Editing Spells, Songs, Disciplines, and AAs

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* [[Auras]]
* [[Auras]]
* [[Hero's Special AAs]]
* [[Hero's Special AAs]]
* [[Mercenaries#AAs|Mercenary AAs]]
* [[Progressive spells|Progressive (Dichotomic) spells]]
* [[Progressive spells|Progressive (Dichotomic, Dissident, Composite) spells]]
* [[Skills]]
* [[Skills]]
* [[SPA list]] - SPA is SPell Affect, which refers to a specific set of values for each spell which controls what they do.
* [[SPA list]] - SPA is SPell Affect, which refers to a specific set of values for each spell which controls what they do.
* [[Special AAs]]
* [[Special AAs]]
* [[Veteran Rewards]]




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== AA links ==
== AA links ==
* [http://forums.station.sony.com/eq/posts/list.m?topic_id=170058 SOE Current AA Status thread] - A single place you can reference for AA updates. - LINK DEAD
* [http://forums.station.sony.com/eq/posts/list.m?topic_id=170058 SOE Current AA Status thread] - A single place you can reference for AA updates. - LINK DEAD
* [https://everquest.allakhazam.com/wiki/EQ:AA Allakhazam EQ AA wiki]
* [http://everquest.allakhazam.com/wiki/EQ:AA Allakhazam EQ AA wiki]
* [https://www.raidloot.com/AA.aspx RaidLoot.com AA Search] - Provides technical information on exactly what each AA does, with data taken from the game files.
* [http://eqaasearch.org EverQuest AA Search] - Alternate Advancement search.
* [http://www.raidloot.com/AA.aspx RaidLoot.com AA Search] - Provides technical information on exactly what each AA does, with data taken from the game files.


== Discipline links ==
== Discipline links ==
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* ''[[Veil of Alaris]]'': With the release of ''[[The Broken Mirror]]'' expansion
* ''[[Veil of Alaris]]'': With the release of ''[[The Broken Mirror]]'' expansion
* ''[[Rain of Fear]]'': With the release of ''[[Empires of Kunark]]'' expansion
* ''[[Rain of Fear]]'': With the release of ''[[Empires of Kunark]]'' expansion
* ''[[Call of the Forsaken]]'': With the release of ''[[Ring of Scale]]'' expansion
* ''[[Call of the Forsaken]]'': With the release of ''[[Ring of Scale]]'' expansion.
* ''[[The Darkened Sea]]'': With the release of ''[[The Burning Lands]]'' expansion
* ''[[The Broken Mirror]]'': With the release of ''[[Torment of Velious]]'' expansion
* ''[[Empires of Kunark]]'': With the release of ''[[Claws of Veeshan]]'' expansion
* ''[[Ring of Scale]]'': With the release of ''[[Terror of Luclin]]'' expansion.
* ''[[The Burning Lands]]'': With the release of ''[[Night of Shadows]]'' expansion.
   
   
except those noted below, are auto-granted.
except those noted below, are auto-granted.
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Once you have checked the Auto-Grant Enable box and zoned or camped, the grant is irreversible.  Leaving the box checked after that will auto-grant future auto-granted AAs when they become available in the future.   
Once you have checked the Auto-Grant Enable box and zoned or camped, the grant is irreversible.  Leaving the box checked after that will auto-grant future auto-granted AAs when they become available in the future.   


As each future expansion is added, another expansion's AAs will be auto-granted, in the order they were released (so after ''The Burning Lands'' AAs, it will be the ''[[Torment of Velious]]'' AAs).
As each future expansion is added, another expansion's AAs will be auto-granted, in the order they were released (so after ''Call of the Forsaken'' AAs, it will be the ''[[The Darkened Sea]]'' AAs).


== Discipline timers ==
== Discipline timers ==
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== Clickable buff item AAs ==
== Clickable buff item AAs ==
* [https://docs.google.com/spreadsheets/d/178rd3mXUQ7gtcjglmCaC8ssRxcxJV3_7T4jvXMg9Al0/edit?usp=sharing Google Doc: AA Clicks and Other Stuff]
{{Cquote|- Changed the following buff lines that result from activating items so that their effects grant the bearer passive AA abilities:  Ancestral Memories, Aura of Battle, Breath of Atathus, Expanding Mind, Form of Defense, Form of Endurance, Form of Protection, Form of Rejuvenation, Grim Aura, Knowledge of the Past / Soothing Breath, Might of Stone, Myrmidons Skill, and Prismatic Ward.
{{Cquote|- Changed the following buff lines that result from activating items so that their effects grant the bearer passive AA abilities:  Ancestral Memories, Aura of Battle, Breath of Atathus, Expanding Mind, Form of Defense, Form of Endurance, Form of Protection, Form of Rejuvenation, Grim Aura, Knowledge of the Past / Soothing Breath, Might of Stone, Myrmidons Skill, and Prismatic Ward.
- - Activating an item with one of these spells grants you a passive AA ability at a rank that matches the power of the buff. (Activating an item with a weaker buff will not lower your passive AA ability rank.)<br />
- - Activating an item with one of these spells grants you a passive AA ability at a rank that matches the power of the buff. (Activating an item with a weaker buff will not lower your passive AA ability rank.)<br />
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- - When you are granted a rank of one of these passive AA abilities you are now also granted an activated ability called Item: Disable Item Abilities. This ability will clear all of your item-granted abilities and allow you to start fresh.||| September 23, 2015 patch message}}
- - When you are granted a rank of one of these passive AA abilities you are now also granted an activated ability called Item: Disable Item Abilities. This ability will clear all of your item-granted abilities and allow you to start fresh.||| September 23, 2015 patch message}}


List (as of October 8, 2021):
List (as of April 30, 2018):
* '''Item: Ancient Flames x/8''' - [[Overhaste]]/HP regeneration.  Maximum possible (8) is obtained with [https://everquest.allakhazam.com/db/item.html?item=112881 Ancient Cloak of Flames] or [https://everquest.allakhazam.com/db/item.html?item=112970 Mighty Cloak of Flames].
* Item: Ancient Flames x/8 - [[Overhaste]]/HP regeneration.
* '''Item: [http://everquest.allakhazam.com/db/spell.html?spell=1327 Aura of Battle]''' - Increases HP by 2 per tick and Attack by 10.
* Item: [http://everquest.allakhazam.com/db/spell.html?spell=1327 Aura of Battle] - Increases HP and Attack.
* '''Item: Aura of Rage x/3''' - Increases attack to a maximum of 25 at rank 3.
* Item: Aura of Pure Arcanum x/7 - Increases resistance versus Magic, Cold, Fire, Disease, Poison.  This will not stack with Form of Protection.
* '''Item: Breath of Venesh x/5''' - Increases HP regeneration, reduces mana and endurance regeneration
* Item: Aura of Rage x/3 - Increases attack
* '''Item: Disable Item Abilities 1/1''' - Clears all clicked buff AAs
* Item: Breath of Atathus x/5 - Increases HP regeneration, reduces mana and endurance regeneration
* '''Item: Expanding Mind x/35''' - Increases mana pool
* Item: Disable Item Abilities 1/1 - Clears all clicked buff AAs
* '''Item: Form of Defense x/30''' - Increases AC
* Item: Expanding Mind x/32 - Increases mana pool
* '''Item: Form of Endurance x/30''' - Increases HP pool
* Item: Form of Defense x/27 - Increases AC
* '''Item: Form of Rejuvenation x/6''' - Increases HP regeneration
* Item: Form of Endurance x/30 - Increases HP pool
* '''Item: Gnoll Reaver Fortitude x/5''' - Increases AC. Obtained from the [[Anniversary]] quest ''[[Anniversary#The_Plane_of_War|War Games]]''.
* Item: Form of Protection x/7 - Increases resist versus Poison, Magic, Disease, Fire, Cold. This will not stack with Aura of Pure Arcanum.
* '''Item: Harmonize x/4''' - Bard only increase singing skillMaximum possible is obtained with [https://everquest.allakhazam.com/db/item.html?item=85811 Phosphorescent Rapier of Dazzling Light].
* Item: Form of Rejuvenation x/6 - Increases HP regeneration
* '''Item: Might of Stone x/18''' - Increases Attack
* Item: Gnoll Reaver Fortitude x/5 - Increases AC.
* '''Item: Myrmidon's Skill x/16''' - Increased dodge chance
* Item: Knowledge of the Past x/29 - Increased HP and mana regenerationThis will overwrite Soothing Breath.  
* '''Item: Prismatic Ward x/32''' - Increases basic resists and AC
* Item: Might of Stone x/14 - Increases Attack
 
* Item: Myrmidon's Skill x/13 - Increased dodge chance
You cannot have both of the two below on you at the same time.
* Item: Prismatic Ward x/29 - Increases basic resists and AC
* '''Item: Aura of Pure Arcanum x/7''' - Increases resistance versus Magic, Cold, Fire, Disease, Poison.  This will not stack with Form of Protection.  Obtained through [[The Depths of Darkhollow (quest)]].
* Item: Soothing Breath x/28 - Increased HP and mana regeneration. This will overwrite Knowledge of the Past.
* '''Item: Form of Protection x/7''' - Increases resist versus Poison, Magic, Disease, Fire, Cold. This will not stack with Aura of Pure Arcanum.
 
The two below will overwrite each other, requiring you to decide which you prefer as they have slightly different values.
* '''Item: Knowledge of the Past x/29''' (a/k/a '''Maelin's Methodical Mind''') - Increased HP and mana regeneration.  This will overwrite Soothing Breath buffs.
* '''Item: Soothing Breath x/31''' (a/k/a '''Aura of Eternity''') - Increased HP and mana regeneration. This will overwrite Knowledge of the Past buffs.


== AA proc chance ==  
== AA proc chance ==  
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{{Cquote|<br />Defensive procs factor in your agility, the attacker's melee speed, and sometimes a level difference, with the theoretical normalization somewhere around 2 procs per minute with a 0% chance modifier. ||| [https://forums.daybreakgames.com/eq/index.php?threads/sk-aa-presence-of-fear.253046/#post-3722370 Dzarn, EQ Deveoper]}}
{{Cquote|<br />Defensive procs factor in your agility, the attacker's melee speed, and sometimes a level difference, with the theoretical normalization somewhere around 2 procs per minute with a 0% chance modifier. ||| [https://forums.daybreakgames.com/eq/index.php?threads/sk-aa-presence-of-fear.253046/#post-3722370 Dzarn, EQ Deveoper]}}


== Spell ranks ==
{{Cquote|Our decision to make spell buffs rankless is probably the biggest functional change we're making to spells for this expansion [Torment of Velious], so I wanted to take the time to post information about why we made the change, the decision making behind what we changed and didn't change, and to get some feedback to see if we missed anything.
What's happening?
Starting in ToV, we're making all long term player buffs have just one rank. This rank is as effective as rank III would have been, and will continue to get upgrades as though there are multiple ranks in the future -- just all in one step.
All of these spells will be available on vendors along with all the rest of the rank I spells, which means that as soon as you reach the level you're able to cast them, you can use the best buffs that are available in the expansion.
Since rank II and III of these spells will no longer exist, the rank II and III runes that grant the spells will have fewer spells to give out. It doesn't appear that any class will drop below 5 needed runes per level due to this, so hopefully it just means there's a little bit less need for buffing classes to spend that first rune on buffs every time (or get yelled at for NOT spending their first rune on buffs).
Why?
Ever since we added spell ranks back in The Serpent's Spine, there's been a great deal of conflict around buffs. If you're a grouping cleric and someone joins your group with raid buffs on them, you just can't do anything for them until those buffs wear off. There's a long period after new spells are available where people have a mix of levels and buff ranks, and it gets really confusing about who can land what on whom.
For the first time in the spell line's existence, we don't have to allow the cleric spell haste buff to stack with older versions since there's no longer a point where you would get more benefit from rank III of the old buff than rank I of the new buff.
Finally, and selfishly, the interaction between cleric, druid, paladin, and ranger HP buffs was just not fun, for players or developers. Getting stacking to work correctly for all the ranks of those four spell lines regularly took more time than it takes to make spell upgrades for an entire class. Reducing the scope of the problem to 4 spells rather than 16 is a huge help.
Why didn't you just remove all ranks from everything?
We still believe that spell ranks in general are a good reward in personal power for conquering group and raid content, so we limited this initiative to just the things that caused the most conflict.
By limiting the number of spells that are rankless, we keep nearly everything we like about having ranked spells (further opportunities for character growth). If we were to expand the scope of things that can be rankless to the point where some caster classes need fewer runes per level, that would be too far.
Why did X become rankless? Why didn't Y?
Here's our heuristic for making buffs rankless:
Is the spell beneficial?
Is it meant for players (not only pets)?
Does the spell last an hour or more?
Does the spell target other players (Targeted Other or Group)?
Does the spell NOT have limited counters or cumulative caps?
The first check is pretty obvious. This is a buff-focused initiative. The second check is what excludes pet buffs like Burnout and odd effects like pacification. These are mainly personal power and we still feel that personal power is a good driver for seeking loot. The third check is where we lose stuff like Savage Growth, HoTs, and bard songs. The fourth check is where we lose self buffs -- again going back to personal power. The fifth check is where we lose runes, proc buffs, limited-use high-power damage shields, and other effects where you need the buffing class to be present and active.
What should we be testing?
In particular we want to make sure that Unity-style combination buffs still function correctly, AA, worn, and buff focuses function correctly, and that we don't introduce more complexity in our effort to reduce it. I also want to make sure that any combination buff that now only casts rankless effects has been made rankless itself. Please use this thread to ask questions, report bugs and problems that you find, or let us know if you have found other buffs that meet the above criteria but aren't rankless.
Time is of the essence here. Once I begin making the reward sets for ranks II and III, it will be time-prohibitive to change any more spells. |||  [https://forums.daybreakgames.com/eq/index.php?threads/tov-spells-missing-rank-2-and-3.262543/#post-3860007 Aristo, EQ Developer]}}
== Spell casting code ==
{{Cquote|<br />There are 3 big pieces of spell casting code -
1. CastSpell - this is when your mana is checked, cast time, some target requirements are made
2. LaunchSpell - when the spell's cast time has elapsed, check range to target, mana is charged, check if you were interrupted. This is where the game will update your spellbar to not be grayed out, so you can cast a new spell.
3. HitBySpell - when a target is hit by a spell, take damage, add/remove buffs, etc (this is the largest portion of spell code)
When you begin casting a spell (or singing a song), if the spell has at least a 0.1 second cast time, the "currently pending" spell is stored on your character. If you use an item clicky with a cast time, it updates the currently pending spell ID. When it's time for the spell to launch, it looks for the pending spell ID on your character to update it. If the spell ID doesn't match (because you changed pending spell IDs before the first spell finished launching), your spellbar will not update to no longer be locked out. Depending on what happens, your spellbar will sit there waiting for the first spell to finish launching and you will be locked out. There are certain ways to get the client to reset your spellbar in this situation (usually clicking and interrupting an AA with a cast time).
...
Another interesting part of this is those 3 above spell pieces (cast, launch, hit by spell) are the main factors in zone lag. Spells that are instant cast go straight from CastSpell into LaunchSpell. This makes instant spells more performant for the zone itself (and the player). Classes who don't have many instant spells are penalized more in laggy situations. ||| [https://forums.daybreakgames.com/eq/index.php?threads/any-word-on-bard-clickies-graying-out-spellbar.279172/#post-4084991 niente, EQ Developer, November 30, 2021]}}
== Buff level restrictions ==
For buff spells above level 50 to apply to a character, the character must be at or above a certain level.  The below chart lists the levels required.
From [https://forums.daybreakgames.com/eq/index.php?threads/eq-buff-level-restrictions.289204/page-2 this post by Aiona on the Daybreak forum]:
{| class="wikitable"
! Character level || Maximum spell level
|-
| 1-39 || 50
|-
| 40 || 51
|-
| 41 || 53
|-
| 42 || 55
|-
| 43 || 57
|-
| 44 || 59
|-
| 45 || 61
|-
| 46 || 63
|-
| 47-60 || 65
|-
| 61 || 93
|-
| 62 || 95
|-
| 63 || 97
|-
| 64 || 99
|-
| 65 || 101
|-
| 66 || 103
|-
| 67 || 105
|-
| 68 || 107
|-
| 69 || 109
|-
| 70 || 111
|-
| 71 || 113
|-
| 72 || 115
|-
| 73 || 117
|-
| 74 || 119
|-
| 75+ || 120
|}


[[Category:Alternate Advancement]]
[[Category:Alternate Advancement]]
[[Category:EverQuest]]
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