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{{Zones}}
:''See also: [[Expansions]] for the zones in each expansion''
'''Zones''' are areas of the map with designated themes, mobs, and scenery. They are connected to other zones by "zone lines"; crossing over to another zone is called "zoning". Zoning can take anywhere from several seconds to several minutes, depending on the player's computer. Zones are, in essence, the smallest unit of seamless playable area in the game, and are stored on the player's hard drive.<ref name=fandom>https://everquest.fandom.com/wiki/Zones</ref>
{{TOC left}}


An area such as a city might be comprised of two or three smaller zones (like Freeport), while a large zone might contain an entire small city and a vast forest (like Greater Faydark). Zones represent a wide variety of geographical features that can be found in EverQuest, including plains, oceans, cities, deserts, forests, and alternate planes of existence.<ref name=fandom/>
{| align="center" style="background-color:#f9f9f9; font-size:105%;"
| style=white-space:nowrap | [[Alphabetical list of zones]] || [[Atlas]]
|-
| [[Guide to the Katta Castrum portals]]&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; || [[Hardcore Heritage]]
|-
| [[Lost Dungeons of Norrath#LDoN_camps|LDoN camps]] || [[Load-balanced zones]]
|-
| [[Maps]] || [[Player housing]]
|-
| [[The Bazaar]] || [[The Plane of War]]
|-
| [[Zones by expansion]]
|}


With the many expansions for EverQuest released over the years, there is a noticeable difference in the appearance of older zones and newer zones. Newer zones tend to have more advanced graphics and some advanced features such as interactive objects or scripted events with non-player characters. One feature introduced in ''[[Lost Dungeons of Norrath]]'' is "instanced zones" where a group of players can have an "instance" of the zone all to themselves, and a large number of instances can exist simultaneously.<ref name=fandom/>
==Current hot zones==
[http://everquest.allakhazam.com/db/npc.html?id=30481 Franklin Teek] and [http://everquest.allakhazam.com/db/npc.html?id=35460 Skal Nethul] in the Plane of Knowledge offer quests for these zones.


== Zoning time ==
As of June 19, 2013:
When you move from one zone to another, the game must load that zone as well as other information.  One thing it has to load are all the items your character has equipped, in their inventory, their bank, and in [[Player housing|their houses]].  This means the more items you have in those places, the slower you will zone.  [[Dragon's Hoard]] was created in an attempt to help relieve this issue.
{| cellpadding="10" cellspacing="0" border="1"
 
!Recommended Level
Reducing the number of items in your bank and, most importantly, in your houses, may help reduce zoning times.
!Zone
 
|-
{{Cquote|<br />Server-side, the main slowness in zoning is caused by real estate items. When a server first comes up it will also be slowed down by lots of characters loading.||| [https://forums.daybreakgames.com/eq/index.php?threads/why-does-it-take-so-long-to-zone.288822/#post-4197207 niente, EQ Developer, February 10, 2023]}}
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| Warslik's Wood
{{Cquote|<br />With each item that is added to a plot that you have permissions for, this does add additional lag to zoning including into combat zones. All items that are in all plots are always loaded and processed with you each time you zone. ||| [https://forums.daybreakgames.com/eq/index.php?threads/the-ama-responses-are-here.296796/#post-4293159 JChan, EQ Producer, March 13, 2024]}}
|-
 
| 25
== Hot Zones ==
| Marus Seru
[[File:461 (Franklin Teek).jpg|right|250px]]
|-
* [https://www.everquest.com/news/new-hot-zone-system EverQuest News: New and Improved Hot Zone System]
| 30
For a number of years, selected zones have been labeled "Hot Zones".  These zones offer an extra experience bonus and bonus [[augmentations]].  Every so often the selected zones would change.
| Frontier Mountains
 
|-
Beginning with the April 20, 2016 patch, new hot zones will now rotate randomly every 3 months on the first of January, April, July, and October.  There are zones designed for levels 20, 25, 30, 35, 40, 45, 50, 55, 60, 65, 70, 75, 80, 85, 90, and 95.
| 35
 
| The Dawnshroud Peaks
If you speak with Franklin Teek in the Plane of Knowledge, he will inform you of the current hot zones.  Franklin Teek ([http://everquest.allakhazam.com/db/npc.html?id=30481 Allakhazam], [http://eq.magelo.com/npc/223516 Magelo]) and Skal Nethull ([http://everquest.allakhazam.com/db/npc.html?id=35460 Allakhazam], [http://eq.magelo.com/npc/376993/Skal-Nethus Magelo]) also offer quests for these zones, which grant extra experience and items.
|-
| 40
| Jaggedpine Forest
|-
| 45
| Burning Woods
|-
| 50
| Corathus Creep
|-
| 55
| The Bloodfields
|-
| 60
| Undershore
|-
| 65
| Plane of Air
|-
| 70
| Wall of Slaughter
|-
| 75
| Oceangreen Hills
|-
| 80
| Hills of Shade
|-
| 85
| Old Bloodfields
|-
| 90
| [[Valley of Lunanyn]] and [[The Grounds]]
|}


==Keys, flags and zone level requirements==
==Keys, flags and zone level requirements==
:''See also: [[Keys]]
:''See also: [[Keys]]
Many keyed zones from the Ruins of Kunark, Scars of Velious, Shadows of Luclin, Planes of Power, Gates of Discord, Omens of War, Depths of Darkhollow, and Prophecy of Ro have had their key/flag requirements modified. All players that have obtained the key/flag will still be allowed entry into the zones, as will players that have met minimum level requirements for the zones. The zones and minimum level requirements are as follows:
Many keyed zones from the Ruins of Kunark, Scars of Velious, Shadows of Luclin, Planes of Power, Gates of Discord, Omens of War, Depths of Darkhollow, and Prophecy of Ro have had their key/flag requirements modified. All players that have obtained the key/flag will still be allowed entry into the zones, as will players that have met minimum level requirements for the zones. The zones and minimum level requirements are as follows:
'''Required Level 40'''
*The Howling Stones - Key
*Old Sebilis - Key


'''Required Level 46'''
'''Required Level 46'''
*Skyshrine to Cobalt Scar - Key
*The Howling Stones
*Old Sebilis
*Skyshrine to Cobalt Scar


'''Required Level 55'''
'''Required Level 55'''
*Plane of Storms - Flag
*Plane of Storms
*Plane of Torment - Flag
*Plane of Torment
*Plane of Valor - Flag
*Plane of Valor
*Crypt of Decay - Flag
*Crypt of Decay  
*Sleeper's Tomb - Key
*Sleeper's Tomb
*Veeshan's Peak - Key
*Veeshan's Peak
*Vex Thal - Key
*Vex Thal
*Locked areas of the Temple of Ssraeshza - Key
*Locked areas of the Temple of Ssraeshza


'''Required level 57'''
'''Required level 57'''
*Bastion of Thunder - Flag
*Bastion of Thunder
*Halls of Honor - Flag
*Halls of Honor
*The Temple of Marr - Flag
*The Temple of Marr
*Tower of Solusek Ro - Flag
*Tower of Solusek Ro
*Drunder, The Fortress of Zek - Flag
*Drunder, The Fortress of Zek


'''Required Level 60'''
'''Required Level 60'''
*Plane of Water - Flag
*Plane of Water
*Plane of Air - Flag
*Plane of Air
*Plane of Fire - Flag
*Plane of Fire
*Plane of Earth - Flag
*Plane of Earth
*Ikkinz - Flag
*Ikkinz
*Uqua - Flag
*Uqua
*Yxtta - Flag
*Yxtta
*Kodtaz - Flag
*Kodtaz


'''Required Level 62'''
'''Required Level 62'''
*Plane of Time - Flag
*Plane of Time
*Inktuta - Flag
*Inktuta
*Qvic - Flag
*Qvic


'''Required Level 65'''
'''Required Level 65'''
*Txevu - Flag
*Txevu
*Tacvi - Raid Instance
*Tacvi


'''Required Level 68'''
'''Required Level 68'''
*Anquish - Flag Raid Instance
*Anquish
*Theater of Blood - Flag
*Theater of Blood


'''Required Level 69'''
'''Required Level 69'''
*Riftseekers' Sanctum - Zone Min Level
*Riftseekers' Sanctum


'''Required Level 70'''
'''Required Level 70'''
*Dreadspire - Key/Flag
*Dreadspire
*Demiplane of Blood - Key/Flag
*Demiplane of Blood


'''Required Level 72'''
'''Required Level 72'''
*Deathknell - Flag
*Deathknell




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Korafax, Lair of the Riders (Kuua) and Discord Tower used to be locked until you completed The Void "E".  With each new expansion, older zones are unlocked.  They are now unlocked.
Korafax, Lair of the Riders (Kuua) and Discord Tower used to be locked until you completed The Void "E".  With each new expansion, older zones are unlocked.  They are now unlocked.


=== Further unlocking ===
==Sanctus Seru==
According to the schedule announced in the April 13, 2011 patch notes (above), the following expansions should have their locked zones unlocked:
* In April 2013, ''[[Underfoot]]'' unlocked.
* In April 2014, ''[[House of Thule]]'' unlocked.
* In April 2015, ''[[Veil of Alaris]]'' unlocked.
* In April 2016, ''[[Rain of Fear]]'' should be unlocked.
* In April 2017, ''[[Call of the Forsaken]]'' should be unlocked.
* In April 2018, ''[[The Darkened Sea]]'' should be unlocked.
 
== Sanctus Seru ==
* [http://everquest.allakhazam.com/db/zone.html?zstrat=142 AllaKhazam's Sanctus Seru page]
* [http://everquest.allakhazam.com/db/zone.html?zstrat=142 AllaKhazam's Sanctus Seru page]


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[[Image:Seru maze.png]]
[[Image:Seru maze.png]]


== References ==
{{reflist|30em}}


[[Category:EverQuest]]
[[Category:EverQuest]]
[[Category:Zones]]
[[Category:Zones]]
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