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[[File:Lost Dungeons of Norrath.png|right|300px]]
'''Lost Dungeons of Norrath''' ('''LDoN''') is EverQuest's sixth [[Expansions|expansion]]. It was released on September 9, 2003.
'''Lost Dungeons of Norrath''' ('''LDoN''') is EverQuest's sixth [[Expansions|expansion]]. It was released on September 9, 2003.
== Links ==
* [http://everquest.allakhazam.com/wiki/EQ:_Lost_Dungeons_of_Norrath Allakhazam - Lost Dungeons of Norrath]
* [http://everquest.allakhazam.com/forum.html?forum=1&mid=1275575760230916006 Allakhazam Forum - Adventure Points] - This forum thread discusses all about how LDoN dungeons work.
* [https://forums.daybreakgames.com/eq/index.php?threads/ldon-layout-demystified.242832/ Daybreak forum thread: LDoN Layout Demystified]
* [https://achievements.eqresource.com/achievements.php?id=700051 Deepest Guk Explorer]
* [https://achievements.eqresource.com/achievements.php?id=700052 Miragul's Menagerie Explorer]
* [https://achievements.eqresource.com/achievements.php?id=700053 Mistmoore's Catacombs Explorer]
* [https://achievements.eqresource.com/achievements.php?id=700054 The Rujarkian Hills Explorer]
* [https://achievements.eqresource.com/achievements.php?id=700055 Takish-Hiz Explorer]
* [http://eqiven.bplaced.net/Tools%20&%20Infos/EverQuest%20-%20LDoN%20layout%20demystified%20-%20LDoN%20explorer%20achievement.htm Iven's EverQuest Archive: EverQuest LDoN layout demystified]


== Adventures ==
== Adventures ==
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Once an adventure begins, you can not add anyone to it.
Once an adventure begins, you can not add anyone to it.


== LDoN camps ==
=== LDoN camps===
* Deepest Guk - South Ro
* Deepest Guk - South Ro
* Miragul's Menagerie - Everfrost
* Miragul's Menagerie - Everfrost
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* Takish-Hiz - North Ro
* Takish-Hiz - North Ro


[https://everquest.allakhazam.com/db/npc.html?id=17991 Magus Alaria (Magus)] in the Guild Lobby will send you to the camps as long as you have completed the [https://everquest.allakhazam.com/db/quest.html?quest=2641 Adventurer's Stone] quest (level 15 required).  You may also use the [[Binding|Bind Affinity]] ability to bind at the camps.
== Chests and boxes ==
In each and every LDoN adventure there will be a random assortment of chests, boxes that may or may not have a trap on them. The traps can be anything from harmless to a destructive Damage over Time spell that will leave you scrambling for your life depending on your level. There are three types of traps to deal with:
* melee
* priest/curse
* Int/magic
Not only do you need the correct spells, but you need the proper reagents to use them. Read the spell descriptions and buy the reagents from the normal merchant right there at the adventure camps.
[[Ambleshift's Automated Archaeological Antiquity Analyzer]] will also work.
== Raids ==
Raids, also known as Expeditions, allow you to add players until the final steps.




{{Expansions}}


[[Category:EverQuest]]
[[Category:EverQuest]]
[[Category:Expansions]]
[[Category:Expansions]]
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