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=== LDoN and Heroic scaling === {{Cquote|<br />LDoN <nowiki>[</nowiki>[[Lost Dungeons of Norrath]]<nowiki>]</nowiki> Adventures used different zone headers, spawns, encounters, [[NPCs]], and loot tables in order to scale. It required a massive amount of design data to implement as all the data was duplicated across each level bracket.<br />The different leveled versions are 5 levels apart, starting at 20 and ending at 65 (hard). Requesting a hard adventure would give you the next bracket above what the group would normally get and the final 65 (hard) was a special case. [[Heroic Adventures]] use the same NPC files for all levels. A scaling system recalculates their levels, stats, spells, and the rewards so that they are appropriate for the level of the zone. The NPCs will recalculate if the level of the highest level character changes. For example: the highest level character leaving the zone, a higher level character entering the zone, or a character gaining a level. The NPCs can technically scale to any level, though the design side wasn't intended to go below level 65. Also worth noting is that as of a recent update the HAs don't scale any higher than whatever the max level was when the content was introduced. It's a simple matter to see the Heroic Adventure system in action. Have someone higher level zone into an in-progress HA instance and note how the levels of the NPCs change.||| [https://forums.daybreakgames.com/eq/index.php?threads/ha-what-levels.248045/#post-3645790 Prathun, EQ Developer]}} [[Category:EverQuest]] [[Category:Quests]] [[Category:Annual events]]
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