Editing Tradeskills

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Edit: Tatanka 7/16/22:  This is true for lower values of INT/WIS (or whatever the applicable stat happens to be).  Once you hit a stat value of 420, then successes and failures have the same chance to give a skillup.  Since most trades depend on INT/WIS, I'll address that here.  Somewhere around level 66-68 (sorry, my notes weren't any more specific than that), you will be able to get enough AAs to raise your INT/WIS cap quite a bit.  That, combined with now being high enough to have the enchanter buff Precognition land on you, will now get your INT/WIS to at least 420.
Edit: Tatanka 7/16/22:  This is true for lower values of INT/WIS (or whatever the applicable stat happens to be).  Once you hit a stat value of 420, then successes and failures have the same chance to give a skillup.  Since most trades depend on INT/WIS, I'll address that here.  Somewhere around level 66-68 (sorry, my notes weren't any more specific than that), you will be able to get enough AAs to raise your INT/WIS cap quite a bit.  That, combined with now being high enough to have the enchanter buff Precognition land on you, will now get your INT/WIS to at least 420.
Edit: Tatanka 8/10/23.  Thanks to Cadira, who pointed something out on the EQ forums.  This breakpoint (where your chance of skillup is the same whether you succeed or fail the combine) depends on the tradeskill.  These are the breakpoints for each skill:  215: research, 400: smithing, poisonmaking, 415: tailoring, tinkering, 615: baking, brewing, 800: fletching, 815: alchemy, jewelcraft, pottery.


== Fanra's tips ==
== Fanra's tips ==
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Click images for larger view:
Click images for larger view:
<gallery widths="200px" heights="200px">
<gallery widths=200px heights=200px>
File:Brewmaster's Mug.png|Brewmaster's Mug
File:Brewmaster's Mug.png|Brewmaster's Mug
File:Intricate Jewelers Glass.jpg|Intricate Jewelers Glass
File:Intricate Jewelers Glass.jpg|Intricate Jewelers Glass
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== Over 300 ==
== Over 300 ==
:''See also the articles on each tradeskill''
:''See also the articles on each tradeskill''
'''Do not spend any AAs on increasing your skill above 300 until you have evolved your trophy in that skill to level seven. Some combines are trivial just above 300 and you won't be able to use them to improve your trophy if your skill is too high.'''
{{Cquote|<br />For a recipe to count toward the progression the following has to be true:
{{Cquote|<br />For a recipe to count toward the progression the following has to be true:
* Its trivial is greater than 0 (not a no-fail recipe)
* Its trivial is greater than 0 (not a no-fail recipe)
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<code>//run the base success formula
<code>//run the base success formula
    if ($data['trivial'] < 68) {
    if ($data['trivial'] < 68) {
         $success = $skill - $data['trivial'] + 66;
         $success = $skill - $data['trivial'] + 66;
     } else {
     } else {
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