Editing Tradeskills

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Tradeskill trophies are trophies. They can be placed in the house and accessed via tribute. They cost 0 tribute to use. However, a trophy must be a equipped in order to evolve it, so only place maxed trophies in your house.  
Tradeskill trophies are trophies. They can be placed in the house and accessed via tribute. They cost 0 tribute to use. However, a trophy must be a equipped in order to evolve it, so only place maxed trophies in your house.  


There are freebies in [http://www.eqtraders.com/articles/article_page.php?article=q190&menustr=120037000000 Abysmal Sea] and [http://www.eqtraders.com/articles/article_page.php?article=q241&menustr=120059000000 Crescent Reach] that will get you to 54 skill. Since those are covered elsewhere, I will not cover them here.
There are freebies in [http://www.eqtraders.com/articles/article_page.php?article=q190&menustr=120037000000 Abysmal Sea] and [http://www.eqtraders.com/articles/article_page.php?article=q241&menustr=120059000000 Crescent Reach] that will get you to 50 skill. Since those are covered elsewhere, I will not cover them here.
 
== Zyxs' tips ==
When it comes to the free training quests that get you to 54 skill, whenever possible, use the ones in the Abysmal Sea instead of Crescent Reach.  The GoD era quests will usually give you the ability to process drops that are specific to that expansion, which means that you have more raw material available to you as you skill up.
 
Getting there is easy, from the PoK, go to the Guild Lobby (you don't need to be in a guild to go there), and find the Magus all the way at the back.  Hail Magus Alaria, and select the response to send you to Nedaria's Landing.  From there, hail Magus Wenla and select "Abysmal Sea". 
 
When they give you the materials to make the component, you only have to use the "experiment" mode until you get a successful combination of the recipe.  Then close the bag, and re-open it in the normal recipe listing mode, and type the name of what you just made into the search box, or part of it, like "simple".  Then select the item they want you to make, ensure that the Make All checkbox is selected, and hit the Combine button.  If you select the recipe that you're making and hit the "Add" button, it'll save it for the next time you open that window.  When you don't want to see it anymore, select it and hit "Remove".
 
If you're on a normal server, and approaching Smithing or Tailoring for the first time, hoping to make armor and getting confused by the "Templates", there's a couple things to know:
 
*Some templates are just for training, and can be vendored after you make them.  If you look at the item on EQTrader.com and it says that it's not used in any recipes, that's probably just the way it is.
*You don't have to do a quest to get the materials to make cultural armor, you can buy the pieces from the vendor.
*After combining the template with the materials to make the racial armor, and slotting it with the appropriate deity aug, the completed pieces are pretty mediocre compared to equipment available via drop or quest up until at least level 75+
*There are still some utility items that bring value to Smithing at the lower levels, as it's heavily involved in making tools for other skills
*Tailoring can still make useful weight reduction bags at the lower levels.  Starting with the '''[http://www.eqtraders.com/items/show_item.php?item=1227&menustr=010000000000 Hand Made Backpack]''' and moving up from there.  If you go pick up '''[http://www.eqtraders.com/items/show_item.php?item=34208&menustr=035000000000 The Articles on Holding]''' you can add all of the bag recipes to your list of known recipes without having to experiment.
 


== Starting tradeskills ==
== Starting tradeskills ==
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