The Vah Shir are a feline race from Luclin. They were introduced with the Shadows of Luclin expansion.
The Vah Shir do not come from Norrath, but rather the moon of Luclin. When transportation to Luclin was available, the Vah Shir were soon discovered by those who traveled. The Vah Shir were originally from the continent of Odus, but when the Erudites moved there, a clash occurred and the Vah Shir were teleported by the Erudites to the moon. Through this experience, the Vah Shir learned to become stronger.
They are very tribal and do not keep written records. Vah Shir follow no particular religion, but they do pay homage to their king, Raja Kerrath. Because of the adversity they have faced, the Vah Shir share a tight bond with one another and are extremely loyal to kin. The Vah Shir are selfless and focus on the good of all rather than their individual needs.
After being sent to the moon, they found home in Shar Vahl. It is located next to Hollowshade Moor and Shadeweaver's Thicket, this area is very majestic and beautiful.
The starting city of the Vah Shir is Shar Vahl on the moon of Luclin. The Vah Shir have the characteristics of a large bipedal feline. They have a feline head, claws, fur, and tail as well. They also have very good sneaking abilities allowing them to go undetected. The Vah Shir have night vision to allow them to travel both by day and night. They can also fall from certain heights without taking any damage because of their feline characteristics. A Vah Shir can become a Bard, Beastlord, Rogue, Shaman or Warrior.
This is all paraphrased from the pen and paper EQ roleplaying book "Luclin":
Kejaan Kerrath- a great leader who united the tribes into a single nation of the Kerran in Odus ending a long bloody civil war. Kejaan Kerrath then divided the responsibilites of the new nation, Komiyat Kerrath to the united clans:
Clan Shir - the nobels, generals and warriors.
Clan Kajek - the shamans and counselors.
Clan Shahar - the hunters and farmers.
Clan Karani - the civil servants and bureaucrats.
Vah was the son of Kejaan who upon his father's death took the throne and gathered his elite forces in the Clan Shir city of Shar Vahl intending on joining the erudites in the war against the heretics. Then a big chunk of Odus was blown into space including the city of Shar Val.
Once on Luclin, the Vah Shir (newly named from the clan and leader) formed the culture that is known today. Vah Kerrath's son, Raja Kerrath rules Shar Val now.
Khati Sha was a great beastlord and explorer who dissapeared in The Grey during the rule of Vah Kerrath.
Dar Khura was Vah Kerrath's chief shaman and was lost while trying to search the Umbral Planes for the Akheva.
The above information was cited by Niente, EQ Developer as "...fairly accurate (some other posts in that thread are not). EQ lore has openly contradictory things in various places, as well as races and zones that were never implemented - Luclin is no exception; I'd assume only what can be sourced in game to be canon."