Editing Graphics and performance settings guide
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'''Allow 2.0 Pixel Shaders''' - Enable it if your "Card Features" show Pixel Shader 2.0 or higher. You will see a slight performance hit in less detailed scenes, but more detailed scenes will see an increase in frame rate and quality. | '''Allow 2.0 Pixel Shaders''' - Enable it if your "Card Features" show Pixel Shader 2.0 or higher. You will see a slight performance hit in less detailed scenes, but more detailed scenes will see an increase in frame rate and quality. | ||
'''Use Advanced Lighting''' - Toggles whether a dynamic lighting algorithm is used or a less advanced one. It determines whether or not EverQuest is using per pixel or per vertex lighting. Per Pixel Lighting does its own unique lighting calculation for each location on the screen. Per Vertex Lighting simply calculates lighting on each vertex and blends between them. | '''Use Advanced Lighting''' - Toggles whether a dynamic lighting algorithm is used or a less advanced one. It determines whether or not EverQuest is using per pixel or per vertex lighting. Per Pixel Lighting does its own unique lighting calculation for each location on the screen. Per Vertex Lighting simply calculates lighting on each vertex and blends between them. Advanced lighting may over brighten some areas with multiple light sources, and has a high impact on performance in crowded areas, even without many light sources. | ||
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'''Shadows''' - Toggles whether or not shadows are displayed. These have a high impact on performance, so it is suggested to keep them disabled on lesser machines. | '''Shadows''' - Toggles whether or not shadows are displayed. These have a high impact on performance, so it is suggested to keep them disabled on lesser machines. |