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'''Binding''' is where you set various locations for your character.  For most characters, the only one that matters is the first location, which is the place you respawn when you die.  Druids and Wizards can set other points for teleporting purposes.
{{Cquote|Today's entirely unimportant 'did you know' about EverQuest covers: '''Bind Points'''.
 
== Category ==
{{Cquote|For binding, there's 3 categories. No-bind, self-bind, and other-bind. If a character can cast Bind Affinity on themselves, they can bind almost anywhere. If a character is getting Bind Affinity cast on them from an outside source, that is restricted to "city" zones and places like [[Lost_Dungeons_of_Norrath#LDoN_camps|LDoN camps]].
 
Non-casters can't cast Bind Affinity, so they're normally restricted to the other-bind zones. But if they have an item like [http://everquest.allakhazam.com/db/item.html?item{{=}}1163 Locket of Escape] or the [[Legends of Norrath|LoN]] Bind potions, then they can Bind themselves anywhere a caster could.||| [https://forums.daybreakgames.com/eq/index.php?threads/seeking-zone-information.228908/#post-3366470 Iila, EQ forum]}}
 
== Bind points ==
{{Cquote|Today's entirely unimportant 'did you know' about EverQuest covers: Bind Points.


An EverQuest player character has up to 5 bind locations, but only two of these really matter.
An EverQuest player character has up to 5 bind locations, but only two of these really matter.
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