Editing Zones

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With the many expansions for EverQuest released over the years, there is a noticeable difference in the appearance of older zones and newer zones. Newer zones tend to have more advanced graphics and some advanced features such as interactive objects or scripted events with non-player characters. One feature introduced in ''[[Lost Dungeons of Norrath]]'' is "instanced zones" where a group of players can have an "instance" of the zone all to themselves, and a large number of instances can exist simultaneously.<ref name=fandom/>
With the many expansions for EverQuest released over the years, there is a noticeable difference in the appearance of older zones and newer zones. Newer zones tend to have more advanced graphics and some advanced features such as interactive objects or scripted events with non-player characters. One feature introduced in ''[[Lost Dungeons of Norrath]]'' is "instanced zones" where a group of players can have an "instance" of the zone all to themselves, and a large number of instances can exist simultaneously.<ref name=fandom/>
== Zoning time ==
When you move from one zone to another, the game must load that zone as well as other information.  One thing it has to load are all the items your character has equipped, in their inventory, their bank, and in [[Player housing|their houses]].  This means the more items you have in those places, the slower you will zone.  [[Dragon's Hoard]] was created in an attempt to help relieve this issue.
Reducing the number of items in your bank and, most importantly, in your houses, may help reduce zoning times.
{{Cquote|<br />Server-side, the main slowness in zoning is caused by real estate items. When a server first comes up it will also be slowed down by lots of characters loading.||| [https://forums.daybreakgames.com/eq/index.php?threads/why-does-it-take-so-long-to-zone.288822/#post-4197207 niente, EQ Developer, February 10, 2023]}}
{{Cquote|<br />With each item that is added to a plot that you have permissions for, this does add additional lag to zoning including into combat zones. All items that are in all plots are always loaded and processed with you each time you zone. ||| [https://forums.daybreakgames.com/eq/index.php?threads/the-ama-responses-are-here.296796/#post-4293159 JChan, EQ Producer, March 13, 2024]}}


== Hot Zones ==
== Hot Zones ==
[[File:461 (Franklin Teek).jpg|right|250px]]
[[File:461 (Franklin Teek).jpg|right|250px]]
* [https://www.everquest.com/news/new-hot-zone-system EverQuest News: New and Improved Hot Zone System]
For a number of years, selected zones have been labeled "Hot Zones".  These zones offer an extra experience bonus and bonus [[augmentations]].  Every so often the selected zones would change.
For a number of years, selected zones have been labeled "Hot Zones".  These zones offer an extra experience bonus and bonus [[augmentations]].  Every so often the selected zones would change.


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