|“||Beastlords are the masters of the raw energies of nature. They can focus these energies into themselves and their warder pets. Beastlords are primarily a melee class, with the ability to wear leather armor and wield blunt weapons, or use their bare hands to attack.
Beastlords prepare for battle by calling on their animal warder and increasing the creature's natural abilities with spells. They share every combat with their warders, fighting beside these fierce companions or falling back to heal and aid them when needed. Beastlords learn spells to slow or damage their opponents, can heal their friends, and improve their ally's health and mana regeneration. This makes the beastlord a well-rounded ally in any group.
Beastlords can adventure solo well in many places. They depend upon coordination with their warders and well planned spells to finish every fight, but they can also aid a group through their spells and melee abilities. The beastlord is a great class for players who like the option of solo melee fights, but want to be able to help in a group.
Beastlords are a major pet class. Although beastlords have very good melee abilities, their pets (warders) are of great importance.
Here is a description of the warders:
- AC is between magicians' air and earth pets.
- Active defenses are also between magician air and earth pets.
If your Warder keeps growing when the group is shrunk, try typing in the following:
- /blockspell add pet 3393
- /blockspell add pet 2203
This will block the Shaman Tiny Terror & Donal's Dementia spells from landing and growing the pet.
- EverQuest game file "dbstr_us.txt"
- SOE forum post by Roshen, EQ Community Relations, July 31, 2014