ||
==Units of measurement== | |||
== Units of measurement == | |||
EQ uses units to measure things like spell range. While they are given as something like 150', they have no official name. | EQ uses units to measure things like spell range. While they are given as something like 150', they have no official name. | ||
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{{cquote|<br />Humans are 6 EQ units tall, so it's pretty darn close to feet.||| Prathun, EQ Developer}} | {{cquote|<br />Humans are 6 EQ units tall, so it's pretty darn close to feet.||| Prathun, EQ Developer}} | ||
== Resists == | ==Resists== | ||
The following AAs give you the [http://forums.station.sony.com/eq/posts/list.m?start=150&topic_id=165000� following chances] to resist mob spells: | The following AAs give you the [http://forums.station.sony.com/eq/posts/list.m?start=150&topic_id=165000� following chances] to resist mob spells: | ||
{{cquote|Mystical shielding is 5%, Fervor of the Dark Reign / Sanctity of the Keepers is 2%.||| Prathun, EQ Developer}} | {{cquote|Mystical shielding is 5%, Fervor of the Dark Reign / Sanctity of the Keepers is 2%.||| Prathun, EQ Developer}} | ||
== Combat Agility / Combat Stability == | ==Combat Agility / Combat Stability== | ||
From [http://www.evilgamer.net/forums/showpost.php?p=66798&postcount=15 this post] by EQ Dev Nodyin. | From [http://www.evilgamer.net/forums/showpost.php?p=66798&postcount=15 this post] by EQ Dev Nodyin. | ||
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This doesn't mean increasing your mitigation by 50%. It means your softcap multiplier is now 1.50 (mitigation defensives raise the max capacity of the softcap from gear AC). | This doesn't mean increasing your mitigation by 50%. It means your softcap multiplier is now 1.50 (mitigation defensives raise the max capacity of the softcap from gear AC). | ||
=== Combat Agility Values === | ===Combat Agility Values=== | ||
AFFECTNAME BASE_EFFECT_1 | AFFECTNAME BASE_EFFECT_1 | ||
* Rank 1 - Evasion 2 | * Rank 1 - Evasion 2 | ||
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== Keyboard issues == | == Keyboard issues == | ||
If certain keys don't work in EQ but work fine elsewhere; tildes, apostrophes, quotations, etc., | If certain keys don't work in EQ but work fine elsewhere; tildes, apostrophes, quotations, etc., | ||
[https://forums.daybreakgames.com/eq/index.php?threads/keyboard-issues-multiple-keys-not-working-inside-of-eq.153320/ this thread] offers suggestions on how to fix it. | |||
== Network issues == | == Network issues == | ||
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The following chest items are reported to have a robe look: | The following chest items are reported to have a robe look: | ||
* [ | * [http://everquest.allakhazam.com/db/item.html?item=93544 Nightmarish Leather Coat] | ||
* [ | * [http://everquest.allakhazam.com/db/item.html?item=90071 Quentin's Outfit] | ||
The following robes may be worn by monks: | The following robes may be worn by monks: | ||
* [ | * [http://everquest.allakhazam.com/db/item.html?item=2091 Robe of the Oracle], [http://everquest.allakhazam.com/db/item.html?item=3940 Crystal Covered Shroud], [http://everquest.allakhazam.com/db/item.html?item=2101 Robe of Living Fungus], [http://everquest.allakhazam.com/db/item.html?item=2087 Advisor Robe] | ||
All classes may wear robes sold by [ | All classes may wear robes sold by [http://everquest.allakhazam.com/db/npc.html?id=41281 Master Hunter Jilare (Quests)] in [[Shard's Landing]]. | ||
== Parcel delivery system == | == Parcel delivery system == | ||
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== Experience modifiers == | == Experience modifiers == | ||
The following is not confirmed but is believed to be correct. | The following is not confirmed but is believed to be correct. | ||
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* If it's a double XP weekend + Lesson then it's 100 XP + 100 (Double XP) + 100 (Lesson XP) = 300 XP | * If it's a double XP weekend + Lesson then it's 100 XP + 100 (Double XP) + 100 (Lesson XP) = 300 XP | ||
There is, however, a cap of 12.5% max (8 kills per level) experience in level you can get per kill, or no more than 5 AAs. | There is, however, a cap of 12.5% max (8 kills per level) experience in level you can get per kill, or no more than 5 AAs. You also can not stack Lesson of the Devoted with an experience potion. | ||
=== Level 101+ Pre-CotF XP nerf === | === Level 101+ Pre-CotF XP nerf === | ||
{{Cquote| | {{Cquote|Once you hit level 101, content released prior to [[Call of the Forsaken]] will grant less experience. This includes tasks, rewards, and farming NPCs.||| [https://forums.station.sony.com/eq/index.php?threads/sense-heading-grinding-xp-in-the-darkened-sea.214449/#post-3135999 Sense Heading: Grinding XP in The Darkened Sea]}} | ||
== Trivial Loot Code == | == Trivial Loot Code == | ||
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== Saving / Moving EQ == | == Saving / Moving EQ == | ||
* The file '''eqclient.ini''' stores your keybinds, character model and mount display options, etc. Settings which are account wide and set through the Station LaunchPad options or in-game Options Window. | |||
* The file '''eqclient.ini''' stores your keybinds, character model and mount display options, etc. Settings which are account wide and set through the | * The file '''UI_charactername_servername.ini''' stores your UI settings such as the location of windows, window transparencies and fade delay settings, chat channels, autojoin channels, logins and passwords. | ||
* The file ''' | * The file '''charactername_servername.ini''' stores your actions window /doabilities, blocked buffs, blocked pet buffs, disciplines, hotbar settings, socials, and /memspellsets. | ||
* The file ''' | |||
* The file '''AT_default_charactername_servername.ini''' in the folder '''userdata''' stores your audio triggers. | * The file '''AT_default_charactername_servername.ini''' in the folder '''userdata''' stores your audio triggers. | ||
* The folder '''AudioTriggers / shared''' stores the actual .wav files for any audio triggers you may have as defined in '''AT_default_character_server.ini'''. | * The folder '''AudioTriggers / shared''' stores the actual .wav files for any audio triggers you may have as defined in '''AT_default_character_server.ini'''. | ||
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== Auto attack == | == Auto attack == | ||
Characters level 10 and under will turn attack off automatically upon targeting a red con mob unless the auto attack is turned back on after it was turned off. | Characters level 10 and under will turn attack off automatically upon targeting a red con mob unless the auto attack is turned back on after it was turned off. | ||
== Adding group members and experience == | |||
{{Cquote|The simple version is that real players [added to the group] give 20% additional experience per mob up to the 5th player. The 6th player doesn't add to the split. Mercs don't add to the bonus and take a full split if they are the 6th player.||| [http://forums.station.sony.com/eq/index.php?threads/changes-with-the-february-update-developer-updates.207587/page-139#post-3050423 Piestro, EQ Community Relations]}} | |||
== Double invisibility == | == Double invisibility == | ||
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Now run EQ and make your changes. Quit EQ, come back, and see if your changes are now saved. | Now run EQ and make your changes. Quit EQ, come back, and see if your changes are now saved. | ||
[[Category:EverQuest]] | [[Category:EverQuest]] | ||
[[Category:Tips]] | [[Category:Tips]] |