Editing Graphics and performance settings guide

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'''Social Animations:''' /Wave, did you see me wave? I know right, how totally cool!  The graphics engine in EQ is archaic, and the social animations are not helping. These little movements can cause drastic lag spikes on low end PCs.
'''Social Animations:''' /Wave, did you see me wave? I know right, how totally cool!  The graphics engine in EQ is archaic, and the social animations are not helping. These little movements can cause drastic lag spikes on low end PCs.


'''Mip Mapping:''' '''With the DirectX 11 game update on January 17, 2024, I'm now recommending that Mip Mapping be set to Unchecked.''' Mip mapping is an interesting technique, essentially the game will take a texture, and then make another texture at 1/2 the resolution (1/4 the image size), then again, and again, and again until you're down to a 1x1 pixel image. Each of these additional textures are loaded into memory. When the game needs a texture, at certain distances away from you, rather than drawing the higher res texture, the game will instead draw the appropriate lower resolution texture, resulting in less work for your video card. However, this takes a good chunk more memory from your card. If you've got an old setup, you'll want to turn it off, lest you overload your graphics card...conversely, if your card is a beast that eats 10 EQ instances for breakfast, turn it on and you'll get a decent performance boost.  Unless your system is very old or uses on-board graphics rather than a video card, I would recommend having this on.  EQ doesn't stress most video cards, most of the graphics work is done by the CPU.
'''Mip Mapping:''' Mip mapping is an interesting technique, essentially the game will take a texture, and then make another texture at 1/2 the resolution (1/4 the image size), then again, and again, and again until you're down to a 1x1 pixel image. Each of these additional textures are loaded into memory. When the game needs a texture, at certain distances away from you, rather than drawing the higher res texture, the game will instead draw the appropriate lower resolution texture, resulting in less work for your video card. However, this takes a good chunk more memory from your card. If you've got an old setup, you'll want to turn it off, lest you overload your graphics card...conversely, if your card is a beast that eats 10 EQ instances for breakfast, turn it on and you'll get a decent performance boost.  Unless your system is very old or uses on-board graphics rather than a video card, I would recommend having this on.  EQ doesn't stress most video cards, most of the graphics work is done by the CPU.


'''Dynamic Lighting:''' This is the effect produced by your Epic/Helm and any other item that gives off light when equipped. It's not the worst thing in the world to have on, but if you're at the point where you need to cut out every bit of useless filler that you can, it's not going to hurt your gameplay at all to turn this off.  Turning it off may greatly improve performance in crowded zones or areas, especially in [[Laurion Inn]].  
'''Dynamic Lighting:''' This is the effect produced by your Epic/Helm and any other item that gives off light when equipped. It's not the worst thing in the world to have on, but if you're at the point where you need to cut out every bit of useless filler that you can, it's not going to hurt your gameplay at all to turn this off.


'''Texture Caching:''' With the January 17, 2024 game update switching the game to DirectX 11, it is recommended that you check this option. {{Cquote|<br />...Oh and TextureCache is obsolete. ||| [https://forums.daybreakgames.com/eq/index.php?threads/directx-11-the-stuttering-makes-the-game-unplayable.295587/page-14#post-4284745 Cairbrae, EQ Developer, February 14, 2024]}}
'''Texture Caching:''' With the January 17, 2024 game update switching the game to DirectX 11, it is recommended that you check this option. {{Cquote|<br />...Oh and TextureCache is obsolete. ||| [https://forums.daybreakgames.com/eq/index.php?threads/directx-11-the-stuttering-makes-the-game-unplayable.295587/page-14#post-4284745 Cairbrae, EQ Developer, February 14, 2024]}}
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