Editing Graphics and performance settings guide

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== Options window settings ==
== Options window settings ==
=== Display tab ===
=== Display tab ===
[[File:Options window (display tab, DX11).png|right]]
[[File:Options window (display tab).png|right]]
When logged into EverQuest, you have the option of adjusting some graphics settings via the Display tab under Options Window (Ctrl-O). Some of these settings may require you to zone before they take effect. The default settings are the optimal settings for your graphics cards. You may adjust settings to improve graphics quality or to improve performance.
When logged into EverQuest, you have the option of adjusting some graphics settings via the Display tab under Options Window (Ctrl-O). Some of these settings may require you to zone before they take effect. The default settings are the optimal settings for your graphics cards. You may adjust settings to improve graphics quality or to improve performance.


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'''New Armor''' (None, Me, My Group, My Raid, All PCs, Me + NPCs, Group + NPCs, Raid + NPCs, All) - Toggles on and off displaying [[Hero's Forge]] armor.
'''New Armor''' (None, Me, My Group, My Raid, All PCs, Me + NPCs, Group + NPCs, Raid + NPCs, All) - Toggles on and off displaying [[Hero's Forge]] armor.


'''Enhance Vision''' - "Enhances your vision and allows you to see better in dim light" - Adjusts screen brightness during gameplay.  This has no effect upon performance, just set it to whatever is most pleasing to you.
'''Gamma''' - Adjusts screen brightness during gameplay.  This has no effect upon performance, just set it to whatever is most pleasing to you.


'''Far Clip Plane''' - The Clipping plane determines how far you can see. Reducing the clip plane can improve performance at the cost of not being able to see things until you are close to them.
'''Far Clip Plane''' - The Clipping plane determines how far you can see. Reducing the clip plane can improve performance at the cost of not being able to see things until you are close to them.
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** Player tab (Me, Group, Raid, All PCs, Me + NPC, Group + NPC, Raid + NPC, Everyone): Determines what particle effects on players (weapon, nimbus, etc.) are displayed on your screen. Limiting what is displayed may improve performance.
** Player tab (Me, Group, Raid, All PCs, Me + NPC, Group + NPC, Raid + NPC, Everyone): Determines what particle effects on players (weapon, nimbus, etc.) are displayed on your screen. Limiting what is displayed may improve performance.
* Opacity: Determines the transparency of the particles. 100% means totally solid.
* Opacity: Determines the transparency of the particles. 100% means totally solid.
'''Advanced button''' - Opens the Advanced Options windows (see below)
'''LOD Bias''' - Level of Detail Bias is a setting that affects the sharpness of textures. The options are Very Low, Low, Normal, High, and Very High. The higher the amount, the more details will be displayed.
'''UI Scale''' - This changes the size of the User Interface when using the New UI engine.
'''Use New UI Engine''' - Checking this box will use the new UI engine.  Unchecking it will use the older UI engine.  Until the new UI engine is completed for all UI windows, you may wish to use the old engine.


==== Advanced Options ====
==== Advanced Options ====
[[File:Display tab Advanced Options DX11.png|right]]
[[File:Display tab Advanced Options window.png|right]]
'''Card Features''' - This section displays information about your video card and what features it supports.
'''Card Features''' - This section displays information about your video card.


'''Use new water in old zones''' - This toggles whether or not you see updated water graphics in older zones. Changing this option does not take effect until you zone.
'''Use new water in old zones''' - This toggles whether or not you see updated water graphics in older zones. Changing this option does not take effect until you zone.
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{{Cquote|<br />If your client crashed due to running out of memory it'll set itself to Least memory usage so that you won't crash due to out of memory (or at least not as often).||| [https://forums.daybreakgames.com/eq/index.php?threads/live-update-bugs-07-13-16.234065/#post-3452441 JChan, EQ Programmer, July 13, 2016]}}
{{Cquote|<br />If your client crashed due to running out of memory it'll set itself to Least memory usage so that you won't crash due to out of memory (or at least not as often).||| [https://forums.daybreakgames.com/eq/index.php?threads/live-update-bugs-07-13-16.234065/#post-3452441 JChan, EQ Programmer, July 13, 2016]}}


'''Allow 2.0 Pixel Shaders''' - Enable it if your "Card Features" show Pixel Shader 2.0 or higher. You will see a slight performance hit in less detailed scenes, but more detailed scenes will see an increase in frame rate and quality.
'''Vertex Shaders:''' These options determine how much details are displayed on characters and objects per pixel. These options are limited by your graphics cards. If the Card Features list your card as having these shaders (or shaders of a higher number), turn these on.  If EQ even runs it probably supports these. This is work that will be off-loaded from your CPU (which EQ taxes enough as it is) and onto the GPU (which is vastly underused in EQ).
 
* '''Allow hw Vertex Shaders''' - The hw stands for hardware - Vertex Shaders are used to render the actual display. If disabled the video card hardware is no longer used for rendering, it is all moved to software and CPU usage.
* '''Allow 1.1 Pixel Shaders''' - Same as hw Vertex Shaders, additionally there are some parts of the game that may break without these enabled.
* '''Allow 1.4 Pixel Sharders''' - Same as 1.1 Pixel Shaders.
* '''Allow 2.0 Pixel Shaders''' - Enable it if your "Card Features" shows Pixel Shader 2.0 or higher. You will see a slight performance hit in less detailed scenes, but more detailed scenes will see an increase in frame rate and quality.


'''Use Advanced Lighting''' - Toggles whether a dynamic lighting algorithm is used or a less advanced one. It determines whether or not EverQuest is using per pixel or per vertex lighting. Per Pixel Lighting does its own unique lighting calculation for each location on the screen. Per Vertex Lighting simply calculates lighting on each vertex and blends between them.  
'''Use Advanced Lighting''' - Toggles whether a dynamic lighting algorithm is used or a less advanced one. It determines whether or not EverQuest is using per pixel or per vertex lighting. Per Pixel Lighting does its own unique lighting calculation for each location on the screen. Per Vertex Lighting simply calculates lighting on each vertex and blends between them.  
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'''Shadows''' - Toggles whether or not shadows are displayed. These have a high impact on performance, so it is suggested to keep them disabled on lesser machines.
'''Shadows''' - Toggles whether or not shadows are displayed. These have a high impact on performance, so it is suggested to keep them disabled on lesser machines.


'''Radial Flora''' -  Toggles whether ground plants and other flora graphics are displayed. Disable this if you wish to improve performance.
'''Radial Flora''' -  Toggles whether plants and other flora graphics are displayed.
 
'''Stream Item Textures''' - This toggles whether or not item textures are loaded all at once or streamed only when needed.


'''Disable Tattoo''' - This toggles whether you see Tattoo art on characters. Changes made to this will not take effect until you zone.
'''Disable Tattoo''' - This toggles whether you see Tattoo art on characters. Changes made to this will not take effect until you zone.
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'''Max Background FPS''' - This is the maximum frames per second the game will attempt to render if the game is in the background.  If you minimize or tab out of the game, this is the speed it will use.  People who are multi-boxing or otherwise want to do other things on their computer may wish to change this. If you are running more than one EQ per computer, you want to adjust this for autofollow. The character that is following should change this to Unlimited (all the way to the right).  This will improve your autofollow considerably.
'''Max Background FPS''' - This is the maximum frames per second the game will attempt to render if the game is in the background.  If you minimize or tab out of the game, this is the speed it will use.  People who are multi-boxing or otherwise want to do other things on their computer may wish to change this. If you are running more than one EQ per computer, you want to adjust this for autofollow. The character that is following should change this to Unlimited (all the way to the right).  This will improve your autofollow considerably.


'''LOD (Level of Detail) Bias''' - This allows you adjust the Level of Detail graphic settings. The options are Very Low, Low, Normal, High, and Very High. The higher the amount, the more details will be displayed.


==== Necessary effects ====
==== Necessary effects ====
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