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* [http://www.eqtraders.com/articles/article_page.php?article=g28&menustr=080000000000 EQ Traders: Recipes]
* [http://www.eqtraders.com/articles/article_page.php?article=g28&menustr=080000000000 EQ Traders: Recipes]
* [http://mboards.eqtraders.com/eq/showthread.php?t=30177 EQ Traders Complete Tradeskill Guide 5.0] - rev.10/2007
* [http://mboards.eqtraders.com/eq/showthread.php?t=30177 EQ Traders Complete Tradeskill Guide 5.0] - rev.10/2007
* [http://mboards.eqtraders.com/eq/showthread.php?33385-Complete-Tradeskill-Guide-6-1-%28Serverwide-Drop-Edition%29-Rev-Apr-2009 '''EQ Traders Complete Tradeskill Guide 6.1'''] - Last Update: January 2023
* [http://mboards.eqtraders.com/eq/showthread.php?33385-Complete-Tradeskill-Guide-6-1-%28Serverwide-Drop-Edition%29-Rev-Apr-2009 EQ Traders Complete Tradeskill Guide 6.1] - Last Update 6/2020
* [http://mboards.eqtraders.com/eq/showthread.php?37646-The-Ultimate-EQ-Tradeskill-Guide EQ Traders The Ultimate EQ Tradeskill Guide]
* [http://mboards.eqtraders.com/eq/showthread.php?37646-The-Ultimate-EQ-Tradeskill-Guide EQ Traders The Ultimate EQ Tradeskill Guide]
* [http://mboards.eqtraders.com/eq/showthread.php?44565-New-Lists-to-help-with-tracking-the-new-tradeskill-AAs EQ Traders: New Lists to help with tracking the new tradeskill AAs] - February 2017
* [http://mboards.eqtraders.com/eq/showthread.php?44565-New-Lists-to-help-with-tracking-the-new-tradeskill-AAs EQ Traders: New Lists to help with tracking the new tradeskill AAs] - February 2017
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Edit: Tatanka 7/16/22:  This is true for lower values of INT/WIS (or whatever the applicable stat happens to be).  Once you hit a stat value of 420, then successes and failures have the same chance to give a skillup.  Since most trades depend on INT/WIS, I'll address that here.  Somewhere around level 66-68 (sorry, my notes weren't any more specific than that), you will be able to get enough AAs to raise your INT/WIS cap quite a bit.  That, combined with now being high enough to have the enchanter buff Precognition land on you, will now get your INT/WIS to at least 420.
Edit: Tatanka 7/16/22:  This is true for lower values of INT/WIS (or whatever the applicable stat happens to be).  Once you hit a stat value of 420, then successes and failures have the same chance to give a skillup.  Since most trades depend on INT/WIS, I'll address that here.  Somewhere around level 66-68 (sorry, my notes weren't any more specific than that), you will be able to get enough AAs to raise your INT/WIS cap quite a bit.  That, combined with now being high enough to have the enchanter buff Precognition land on you, will now get your INT/WIS to at least 420.
Edit: Tatanka 8/10/23.  Thanks to Cadira, who pointed something out on the EQ forums.  This breakpoint (where your chance of skillup is the same whether you succeed or fail the combine) depends on the tradeskill.  These are the breakpoints for each skill:  215: research, 400: smithing, poisonmaking, 415: tailoring, tinkering, 615: baking, brewing, 800: fletching, 815: alchemy, jewelcraft, pottery.


== Fanra's tips ==
== Fanra's tips ==
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Once you reach 50 in a tradeskill you can get a trophy for that skill.  It is recommended that you do so at that time, as the trophy quests get harder at higher skill levels and it is a good idea to have your trophy as you skill up so the trophy also improves.
Once you reach 50 in a tradeskill you can get a trophy for that skill.  It is recommended that you do so at that time, as the trophy quests get harder at higher skill levels and it is a good idea to have your trophy as you skill up so the trophy also improves.


Combines with a trivial of more than 100 points over your current skill will not count toward trophy evolution.  For the purposes of evolving the tradeskill trophies, all combines with a trivial of higher than 350 are considered as 350.
Combines with a trivial of more than 100 points over your current skill will not count toward trophy evolution.  For the purposes of evolving the tradeskill trophies, all combines with a trivial of higher then 350 are considered as 350.


Once a trophy has reached level 6/7 (six of seven), you must have at least 300 (unmodified) skill to increase it any more.
Once a trophy has reached level 6/7 (six of seven), you must have at least 300 (unmodified) skill to increase it any more.
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Click images for larger view:
Click images for larger view:
<gallery widths="200px" heights="200px">
<gallery widths=200px heights=200px>
File:Brewmaster's Mug.png|Brewmaster's Mug
File:Brewmaster's Mug.png|Brewmaster's Mug
File:Intricate Jewelers Glass.jpg|Intricate Jewelers Glass
File:Intricate Jewelers Glass.jpg|Intricate Jewelers Glass
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== Over 300 ==
== Over 300 ==
:''See also the articles on each tradeskill''
:''See also the articles on each tradeskill''
'''Do not spend any AAs on increasing your skill above 300 until you have evolved your trophy in that skill to level seven. Some combines are trivial just above 300 and you won't be able to use them to improve your trophy if your skill is too high.'''
{{Cquote|<br />For a recipe to count toward the progression the following has to be true:
{{Cquote|<br />For a recipe to count toward the progression the following has to be true:
* Its trivial is greater than 0 (not a no-fail recipe)
* Its trivial is greater than 0 (not a no-fail recipe)
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** Recipes that require you to use a particular container do not count for progression; such as expendable containers or race specific forges.||| [https://forums.daybreakgames.com/eq/index.php?threads/info-share-on-300-tradeskills.237233/page-4#post-3497029 Dzarn, EQ Developer]}}
** Recipes that require you to use a particular container do not count for progression; such as expendable containers or race specific forges.||| [https://forums.daybreakgames.com/eq/index.php?threads/info-share-on-300-tradeskills.237233/page-4#post-3497029 Dzarn, EQ Developer]}}


* [https://drive.google.com/file/d/14xj1Y0ZAgETR9MemLVRO9LOPJvpZYCA4/view?usp=sharing Soulbanshee's Tradeskill Parser vNext download (code runs on your computer)] - Reads output file name and contents and matches learned recipes versus a master list of known recipes that count for 300+.  Also includes missing spells and achievements parser. This will also highlight ones you are missing that you can learn just by scribing merchant purchased books.
* [https://drive.google.com/file/d/14xj1Y0ZAgETR9MemLVRO9LOPJvpZYCA4/view?usp=sharing Soulbanshee's Tradeskill Parser vNext download] - Reads output file name and contents and matches learned recipes versus a master list of known recipes that count for 300+.  Also includes missing spells and achievements parser.
** [https://docs.google.com/document/d/1DmWtjWb9Q-LiCCVca560eS8yKwwd7jtmwKkTOikECKo/edit?usp=sharing Soulbanshee’s Parsers User Guide]
** [https://docs.google.com/document/d/1DmWtjWb9Q-LiCCVca560eS8yKwwd7jtmwKkTOikECKo/edit?usp=sharing Soulbanshee’s Parsers User Guide]
* This [https://everquest.allakhazam.com/wiki/EQ:Artisan's_Prize Artisan's Prize] article on Allakhazam has good advice on how to get your skills over 300.
* This [https://everquest.allakhazam.com/wiki/EQ:Artisan's_Prize Artisan's Prize] article on Allakhazam has good advice on how to get your skills over 300.
* [http://www.townshiprebellion.com/tradeskills-home Adetia's Tradeskill Emporium] - The focus of this site is on honing your existing tradeskills in EverQuest, and the journey from 300 in traditional tradeskills to 350.
* [http://www.townshiprebellion.com/tradeskills-home Adetia's Tradeskill Emporium] - The focus of this site is on honing your existing tradeskills in EverQuest, and the journey from 300 in traditional tradeskills to 350.
* [http://eqrecipes.free.fr/ EQRecipes (upload recipe files to website)] - Helps you find out what recipes you could learn to get to 350 in a specific tradeskill. Upload your EQ ''/outputfile recipes <tradeskill>'' file and it will tell you what ones you have not learned yet. This will also highlight ones you are missing that you can learn just by scribing merchant purchased books.
* [http://eqrecipes.free.fr/ EQRecipes] - Helps you find out what recipes you could learn to get to 350 in a specific tradeskill. Upload your EQ ''/outputfile recipes <tradeskill>'' file and it will tell you what ones you have not learned yet.


=== Tatanka's advice ===
=== Tatanka's advice ===
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<code>//run the base success formula
<code>//run the base success formula
    if ($data['trivial'] < 68) {
    if ($data['trivial'] < 68) {
         $success = $skill - $data['trivial'] + 66;
         $success = $skill - $data['trivial'] + 66;
     } else {
     } else {
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{{Cquote|<br />Confirming the hypothesis that both of these items <nowiki>[thus any item could]</nowiki> have minimum failure rates and you've reached them. ||| [https://forums.daybreakgames.com/eq/index.php?threads/tradeskills.286474/#post-4175396 Meeko, EQ Developer, October 27, 2022]}}
{{Cquote|<br />Confirming the hypothesis that both of these items <nowiki>[thus any item could]</nowiki> have minimum failure rates and you've reached them. ||| [https://forums.daybreakgames.com/eq/index.php?threads/tradeskills.286474/#post-4175396 Meeko, EQ Developer, October 27, 2022]}}


== /outputfile recipes ==
{{Cquote|<br />'''/outputfile recipes''' <nowiki>[bold added]</nowiki> includes recipes which:
- have > 16 trivial
- are not auto-learned
- do not require the player to know the recipe to attempt the combine
- can be created by experiment
- use specific types of containers (i.e. not quest containers)
The main purpose of /outputfile recipes was to help accumulate recipes that qualify for the Artisan's Prize; lots of recipes aren't included in that list.||| [https://forums.daybreakgames.com/eq/index.php?threads/outputfile-recipes-argument-missing-known-recipes.258993/#post-3811367 niente, EQ Developer, August 2, 2019]}}




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