Editing Tradeskills
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* The chance of a skill increase is higher on a successful combine than on a failure. | * The chance of a skill increase is higher on a successful combine than on a failure. | ||
Edit: Tatanka 7/16/22: This is true for lower values of INT/WIS (or whatever the applicable stat happens to be). Once you hit a stat value of 420, then successes and failures have the same chance to give a skillup. Since most trades depend on INT/WIS, I'll address that here. Somewhere around level 66-68 (sorry, my notes weren't any more specific than that), you will be able to get enough AAs to raise | Edit: Tatanka 7/16/22: This is true for lower values of INT/WIS (or whatever the applicable stat happens to be). Once you hit a stat value of 420, then successes and failures have the same chance to give a skillup. Since most trades depend on INT/WIS, I'll address that here. Somewhere around level 66-68 (sorry, my notes weren't any more specific than that), you will be able to get enough AAs to raise you INT/WIS cap quite a bit. That, combined with now being high enough to have the enchanter buff Precognition land on you, will now get your INT/WIS to at least 420. | ||
Edit: Tatanka 8/10/23. Thanks to Cadira, who pointed something out on the EQ forums. This breakpoint (where your chance of skillup is the same whether you succeed or fail the combine) depends on the tradeskill. These are the breakpoints for each skill: 215: research, 400: smithing, poisonmaking, 415: tailoring, tinkering, 615: baking, brewing, 800: fletching, 815: alchemy, jewelcraft, pottery. | Edit: Tatanka 8/10/23. Thanks to Cadira, who pointed something out on the EQ forums. This breakpoint (where your chance of skillup is the same whether you succeed or fail the combine) depends on the tradeskill. These are the breakpoints for each skill: 215: research, 400: smithing, poisonmaking, 415: tailoring, tinkering, 615: baking, brewing, 800: fletching, 815: alchemy, jewelcraft, pottery. |