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[https://www.raspersrealm.com/ Rasper's Realm / Rasper's Repository]
[http://everquest.fanra.info/raspers/guides/index.html Rasper's Repository]


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[https://articles.eqresource.com/bypasslaunchpad.php How to bypass the LaunchPad]<br />NOTE: This should only be used when there is an issue with the game where you cannot use the  LaunchPad to play.  You should go back to using the LaunchPad as soon as you can.
[[Pulling guide]]


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[https://forums.daybreakgames.com/eq/index.php?threads/game-update-faq.246622/ Game Update FAQ]
[https://articles.eqresource.com/bypasslaunchpad.php How to bypass the LaunchPad]
 
[https://everquest.fanra.info/fanra/EQ_patch_notes.html EQ Game Update notes 2001–December 8, 2022]
 
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[https://forums.daybreakgames.com/eq/index.php?threads/addressing-latency.282286/ EverQuest Team: Addressing Latency] (lag)


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<nowiki>1 game day = 72 real minutes</nowiki>
<nowiki>1 game day = 72 real minutes</nowiki>


<nowiki>1 game hour = 3 real minutes</nowiki>
<nowiki>1 game hour = 3 real minutes</nowiki></center>
 
<hr />
The maximum number of letters in a character's (first) name is 15.
<hr />
[https://forums.daybreakgames.com/eq/index.php?threads/how-to-recover-your-account.275492/ How to Recover Your Account]</center>
}}
}}
<p style="clear:both;"></p>
* [https://forums.daybreakgames.com/eq/index.php?threads/game-update-faq.246622/ Game Update FAQ]
== Improving your computer EQ experience ==
== Improving your computer EQ experience ==
How to get your computer to run EQ better and get better frame rates.
How to get your computer to run EQ better and get better frame rates.
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* [[Graphics and performance settings guide]] - This is a guide to the settings in EQ in order to improve performance of the game software. Understand what the choices mean, reduce the lagging and increase your framerate!
* [[Graphics and performance settings guide]] - This is a guide to the settings in EQ in order to improve performance of the game software. Understand what the choices mean, reduce the lagging and increase your framerate!


{{cquote|<br />However, EQ's engine is mostly single threaded (so doesn't take advantage of multiple cores) and is very CPU bound in cases where there are lots of players on screen, so unfortunately your GPU is mostly sitting there idle.||| Steven S. Klug, EverQuest Lead Programmer}}


{{cquote|<br />There is really no benefit to running with these [Vertex and Pixel Shaders] off on any video card made in the last 3 or 4 years.||| [http://forums.station.sony.com/eq/posts/preList.m?topic_id{{=}}176183&post_id{{=}}2663716 Steven S. Klug, EverQuest Lead Programmer, May 26, 2011]}}
{{cquote|However, EQ's engine is mostly single threaded (so doesn't take advantage of multiple cores) and is very CPU bound in cases where there are lots of players on screen, so unfortunately your GPU is mostly sitting there idle.||| Steven S. Klug, EverQuest Lead Programmer}}
 
 
{{cquote|There is really no benefit to running with these [Vertex and Pixel Shaders] off on any video card made in the last 3 or 4 years.||| [http://forums.station.sony.com/eq/posts/preList.m?topic_id{{=}}176183&post_id{{=}}2663716 Steven S. Klug, EverQuest Lead Programmer, May 26, 2011]}}


== Food and drink consumption ==
== Food and drink consumption ==
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This is an extremely accurate statement for the high level game.||| [https://forums.daybreakgames.com/eq/index.php?threads/enchanter-question.205928/page-2#post-3024379 Piestro, Daybreak Community Relations]}}
This is an extremely accurate statement for the high level game.||| [https://forums.daybreakgames.com/eq/index.php?threads/enchanter-question.205928/page-2#post-3024379 Piestro, Daybreak Community Relations]}}
{{Cquote|<br />CHA currently affects:
* how much merchants will charge you
* bard fizzle chance
* Chance of an NPC aggro'ing you when you cast pacify
* Chance for SPA 63 to successfully blur your target
* Chance for DI spells to heal for their full amount
* Chance for SPA 22, 31, 34, 63 to be resisted, you hit this cap at 200 CHA
** Note SPA 3, 20, 22, 99 have a minimum 5% chance of breaking every tick regardless of how much CHA you have. (only 22 gets a CHA bonus)
Edit: If you have 342 or greater CHA you have capped your bonus chance to all of the above.||| [https://forums.daybreakgames.com/eq/index.php?threads/importance-of-charisma.220085/#post-3678593 niente, EQ Developer, June 29, 2018]}}
{{Cquote|<br />The HP you get from 1 point of STA depends on your class and level.
If you have over 255 STA you get 50% of the value (i.e. consider 256 STA to be 255.5 STA, or 300 STA to be 277.5 STA).
A level 1 WAR gets 8.3% of their STA as HP.
A level 1 MNK gets 7.1% of their STA as HP.
A level 1 WIZ gets 6.7% of their STA as HP.
A level 50 WAR gets 500% of their STA as HP.
A level 50 MNK gets 425% of their STA as HP.
A level 50 WIZ gets 400% of their STA as HP.
At max level these percentages basically double. Ranking between classes varies by level.
After that we add % HP buffs, + HP buffs.
Then we get a HSTA bonus (HSTA * 10).||| [https://forums.daybreakgames.com/eq/index.php?threads/stamina-hps-and-character-creation.255662/#post-3764652 niente, EQ Developer, March 14, 2019]}}


=== Heroic statistics ===
=== Heroic statistics ===
* [https://www.everquest.com/news/imported-eq-enus-50674 Secrets of Faydwer Game Update Highlights!] - Official introduction to Heroic statistics.
Note: Numbers are based on various sources that may be incorrect.
Note: Numbers are based on various sources that may be incorrect.
* '''Heroic Strength:''' Increases endurance pool, endurance regen, and the maximum amount of endurance regen a character can have. Also increases damage done by melee attacks and improves the bonus granted to armor class while using a shield.  
* '''Heroic Strength:''' Increases endurance pool, endurance regen, and the maximum amount of endurance regen a character can have. Also increases damage done by melee attacks and improves the bonus granted to armor class while using a shield.  
** 10 Heroic STR increases melee damage by 1 point.
** 10 Heroic STR increases melee damage by 1 point.
* '''Heroic Stamina:''' Increases hit point pool, hit point regen, and the maximum amount of hit point regen a character can have. Also increases endurance pool, endurance regen, and the maximum amount of endurance regen a character can have. Estimates vary about how many hit points you gain per point of heroic stamina, and it varies by class but a guess is about 15 to 19 HP per heroic stamina point.
* '''Heroic Stamina:''' Increases hit point pool, hit point regen, and the maximum amount of hit point regen a character can have. Also increases endurance pool, endurance regen, and the maximum amount of endurance regen a character can have.
* '''Heroic Agility:''' Increases endurance pool, endurance regen, and the maximum amount of endurance regen a character can have. Also increases the chance to dodge an attack, grants a bonus to defense skill, and reduces falling damage.
* '''Heroic Agility:''' Increases endurance pool, endurance regen, and the maximum amount of endurance regen a character can have. Also increases the chance to dodge an attack, grants a bonus to defense skill, and reduces falling damage.
** Every 25 = +0.1% chance to dodge.
** Every 25 = +0.1% chance to dodge.
* '''Heroic Dexterity:''' Increases endurance pool, endurance regen, and the maximum amount of endurance regen a character can have. Also increases damage done by ranged attacks, improves chance to successfully assassinate or headshot, and improves the chance to riposte, block, and parry incoming attacks. Heroic Dexterity is also reported to increase your chance to get a critical melee attack.
* '''Heroic Dexterity:''' Increases endurance pool, endurance regen, and the maximum amount of endurance regen a character can have. Also increases damage done by ranged attacks, improves chance to successfully assassinate or headshot, and improves the chance to riposte, block, and parry incoming attacks.
** Every 25 = +0.1% chance to riposte.
** Every 25 = +0.1% chance to riposte.
* '''Heroic Wisdom:''' Increases mana pool, mana regen, and the maximum amount of mana regen a wis-based caster can have.
* '''Heroic Wisdom:''' Increases mana pool, mana regen, and the maximum amount of mana regen a wis-based caster can have.
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* '''Heroic Charisma:''' Improves reaction rolls with some NPCs and increases the amount of faction you gain or lose when faction is adjusted.  See ''[[Faction#Heroic_Charisma|Faction > Heroic Charisma]]''.
* '''Heroic Charisma:''' Improves reaction rolls with some NPCs and increases the amount of faction you gain or lose when faction is adjusted.  See ''[[Faction#Heroic_Charisma|Faction > Heroic Charisma]]''.


{{Cquote|<br />All heroic stats now have diminishing returns for values over 4000.||| [https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-june-16-2021.275946/#post-4039270 Game Update Notes: June 16, 2021]}}
==Units of measurement==
 
== Units of measurement ==
EQ uses units to measure things like spell range.  While they are given as something like 150', they have no official name.
EQ uses units to measure things like spell range.  While they are given as something like 150', they have no official name.


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{{cquote|<br />Humans are 6 EQ units tall, so it's pretty darn close to feet.||| Prathun, EQ Developer}}
{{cquote|<br />Humans are 6 EQ units tall, so it's pretty darn close to feet.||| Prathun, EQ Developer}}
 
== Resists ==
==Resists==
The following AAs give you the [http://forums.station.sony.com/eq/posts/list.m?start=150&topic_id=165000&#2498883 following chances] to resist mob spells:
The following AAs give you the [http://forums.station.sony.com/eq/posts/list.m?start=150&topic_id=165000&#2498883 following chances] to resist mob spells:
{{cquote|Mystical shielding is 5%, Fervor of the Dark Reign / Sanctity of the Keepers is 2%.||| Prathun, EQ Developer}}
{{cquote|Mystical shielding is 5%, Fervor of the Dark Reign / Sanctity of the Keepers is 2%.||| Prathun, EQ Developer}}


== Combat Agility / Combat Stability ==
==Combat Agility / Combat Stability==
From [http://www.evilgamer.net/forums/showpost.php?p=66798&postcount=15 this post] by EQ Dev Nodyin.
From [http://www.evilgamer.net/forums/showpost.php?p=66798&postcount=15 this post] by EQ Dev Nodyin.


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This doesn't mean increasing your mitigation by 50%. It means your softcap multiplier is now 1.50 (mitigation defensives raise the max capacity of the softcap from gear AC).
This doesn't mean increasing your mitigation by 50%. It means your softcap multiplier is now 1.50 (mitigation defensives raise the max capacity of the softcap from gear AC).


=== Combat Agility Values ===
===Combat Agility Values===
AFFECTNAME BASE_EFFECT_1
AFFECTNAME BASE_EFFECT_1
* Rank 1 - Evasion 2
* Rank 1 - Evasion 2
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== Keyboard issues ==
== Keyboard issues ==
If certain keys don't work in EQ but work fine elsewhere; tildes, apostrophes, quotations, etc., these threads on the EQ forum offer suggestions on how to fix it.
If certain keys don't work in EQ but work fine elsewhere; tildes, apostrophes, quotations, etc.,  
 
[https://forums.daybreakgames.com/eq/index.php?threads/keyboard-issues-multiple-keys-not-working-inside-of-eq.153320/ this thread] offers suggestions on how to fix it.
* [https://forums.daybreakgames.com/eq/index.php?threads/keyboard-issues-multiple-keys-not-working-inside-of-eq.153320/ keyboard-issues-multiple-keys-not-working-inside-of-eq] - Link broken by Daybreak
* [https://forums.daybreakgames.com/eq/index.php?threads/equal-and-apostrophe-keys-dont-work-in-game.758/ Equal and Apostrophe keys don't work in-game]
* [https://forums.daybreakgames.com/eq/index.php?threads/odd-issues-with-keys-not-working-in-game.208799/ Odd issues with keys not working in game.]


== Network issues ==
== Network issues ==
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The following chest items are reported to have a robe look:
The following chest items are reported to have a robe look:


* [https://everquest.allakhazam.com/db/item.html?item=93544 Nightmarish Leather Coat]
* [http://everquest.allakhazam.com/db/item.html?item=93544 Nightmarish Leather Coat]
* [https://everquest.allakhazam.com/db/item.html?item=90071 Quentin's Outfit]
* [http://everquest.allakhazam.com/db/item.html?item=90071 Quentin's Outfit]


The following robes may be worn by monks:
The following robes may be worn by monks:
* [https://everquest.allakhazam.com/db/item.html?item=2091 Robe of the Oracle], [https://everquest.allakhazam.com/db/item.html?item=3940 Crystal Covered Shroud], [https://everquest.allakhazam.com/db/item.html?item=2101 Robe of Living Fungus], [https://everquest.allakhazam.com/db/item.html?item=2087 Advisor Robe]
* [http://everquest.allakhazam.com/db/item.html?item=2091 Robe of the Oracle], [http://everquest.allakhazam.com/db/item.html?item=3940 Crystal Covered Shroud], [http://everquest.allakhazam.com/db/item.html?item=2101 Robe of Living Fungus], [http://everquest.allakhazam.com/db/item.html?item=2087 Advisor Robe]


All classes may wear robes sold by [https://everquest.allakhazam.com/db/npc.html?id=41281 Master Hunter Jilare (Quests)] in [[Shard's Landing]].
All classes may wear robes sold by [http://everquest.allakhazam.com/db/npc.html?id=41281 Master Hunter Jilare (Quests)] in [[Shard's Landing]].


== Parcel delivery system ==
== Parcel delivery system ==
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== Experience modifiers ==
== Experience modifiers ==
=== Lesson, potions, and XP caps ===
The following is not confirmed but is believed to be correct.
The following is not confirmed but is believed to be correct.


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* If it's a double XP weekend + Lesson then it's 100 XP +  100 (Double XP) + 100 (Lesson XP) = 300 XP
* If it's a double XP weekend + Lesson then it's 100 XP +  100 (Double XP) + 100 (Lesson XP) = 300 XP


There is, however, a cap of 12.5% max (8 kills per level) experience in level you can get per kill, or no more than 5 AAs.
There is, however, a cap of 12.5% max (8 kills per level) experience in level you can get per kill, or no more than 5 AAs. You also can not stack Lesson of the Devoted with an experience potion.
 
=== Group members ===
For each character (not [[Mercenaries|mercenary]]) you add to a group, [https://forums.daybreakgames.com/eq/index.php?threads/updated-group-xp-numbers.264303/#post-3885518 there is bonus experience granted].
 
* 1 characters - 1x
* 2 characters - 1.58x
* 3 characters - 1.92x
* 4 characters - 2.22x
* 5 characters - 2.5x
* 6 characters - 2.56x


=== Level 101+ Pre-CotF XP nerf ===
=== Level 101+ Pre-CotF XP nerf ===
{{Cquote|<br />Once you hit level 101, content released prior to [[Call of the Forsaken]] will grant less experience. This includes tasks, rewards, and farming NPCs.||| [https://forums.station.sony.com/eq/index.php?threads/sense-heading-grinding-xp-in-the-darkened-sea.214449/#post-3135999 Sense Heading: Grinding XP in The Darkened Sea]}}
{{Cquote|Once you hit level 101, content released prior to [[Call of the Forsaken]] will grant less experience. This includes tasks, rewards, and farming NPCs.||| [https://forums.station.sony.com/eq/index.php?threads/sense-heading-grinding-xp-in-the-darkened-sea.214449/#post-3135999 Sense Heading: Grinding XP in The Darkened Sea]}}
 
=== Single source cap ===
{{Cquote|<br />In the December <nowiki>[2023]</nowiki> update, a 200% cap was put on experience earned from a single source. So if you are 10% into level 100, the maximum amount you can go from a single "You gained experience!" message would be 10% into level 102.
 
This is similar to the 10% cap on NPC kills in that some bonuses will allow going beyond this cap. ||| [https://forums.daybreakgames.com/eq/index.php?threads/tov-hero-mission-exp-was-greatly-lowered-after-last-patch.296609/#post-4289848 Meeko, EQ Developer, March 4, 2024]}}
 
{{Cquote|<br />The cap for normal experience applies before most other mods, so if there is one that is a reduction instead of bonus, it can cause the gain to be less than the cap.
 
Additionally, the experience chat message that gives a percentage amount will show less than what you actually earned if the amount caused you to gain a level. You'd need to look at your experience bar to know for sure how much you earned.
 
I've [https://forums.daybreakgames.com/eq/index.php?threads/request-toggle-for-merc-xp.278533/page-2#post-4076837 shared previously how mercenary experience works] and nothing has changed with that recently. ||| [https://forums.daybreakgames.com/eq/index.php?threads/exp-was-changed-to-tov-hero-missions-why.296608/#post-4289907 Meeko, EQ Developer, March 4, 2024]}}


== Trivial Loot Code ==
== Trivial Loot Code ==
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== Saving / Moving EQ ==
== Saving / Moving EQ ==
Note that '''charactername''' and '''servername''' in the file names below need to be changed to match the character name(s) and server name(s) which you wish to save/move.  Note that by default Windows hides the file extension (the '''.ini''' part) of file names.
* The file '''eqclient.ini''' stores your keybinds, character model and mount display options, etc. Settings which are account wide and set through the Station LaunchPad options or in-game Options Window.
* The file '''eqclient.ini''' stores your keybinds, character model and mount display options, etc. Settings which are account wide and set through the Daybreak LaunchPad options or in-game Options Window.
* The file '''UI_charactername_servername.ini''' stores your UI settings such as the location of windows, window transparencies and fade delay settings, chat channels, autojoin channels, logins and passwords.
* The file '''UI_charactername_servername_classname.ini''' stores your UI settings such as the location of windows, window transparencies and fade delay settings, chat channels, autojoin channels, logins and passwords.
* The file '''charactername_servername.ini''' stores your actions window /doabilities, blocked buffs, blocked pet buffs, disciplines, hotbar settings, socials, and /memspellsets.
* The file '''charactername_servername_classname.ini''' stores your actions window /doabilities, blocked buffs, blocked pet buffs, disciplines, hotbar settings, socials, and /memspellsets.
* The file '''AT_default_charactername_servername.ini''' in the folder '''userdata''' stores your audio triggers.
* The file '''AT_default_charactername_servername.ini''' in the folder '''userdata''' stores your audio triggers.
* The folder '''AudioTriggers / shared''' stores the actual .wav files for any audio triggers you may have as defined in '''AT_default_character_server.ini'''.
* The folder '''AudioTriggers / shared''' stores the actual .wav files for any audio triggers you may have as defined in '''AT_default_character_server.ini'''.
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== Auto attack ==
== Auto attack ==
Characters level 10 and under will turn attack off automatically upon targeting a red con mob unless the auto attack is turned back on after it was turned off.
Characters level 10 and under will turn attack off automatically upon targeting a red con mob unless the auto attack is turned back on after it was turned off.
== Adding group members and experience ==
{{Cquote|The simple version is that real players [added to the group] give 20% additional experience per mob up to the 5th player. The 6th player doesn't add to the split. Mercs don't add to the bonus and take a full split if they are the 6th player.||| [http://forums.station.sony.com/eq/index.php?threads/changes-with-the-february-update-developer-updates.207587/page-139#post-3050423 Piestro, EQ Community Relations]}}


== Double invisibility ==
== Double invisibility ==
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:Step5 = 620 + ( 520 * 101 ) / 100 = 1145
:Step5 = 620 + ( 520 * 101 ) / 100 = 1145
:Step6 = 1145 / 45 = 25
:Step6 = 1145 / 45 = 25
:'''DodgeChance''' = 25 + ( 40 - 20 ) = 45
:DodgeChance = 25 + ( 40 - 20 ) = 45




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:Step5 = 620 + ( 520 * 101 ) / 100 = 1145
:Step5 = 620 + ( 520 * 101 ) / 100 = 1145
:Step6 = 1145 / 45 = 25
:Step6 = 1145 / 45 = 25
:'''DodgeChance''' = 25 + ( 40 - 40 ) = 25
:DodgeChance = 25 + ( 40 - 40 ) = 25




If an NPC's Heroic Strikethrough is higher than your character's Heroic Agility bonus, you are disqualified from the "bonus" you would have gotten at the end.  
If an NPC's Heroic Strikethrough is higher than your character's Heroic Agility bonus, you are disqualified from the "bonus" you would have gotten at the end.  


== Universal Chat Service connection fix ==
From [https://forums.daybreakgames.com/eq/index.php?threads/resetting-universal-chat-service.239358/ this] Daybreak forum thread:
<blockquote>On your Router or firewall change the UDP Connection Inactivity Timeout value to 60 seconds.
(On outbound UDP connections)
Common issue with your using sonicwall or firebox.</blockquote>
== Falling damage ==
{{Cquote|<br />...[to reduce falling damage] look down as you fall. It's an old issue with falling and lag from rendering objects causing you to take max fall damage and it can be bypassed by simply looking at the ground to reduce the number of objects you have to render as you're falling.||| [https://forums.daybreakgames.com/eq/index.php?threads/tbl-the-most-stupid-and-absurd-extension.253500/#post-3729427 Syylike_EMarr, Daybreak forum post]}}
== Hit/Miss and Accuracy ==
{{Cquote|<br />Accuracy debuffs are part of the hit/miss calculation, which is first.<br /><br />
hit/miss<br />
riposte > heroic strikethrough (dex)<br />
block > heroic strikethrough (dex)<br />
parry > heroic strikethrough (dex)<br />
dodge > heroic strikethrough (agi)<br />
shield block<br />
staff block<br />
regular strikethrough ||| [https://forums.daybreakgames.com/eq/index.php?threads/raid-strike-through-question.263215/#post-3869089 niente, EQ Developer, February 14, 2020]}}
== Ferocity ==
From [https://forums.daybreakgames.com/eq/index.php?threads/ferocity-on-bards.280839/#post-4103779 this post] on the EQ forum by  niente, EQ Developer, February 8, 2022.
<blockquote>If you have an item with Ferocity (SPA 177 - Double Attack Chance), but do not have either the Double Attack skill or SPA 225 (Burst of Power - Grant Double Attack), Double Attack won't work.
If you have Burst of Power, you can get a bonus from Ferocity as well.
Interestingly, the chance to double attack is slightly different if you do not have the skill.
Chance to Double Attack:
* If you do not have the Double Attack skill or SPA 225 (Burst of Power), exit
* If you have the Double Attack skill, Chance = Skill + Level (PC Level). Otherwise, Chance is 0.
* Bonus = 500 * SPA 225 / 100
* Chance += Bonus
* If you have SPA 177 (Ferocity),
* Chance += Chance * SPA 177 / 100
* Roll 1-500. If you roll below your chance, it's a successful Double Attack.
Written more simply: *Only include Skill + Level if Skill > 0
:DoubleAttackChance = (Skill + Level)* + 500 * SPA 225 / 100
:DoubleAttackChance += DoubleAttackChance * SPA 177 / 100
:DoubleAttackChance /= 500
For a level 70 Bard in DoN with Ferocity V and Burst of Power 5:
Skill = 0
Level = 70
SPA 225 = 15
SPA 177 = 15
Chance = 17.2%
For a level 120 Bard in ToL with Ferocity XIII (or higher) and Burst of Power 62 (from TDS, or higher):
Skill = 250
Level = 120
SPA 225 = 45
SPA 177 = 21
Chance = 143.8%</blockquote>


    
    
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[[Category:Tips]]
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