Items: Difference between revisions

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(→‎Weapons that proc slow: Added Darkened Truncheon of Doom)
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* [http://rasper.samanna.net/SoD/Clickies.html Seeds of Destruction Clickies]
* [http://rasper.samanna.net/SoD/Clickies.html Seeds of Destruction Clickies]
* [http://eqbeastiary.allakhazam.com/search.shtml?id=33870 Gear offered] by [[Old Man McKenzie]]
* [http://eqbeastiary.allakhazam.com/search.shtml?id=33870 Gear offered] by [[Old Man McKenzie]]
* [[Pet focus]]


== Item tags ==
== Item tags ==
Items have several "tags" on them.
Items have several "tags" on them.
* '''Attunable''' - This item may be traded until equipped.  Once equipped it becomes permanently No Trade.
* '''Attunable''' - This item may be traded until equipped.  Once equipped it becomes No Trade.  However, the No Trade tag can be removed with [https://everquest.allakhazam.com/db/item.html?item=89867 Urthron's Ultimate Unattuner] purchased from the Loyalty Vendors: Plane of Knowledge - [https://everquest.allakhazam.com/db/npc.html?id=35557 Alerynril the Loyal <nowiki>[Loyalists of Everquest]</nowiki>] and Sunrise Hills ([[Player housing]] zones) - [https://everquest.allakhazam.com/db/npc.html?id=37441 Pagus Nonad <nowiki>[New Tanaan Tax Authority]</nowiki>] for 423 [[Alternate_currency#Loyalty_Tokens_.28Crowns.29|Crowns]].
* '''Collectible''' - This item may be collected (right clicked) for an [[Achievements#Collection|achievement]].
* '''Collectible''' - This item may be collected (right clicked) for an [[Achievements#Collection|achievement]].
* '''Expendable''' - This item either has charges, or in the case of something like a fishing rod, can break.
* '''Free Storage''' - This item may be placed in a Key Ring without using up a slot.
* '''Heirloom''' - An item that is tradeable to all characters on your account on that server, but No Trade to all others.
* '''Heirloom''' - An item that is tradeable to all characters on your account on that server, but No Trade to all others.
* '''Infusible''' - This item has "purity", which means that [[Power Sources]] will change the statistics of the item.  The purity of an item may be from 0 to 100.  The higher the purity, the greater the effect of the power source.  
* '''Infusible''' - This item has "purity", which means that [[Power Sources]] will change the statistics of the item.  The purity of an item may be from 0 to 100.  The higher the purity, the greater the effect of the power source.  
* '''Lore''' - You may have only one of this item per character.  If the character attempts to pick up another, they will be unable to do so and they will get a message stating that they can only have one of a lore item.
* '''Lore''' - You may have only one of this item per character.  If the character attempts to pick up another, they will be unable to do so and they will get a message stating that they can only have one of a lore item.
* '''Lore Equipped Group''' - You may have only one of these items equipped (worn) per character.
* '''Magic''' - The item is magical.  Some mobs may only be damaged by magical weapons.
* '''Magic''' - The item is magical.  Some mobs may only be damaged by magical weapons.
* '''No Bank''' - This item may not be placed in your bank.
* '''No Bank''' - This item may not be placed in your bank.
* '''No Destroy''' - This item can only be destroyed by handing it to a [https://everquest.allakhazam.com/search.html?q=Priest+of+Discord Priest of Discord].
* '''No Ground''' - This item may not be dropped on the ground.
* '''No Pet''' - This item may not be given to a pet.
* '''No Pet''' - This item may not be given to a pet.
* '''No Storage''' - This item may not be stored in a bank, guild hall, housing plot or house.
* '''No Storage''' - This item may not be stored in a bank, guild hall, housing plot or house.
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* '''No Zone''' - This item will disappear if you zone.
* '''No Zone''' - This item will disappear if you zone.
* '''Placeable''' - This item may be displayed in your house.
* '''Placeable''' - This item may be displayed in your house.
* '''Prestige''' - This item may only be used by those with an [https://www.soe.com/allaccess All Access] (Gold) SOE account.
* '''Prestige''' - This item may only be used by those with an [[Membership#All_Access_(Gold)|All Access (Gold)]] Daybreak account.
* '''Quest''' - This item is used in at least one quest.
* '''Quest''' - This item is used in at least one quest.
* '''Temporary''' - This item will disappear 30 minutes after you log off.  Temporary bags should convert to another type of bag instead of disappearing with the items inside it.
* '''Temporary''' - This item will disappear 30 minutes after you log off.  Temporary bags should convert to another type of bag instead of disappearing with the items inside it.


==Items that summon throwing items==
==Items that summon throwing items==
* [http://everquest.allakhazam.com/db/item.html?item=62170 Algid Bag of Frozen Tears] - Summons [http://everquest.allakhazam.com/db/item.html?item=62171 Frozen Tears].
* [https://everquest.allakhazam.com/db/item.html?item=62170 Algid Bag of Frozen Tears] - Summons [https://everquest.allakhazam.com/db/item.html?item=62171 Frozen Tears].
* [http://everquest.allakhazam.com/db/item.html?item=4260 Bracer of Hammerfal]
* [https://everquest.allakhazam.com/db/item.html?item=23257 Bloody Ancille's Pouch]
* [http://everquest.allakhazam.com/db/item.html?item=10563 Dusty Soriz Worker Pouch]
* [https://everquest.allakhazam.com/db/item.html?item=4260 Bracer of Hammerfal]
* [http://everquest.allakhazam.com/db/item.html?item=116894 Knifemaster's Vest] - Summons [http://everquest.allakhazam.com/db/item.html?item=117019 Vest Throwing Knife]
* [https://everquest.allakhazam.com/db/item.html?item=10563 Dusty Soriz Worker Pouch]
* [http://everquest.allakhazam.com/db/item.html?item=86735 Many-Pocketed Pouch] - Summons [http://everquest.allakhazam.com/db/item.html?item=87261 Clay-Bladed Dagger].
* [https://everquest.allakhazam.com/db/item.html?item=116894 Knifemaster's Vest] - Summons [https://everquest.allakhazam.com/db/item.html?item=117019 Vest Throwing Knife]
* [http://everquest.allakhazam.com/db/item.html?item=100623 Mysterious Belt of Daggers] - Summons [http://everquest.allakhazam.com/db/item.html?item=100720 Well Balanced Throwing Knife].
* [https://everquest.allakhazam.com/db/item.html?item=86735 Many-Pocketed Pouch] - Summons [https://everquest.allakhazam.com/db/item.html?item=87261 Clay-Bladed Dagger].
* [http://everquest.allakhazam.com/db/item.html?item=45276 Pouch of Curses]
* [https://everquest.allakhazam.com/db/item.html?item=892 Mrylokar's Bracer] - Summons [https://everquest.allakhazam.com/db/item.html?item=27294 Throwing Dagger].
* [http://everquest.allakhazam.com/db/item.html?item=45045 Stoneroot Starfish]
* [https://everquest.allakhazam.com/db/item.html?item=100623 Mysterious Belt of Daggers] - Summons [https://everquest.allakhazam.com/db/item.html?item=100720 Well Balanced Throwing Knife].
* [http://everquest.allakhazam.com/db/item.html?item=53360 The Guardian's Pouch]
* [https://everquest.allakhazam.com/db/item.html?item=45276 Pouch of Curses]
* [http://everquest.allakhazam.com/db/item.html?item=24029 Ton Po's Mystical Pouch]
* [https://everquest.allakhazam.com/db/item.html?item=45045 Stoneroot Starfish]
* [https://everquest.allakhazam.com/db/item.html?item=53360 The Guardian's Pouch]
* [https://everquest.allakhazam.com/db/item.html?item=24029 Ton Po's Mystical Pouch]


==Focus item slots==
==Focus item slots==
Beginning with the ''Secrets of Faydwer'' expansion, it was announced that focuses would be assigned specific slots.  Here is a list of them:
Beginning with the ''Secrets of Faydwer'' expansion, it was announced that spell focuses would be assigned specific slots.  Here is a list of them:


* '''Ear:''' Increase Spell Duration (Detrimental)  
* '''Ear:''' Increase Spell Duration (Detrimental)
* '''Head:''' Increase Spell Damage (Magic)
* '''Head:''' Increase Spell Damage (Magic) [Bards: Brass Resonance]
* '''Face:''' Increase Spell Range (Detrimental)
* '''Face:''' Increase Spell Range (Detrimental)
* '''Chest:''' None
* '''Chest:''' Class specific
* '''Back:''' Increase Spell Duration (Beneficial)
* '''Back:''' Increase Spell Duration (Beneficial)
* '''Neck:''' Increase Healing
* '''Neck:''' Increase Healing
* '''Shoulders:''' Decrease Spell Mana Cost (Detrimental)
* '''Shoulders:''' Decrease Spell Mana Cost (Detrimental)
* '''Arms:''' Increase Spell Damage (Fire)  [Clerics and Shaman: Increase Healing]
* '''Arms:''' Increase Spell Damage (Fire)  [Clerics and Shaman: Increase Healing] [Bards: String Resonance]
* '''Wrist:''' Increase Spell Damage (Poison)  [Druids: Increase Healing]  
* '''Wrist:''' Increase Spell Damage (Poison)  [Druids: Increase Healing]
* '''Waist:''' None
* '''Waist:''' None
* '''Legs:''' Increase Spell Haste (Detrimental)
* '''Legs:''' Increase Spell Haste (Detrimental) [Bards: Wind Resonance]
* '''Feet:''' Increase Spell Haste (Beneficial)
* '''Feet:''' Increase Spell Haste (Beneficial) [Bards: Singing Resonance]
* '''Hands:''' Increase Spell Damage (Cold)
* '''Hands:''' Increase Spell Damage (Cold) [Bards: Percussion Resonance]
* '''Fingers:''' Increase Spell Range (Beneficial), Decrease Spell Mana Cost (Beneficial)
* '''Fingers:''' Increase Spell Range (Beneficial). Decrease Spell Mana Cost (Beneficial)
* '''Range:''' Increase Spell Damage (Corruption)
* '''Range:''' Increase Spell Damage (Corruption)
* '''Secondary:''' None
* '''Secondary:''' None


In the December 9, 2008 game patch, some changes were made.  Exactly how this effects the slots is still to be determined, but here is the part from the patch message:
In the December 9, 2008 game patch, some changes were made.  Exactly how this effects the slots is still to be determined, but here is the part from the patch message:
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=== Changing wrist focus ===
=== Changing wrist focus ===
For ''[[Seeds of Destruction]]'' Tier 3 and higher tier gear, the focus effect on non-druid wrists can be rotated between Increase Damage for Poison, Disease, and (possibly) Corruption by using a [http://everquest.allakhazam.com/db/item.html?item=77471 Silenced Tinea Deviation Chamber] purchased from Zebuxoruk for 15 chronobines.
For ''[[Seeds of Destruction]]'' Tier 3 and higher tier gear, the focus effect on non-druid wrists can be rotated between Increase Damage for Poison, Disease, and (possibly) Corruption by using a [https://everquest.allakhazam.com/db/item.html?item=77471 Silenced Tinea Deviation Chamber] purchased from Zebuxoruk for 15 chronobines.


For later expansions, the same thing may be done by similar methods.
For later expansions, the same thing may be done by similar methods. ''[[Torment of Velious]]'' and ''[[Claws of Veeshan]]'' wrists are different, see below.
 
=== Torment of Velious and later expansions ===
The ''[[Torment of Velious]]'' expansion made changes to several items. Here is the list for items:
 
* '''Ear:''' None
* '''Head:''' Increase Spell Damage (Magic) [Bards: Brass Resonance]
* '''Face:''' Increase Spell Range for all spells (Beneficial and Detrimental)
* '''Chest:''' Class specific
* '''Back:''' Increase Spell Duration all spells (Beneficial and Detrimental)
* '''Neck:''' Increase Healing
* '''Shoulders:''' None
* '''Arms:''' Increase Spell Damage (Fire) [Bards: String Resonance]
* '''Wrist:''' None [Beastlord, Cleric, Enchanter, Necromancer, Shadow Knight, and Shaman wrists have poison and chromatic damage increase]
* '''Waist:''' Special focus effects
* '''Legs:''' Increase Spell Haste (Detrimental) [Bards: Wind Resonance]
* '''Feet:''' Increase Spell Haste (Beneficial) [Bards: Singing Resonance]
* '''Hands:''' Increase Spell Damage (Cold) [Bards: Percussion Resonance]
* '''Fingers:''' Decrease Spell Mana Cost for all spells
* '''Range:''' Increase Spell Damage (Corruption and Disease)
* '''Secondary:''' None
 
==== What has changed in ToV ====
* Removed Increase Spell Duration (Detrimental) from earrings
* Changed the back item focus from Increase Spell Duration (Beneficial) to Duration Focus (increases all spell durations, both Beneficial and Detrimental).
* Ring Decrease Spell Mana Cost (Beneficial) is now decrease spell mana cost for all spells.
* Face items now increase range for all spells.
* Ring Increase Range (Beneficial) is removed.
* Removed Decrease Spell Mana Cost (Detrimental) from Shoulders
* Removed healing focus from druid wrists
* Beastlord, Cleric, Enchanter, Necromancer, Shadow Knight, and Shaman wrists have poison and chromatic damage increase
* Some waist items have special focus effects
* Range items have disease and corruption bonuses
* Removed Cleric and Shaman healing from arms


==Focus effect degradation==
==Focus effect degradation==
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===Removing dye===
===Removing dye===
To change your armor color to default, Open the inventory by pressing I key from the Keyboard, then click on the button, this will popup a window. Now here in front of all Armor type there is a box. Now click on this box, it will open a small window for that particular armor and move the sliders to 255, 255, 255 for their respective color's Red, Blue and Green value.
To change your armor color to default, Open the inventory by pressing I key from the Keyboard, then click on the Dye button, this will open the Armor Dye window. To the right of each slot name are two boxes, Item Tint and Armor Dye. Click on the Armor Dye box, it will open a small window for that particular slot. Move the sliders to 255, 255, 255 for their respective color's Red, Blue and Green value. Accept this.


Note: You will need to have all the necessary dyes with you to do this!
Note: You will need to have all the necessary dyes with you to do this!
You may have to remove and re-equip the item in order to see the correct color when you look at it.


==Faction increasing items==
==Faction increasing items==
* [http://everquest.allakhazam.com/db/item.html?item=5695 Ornate Velium Pendant]
* [https://everquest.allakhazam.com/db/item.html?item=5695 Ornate Velium Pendant]


==Snare items==
==Snare items==
* [http://everquest.allakhazam.com/db/item.html?item=8900 Anklesmasher]
* [https://everquest.allakhazam.com/db/item.html?item=8900 Anklesmasher]
* [http://everquest.allakhazam.com/db/item.html?item=6574 Ball of Burlap Yarn] - Obtained through this quest: [http://everquest.allakhazam.com/db/quest.html?quest=1284 Miranda's Dice].
* [https://everquest.allakhazam.com/db/item.html?item=6574 Ball of Burlap Yarn] - Obtained through this quest: [https://everquest.allakhazam.com/db/quest.html?quest=1284 Miranda's Dice].
* [http://everquest.allakhazam.com/db/item.html?item=108557 Energized Clay Goo Pot] - Created using [[tradeskills]].  [http://www.eqtraders.com/items/show_item.php?item=40866 EQ Traders Corner recipe].
* [https://everquest.allakhazam.com/db/item.html?item=108557 Energized Clay Goo Pot] - Created using [[tradeskills]].  [http://www.eqtraders.com/items/show_item.php?item=40866 EQ Traders Corner recipe].
* [http://everquest.allakhazam.com/db/item.html?item=116874 Entwined Hammer]
* [https://everquest.allakhazam.com/db/item.html?item=116874 Entwined Hammer]
* [http://everquest.allakhazam.com/db/item.html?item=72826 Rusty Oil Spitter] - Casts snare with a 15 minute recast delay.
* [https://everquest.allakhazam.com/db/item.html?item=72826 Rusty Oil Spitter] - Casts snare with a 15 minute recast delay.
* [http://everquest.allakhazam.com/db/item.html?item=7042 Sap Encrusted Branch] - Drops off Tunare in Plane of Growth (Class: CLR RNG DRU MNK SHM BST) [Warning:  Killing in Plane of Growth will irreversibly ruin your faction with several good races.]
* [https://everquest.allakhazam.com/db/item.html?item=7042 Sap Encrusted Branch] - Drops off Tunare in Plane of Growth (Class: CLR RNG DRU MNK SHM BST) [Warning:  Killing in Plane of Growth will irreversibly ruin your faction with several good races.]
* [http://everquest.allakhazam.com/db/item.html?item=341 Silken Whip of Ensnaring] - Warrior / Ranger only snare weapon.
* [https://everquest.allakhazam.com/db/item.html?item=341 Silken Whip of Ensnaring] - Warrior / Ranger only snare weapon.
* [http://everquest.allakhazam.com/search.html?q=Suspension+of+Slime Suspension of Slime] - Shaman made potions.
* [https://everquest.allakhazam.com/search.html?q=Suspension+of+Slime Suspension of Slime] - Shaman made potions.
* [http://everquest.allakhazam.com/db/item.html?item=7603 Swollen Fungusbeast Gland] - Drops in Fungus Grove.
* [https://everquest.allakhazam.com/db/item.html?item=7603 Swollen Fungusbeast Gland] - Drops in Fungus Grove.




'''Lesser snare'''
'''Lesser snare'''
* [http://everquest.allakhazam.com/db/item.html?item=23746 Sargasso Spear]
* [https://everquest.allakhazam.com/db/item.html?item=23746 Sargasso Spear]
* [http://everquest.allakhazam.com/db/item.html?item=4262 Tserrina's Whip]
* [https://everquest.allakhazam.com/db/item.html?item=4262 Tserrina's Whip]


== Weapons that proc slow ==
== Weapons that proc slow ==
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! Item name || Classes || Slow || Percent slow || Obtained by
! Item name || Classes || Slow || Percent slow || Obtained by
|-
|-
| [http://everquest.allakhazam.com/db/item.html?item=674 Canyoneer Pike] || WAR ROG || [http://everquest.allakhazam.com/db/spell.html?spell=270 Drowsy] || 11% (L5) to 25% (L60) || [http://everquest.allakhazam.com/db/npc.html?id=13445 A Goblin Canyoneer]
| [https://everquest.allakhazam.com/db/item.html?item=674 Canyoneer Pike] || WAR ROG || [https://everquest.allakhazam.com/db/spell.html?spell=270 Drowsy] || 11% (L5) to 25% (L60) || [https://everquest.allakhazam.com/db/npc.html?id=13445 A Goblin Canyoneer]
|-  
|-  
| [http://everquest.allakhazam.com/db/item.html?item=20725 Club of Slime] || WAR PAL RNG SHD MNK BRD ROG BST ||  || 10% ||  
| [https://everquest.allakhazam.com/db/item.html?item=20725 Club of Slime] || WAR PAL RNG SHD MNK BRD ROG BST ||  || 10% ||  
|-
|-
| [http://everquest.allakhazam.com/db/item.html?item=128635 Darkened Truncheon of Doom] || WAR || || || Froglok Armsman in [http://everquest.allakhazam.com/db/zones.html?zstrat=1182 The Reinforced Ruins of Sebilis]
| [https://everquest.allakhazam.com/db/item.html?item=128635 Darkened Truncheon of Doom] || WAR || [https://eq.magelo.com/spell/47295 Darkened Tepid Deeds] || 60% || Froglok Armsman in [https://everquest.allakhazam.com/db/zones.html?zstrat=1182 The Reinforced Ruins of Sebilis]
|-
|-
| [http://everquest.allakhazam.com/db/item.html?item=6830 Di`zok Oracle Shillelagh] || SHM || || ||
| [https://everquest.allakhazam.com/db/item.html?item=6830 Di`zok Oracle Shillelagh] || SHM || || ||
|-
|-
| [http://everquest.allakhazam.com/db/item.html?item=3637 Earthcaller] || RNG || [http://everquest.allakhazam.com/db/spell.html?spell=1928 Earthcall] || 50% (minimum level 50) || [http://everquest.allakhazam.com/db/quest.html?quest=764 Ranger Epic 1.0]
| [https://everquest.allakhazam.com/db/item.html?item=3637 Earthcaller] || RNG || [https://everquest.allakhazam.com/db/spell.html?spell=1928 Earthcall] || 50% (minimum level 50) || [https://everquest.allakhazam.com/db/quest.html?quest=764 Ranger Epic 1.0]
|-
|-
| [http://everquest.allakhazam.com/db/item.html?item=83251 Fabled Club of Slime] || WAR PAL RNG SHD MNK BRD ROG BST || || 10% (minimum level 75) ||
| [https://everquest.allakhazam.com/db/item.html?item=83251 Fabled Club of Slime] || WAR PAL RNG SHD MNK BRD ROG BST || || 10% (minimum level 75) ||
|-
|-
| [http://everquest.allakhazam.com/db/item.html?item=47814 Fabled Willsapper] || ALL except CLR DRU MNK BER || || 35% (minimum level 68) || Drops off Fabled Vaniki, named rat in Dragon Necropolis.
| [https://everquest.allakhazam.com/db/item.html?item=47814 Fabled Willsapper] || ALL except CLR DRU MNK BER || || 35% (minimum level 68) || Drops off Fabled Vaniki, named rat in Dragon Necropolis.
|-
|-
| [http://everquest.allakhazam.com/db/item.html?item=107896 Hammer of the War Machine] || WAR PAL SHD || || 50% (minimum level 98) || Drops from [http://everquest.allakhazam.com/db/npc.html?id=41221 Grelleth`s War Machine] and chest loot in [http://everquest.allakhazam.com/db/quest.html?quest=6094 The Machinations of Kotul] and [http://everquest.allakhazam.com/db/quest.html?quest=6095 The Queen's Decree].
| [https://everquest.allakhazam.com/db/item.html?item=107896 Hammer of the War Machine] || WAR PAL SHD || || 50% (minimum level 98) || Drops from [https://everquest.allakhazam.com/db/npc.html?id=41221 Grelleth`s War Machine] and chest loot in [https://everquest.allakhazam.com/db/quest.html?quest=6094 The Machinations of Kotul] and [https://everquest.allakhazam.com/db/quest.html?quest=6095 The Queen's Decree].
|-
|-
| [http://everquest.allakhazam.com/db/item.html?item=4817 Swarmcaller] || RNG || [http://everquest.allakhazam.com/db/spell.html?spell=506  Tagar's Insects] ||  33% (L27) to 50% (L60) (minimum level 46) || Drops off [http://everquest.allakhazam.com/db/npc.html?id=5035 Sentry of Sathir]
| [https://everquest.allakhazam.com/db/item.html?item=4817 Swarmcaller] || RNG || [https://everquest.allakhazam.com/db/spell.html?spell=506  Tagar's Insects] ||  33% (L27) to 50% (L60) (minimum level 46) || Drops off [https://everquest.allakhazam.com/db/npc.html?id=5035 Sentry of Sathir]
|-
|-
| [http://everquest.allakhazam.com/db/item.html?item=6329 Trident of the Deep Sea] || WAR SHD BRD ROG || || 10% (minimum level 50) || Off Lord Koi'Doken in Northern Temple of Veeshan.
| [https://everquest.allakhazam.com/db/item.html?item=6329 Trident of the Deep Sea] || WAR SHD BRD ROG || || 10% (minimum level 50) || Off Lord Koi'Doken in Northern Temple of Veeshan.
|-
|-
| [http://everquest.allakhazam.com/db/item.html?item=582 Truncheon of Doom] || WAR || || 50% (minimum level 50) ||
| [https://everquest.allakhazam.com/db/item.html?item=582 Truncheon of Doom] || WAR || || 50% (minimum level 50) ||
|-
|-
| [http://everquest.allakhazam.com/db/item.html?item=25376 Vyledorinajirnak the Sea's Justice] || WAR PAL SHD BER || || 20% (minimum level 45) || Drops off of "a siren temptress" in Siren's Grotto.
| [https://everquest.allakhazam.com/db/item.html?item=25376 Vyledorinajirnak the Sea's Justice] || WAR PAL SHD BER || || 20% (minimum level 45) || Drops off of "a siren temptress" in Siren's Grotto.
|-
|-
| [http://everquest.allakhazam.com/db/item.html?item=4948 Wavecrasher] || WAR PAL RNG SHD BRD ROG || || 20% (minimum level 40) || Drops off a named in Siren's Grotto.
| [https://everquest.allakhazam.com/db/item.html?item=4948 Wavecrasher] || WAR PAL RNG SHD BRD ROG || || 20% (minimum level 40) || Drops off a named in Siren's Grotto.
|-
|-
| [http://everquest.allakhazam.com/db/item.html?item=3949 Willsapper] || ALL except CLR DRU MNK BER || || 20% (L1) to 35% (L60) (minimum level 50) || Drops off Vaniki and Fabled Vaniki, named rat in Dragon Necropolis.
| [https://everquest.allakhazam.com/db/item.html?item=3949 Willsapper] || ALL except CLR DRU MNK BER || || 20% (L1) to 35% (L60) (minimum level 50) || Drops off Vaniki and Fabled Vaniki, named rat in Dragon Necropolis.


|-
|-
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== Utility clickies ==
== Utility clickies ==
:''See also: [[Swarm pet items]]''
:''See also: [[Swarm pet items]]''
* [http://everquest.allakhazam.com/db/item.html?item=106603 Clairvoyant Orb] - Unlimited charges of [http://everquest.allakhazam.com/db/spell.html?spell=500 Bind Sight].  Lets you see through the eyes of your target.  Dropped by [http://everquest.allakhazam.com/db/npc.html?id=41178 Keldor Dek`Torek] in [[Kael Drakkel: The King's Madness]].
* [https://everquest.allakhazam.com/wiki/EQ:Items_Clicky_Buffs_Invulnerability Allakhazam - EQ:Items Clicky Buffs Invulnerability]
* [http://everquest.allakhazam.com/db/item.html?item=1653/ Goblin Gazughi Ring] - Unlimited charges of Effect: Invisibility versus Animals, instant cast.
* [https://everquest.allakhazam.com/db/item.html?item=106603 Clairvoyant Orb] - Unlimited charges of [https://everquest.allakhazam.com/db/spell.html?spell=500 Bind Sight].  Lets you see through the eyes of your target.  Dropped by [https://everquest.allakhazam.com/db/npc.html?id=41178 Keldor Dek`Torek] in [[Kael Drakkel: The King's Madness]].
* [http://everquest.allakhazam.com/db/item.html?item=94222 Huntsman's Ethereal Quiver] - Effect: Summon 100 [http://everquest.allakhazam.com/db/item.html?item=94223 Ethereal Arrow].
* [https://everquest.allakhazam.com/db/item.html?item=123359 Cleansing Rod] - Unlimited charges of Effect: [https://eq.magelo.com/spell/18389 Purified Blood].
* [http://everquest.allakhazam.com/db/item.html?item=7126 Mask of Espionage] - Five charges of Invisibility. Can be recharged.
* [https://everquest.allakhazam.com/db/item.html?item=1653 Goblin Gazughi Ring] - Unlimited charges of Effect: Invisibility versus Animals, instant cast.
* [http://everquest.allakhazam.com/db/item.html?item=50867 Mask of Vanishing] - Effect: [http://eq.magelo.com/spell/1998 Invisibility Cloak].
* [https://everquest.allakhazam.com/db/item.html?item=94222 Huntsman's Ethereal Quiver] - Effect: Summon 100 [https://everquest.allakhazam.com/db/item.html?item=94223 Ethereal Arrow].
* [http://everquest.allakhazam.com/db/item.html?item=74170 Ocular Scout Control Unit] - Unlimited charges of [http://everquest.allakhazam.com/db/spell.html?spell=323 Eye of Zomm].
* [https://everquest.allakhazam.com/db/item.html?item=143014 Luclinite Horde Cube] - Effect: Grow
* [http://everquest.allakhazam.com/db/item.html?item=25017 Protection of the Dain] - One charge of [http://everquest.allakhazam.com/db/spell.html?spell=7255 Divine Aura] (invulnerability).  Can get it replaced at any time if you hand your [http://everquest.allakhazam.com/db/item.html?item=6892 Ring of Dain Frostreaver IV] to Dain Frostreaver IV (make sure you have ally faction or he will keep the ring and not give you anything).
* [https://everquest.allakhazam.com/db/item.html?item=7126 Mask of Espionage] - Five charges of Invisibility. Can be recharged.
* [http://everquest.allakhazam.com/db/item.html?item=93796 Rocketeer Boots] - Allows you to make a giant leap.  [http://www.eqtraders.com/items/show_item.php?item=34274&menustr=035000000000 Player made].
* [https://everquest.allakhazam.com/db/item.html?item=50867 Mask of Vanishing] - Effect: [https://eq.magelo.com/spell/1998 Invisibility Cloak].
* [http://everquest.allakhazam.com/db/item.html?item=117259 Shield of Immaculate Light] - Unlimited charges of [http://eq.magelo.com/spell/39664 Abolish Disease].
* [https://everquest.allakhazam.com/db/item.html?item=74170 Ocular Scout Control Unit] - Unlimited charges of [https://everquest.allakhazam.com/db/spell.html?spell=323 Eye of Zomm].
* [http://everquest.allakhazam.com/db/item.html?item=1138 Shield of the Immaculate] - Unlimited charges of [http://eq.magelo.com/spell/213 Cure Disease].
* [https://everquest.allakhazam.com/db/item.html?item=25017 Protection of the Dain] - One charge of [https://everquest.allakhazam.com/db/spell.html?spell=7255 Divine Aura] (invulnerability).  Can get it replaced at any time if you hand your [https://everquest.allakhazam.com/db/item.html?item=6892 Ring of Dain Frostreaver IV] to Dain Frostreaver IV (make sure you have ally faction or he will keep the ring and not give you anything).
* [http://everquest.allakhazam.com/db/item.html?item=34811 Stormeye Band] - Effect: [http://everquest.allakhazam.com/db/spell.html?spell=6769 Storm Guard].  A 27 point damage shield with stacks with many other ones.
* [https://everquest.allakhazam.com/db/item.html?item=1691 Ring of the Dead]
* [http://everquest.allakhazam.com/db/item.html?item=20892 Wand of the Vortex] - Effect: [http://everquest.allakhazam.com/db/spell.html?spell=1526 Annul Magic].
* [https://everquest.allakhazam.com/db/item.html?item=93796 Rocketeer Boots] - Allows you to make a giant leap.  [http://www.eqtraders.com/items/show_item.php?item=34274&menustr=035000000000 Player made].
* [https://everquest.allakhazam.com/db/item.html?item=117259 Shield of Immaculate Light] - Unlimited charges of [https://eq.magelo.com/spell/39664 Abolish Disease].
* [https://everquest.allakhazam.com/db/item.html?item=1138 Shield of the Immaculate] - Unlimited charges of [https://eq.magelo.com/spell/213 Cure Disease].
* [https://everquest.allakhazam.com/db/item.html?item=108739 Steamjet Pack] - Jets you forward. [https://www.eqtraders.com/items/show_item.php?item=39840&menustr=035000000000 Player made].
* [https://everquest.allakhazam.com/db/item.html?item=34811 Stormeye Band] - Effect: [https://everquest.allakhazam.com/db/spell.html?spell=6769 Storm Guard].  A 27 point damage shield with stacks with many other ones.
* [https://everquest.allakhazam.com/db/item.html?item=119699 Thuliasaur Mask] - Immunity to fear for 18 seconds.
* [https://everquest.allakhazam.com/db/item.html?item=20892 Wand of the Vortex] - Effect: [https://everquest.allakhazam.com/db/spell.html?spell=1526 Annul Magic].
 
'''Divine Barrier'''
* [https://everquest.allakhazam.com/db/item.html?item=72348 Cursed Rage Channeler]
* [https://everquest.allakhazam.com/db/item.html?item=48295 Feral Guardian Channeler]
* [https://everquest.allakhazam.com/db/item.html?item=59812 Totem of the Wurines]


== Levitation items ==
== Levitation items ==
* [http://everquest.allakhazam.com/db/item.html?item=84895 Ball of Fluffy Cotton] - Purchased in the [[Marketplace]] for 100 Daybreak Cash.
* [https://everquest.allakhazam.com/db/item.html?item=84895 Ball of Fluffy Cotton] - Purchased in the [[Marketplace]] for 100 Daybreak Cash.
* [http://everquest.allakhazam.com/db/item.html?item=47432 Geerlok Floatation Pack] - 20 charges
* [https://everquest.allakhazam.com/db/item.html?item=47432 Geerlok Floatation Pack] - 20 charges
* [http://everquest.allakhazam.com/db/item.html?item=26022 Kelp-String Lute of Tide Rituals] - [[Bard]] only. Gives [http://everquest.allakhazam.com/db/spell.html?spell=597 Illusion Air Elemental] which has levitation.
* [https://everquest.allakhazam.com/db/item.html?item=26022 Kelp-String Lute of Tide Rituals] - [[Bard]] only. Gives [https://everquest.allakhazam.com/db/spell.html?spell=597 Illusion Air Elemental] which has levitation.
* [http://everquest.allakhazam.com/db/item.html?item=87470 Orb of Suspension]
* [https://everquest.allakhazam.com/db/item.html?item=87470 Orb of Suspension]
* [http://everquest.allakhazam.com/db/item.html?item=1039 Pegasus Feather Cloak] - Drops off of [[Quillmane]].
* [https://everquest.allakhazam.com/db/item.html?item=1039 Pegasus Feather Cloak] - Drops off of [[Quillmane]].
* [http://everquest.allakhazam.com/db/item.html?item=73018 Portable Gyrocopter]
* [https://everquest.allakhazam.com/db/item.html?item=73018 Portable Gyrocopter]
* [http://everquest.allakhazam.com/db/item.html?item=10471 Shield of Striding] - Only useable by clerics, druids, and shaman.
* [https://everquest.allakhazam.com/db/item.html?item=10471 Shield of Striding] - Only useable by clerics, druids, and shaman.
* [http://everquest.allakhazam.com/db/item.html?item=59293 Shoulderpads of Levitation]
* [https://everquest.allakhazam.com/db/item.html?item=59293 Shoulderpads of Levitation]
* [http://everquest.allakhazam.com/db/item.html?item=53869 Swiftmantle]
* [https://everquest.allakhazam.com/db/item.html?item=53869 Swiftmantle]


=== Illusion ===
=== Illusion ===
Some illusions include levitation.  The following items grant illusions with levitation (spells that grant levitation illusions are not listed here):
Some illusions include levitation.  The following items grant illusions with levitation (spells that grant levitation illusions are not listed here):
* [http://everquest.allakhazam.com/db/item.html?item=26022 Kelp-String Lute of Tide Rituals] - Air Elemental.  Bard only.
* [https://everquest.allakhazam.com/db/item.html?item=26022 Kelp-String Lute of Tide Rituals] - Air Elemental.  Bard only.
* [http://everquest.allakhazam.com/db/item.html?item=54885 Grimp Scales] - Imp
* [https://everquest.allakhazam.com/db/item.html?item=54885 Grimp Scales] - Imp
* [http://everquest.allakhazam.com/db/item.html?item=104788 Polymorph Wand: Bixie Soldier]  
* [https://everquest.allakhazam.com/db/item.html?item=104788 Polymorph Wand: Bixie Soldier]  
* [http://everquest.allakhazam.com/db/item.html?item=97699 Polymorph Wand: Burning Nekhon]
* [https://everquest.allakhazam.com/db/item.html?item=97699 Polymorph Wand: Burning Nekhon]
* [http://everquest.allakhazam.com/db/item.html?item=97455 Polymorph Wand: Flame Telmira]
* [https://everquest.allakhazam.com/db/item.html?item=97455 Polymorph Wand: Flame Telmira]
* [http://everquest.allakhazam.com/db/item.html?item=109988 Polymorph Wand: Flood Telmira]
* [https://everquest.allakhazam.com/db/item.html?item=109988 Polymorph Wand: Flood Telmira]
* [http://everquest.allakhazam.com/db/item.html?item=104722 Polymorph Wand: Forest Fairy]
* [https://everquest.allakhazam.com/db/item.html?item=104722 Polymorph Wand: Forest Fairy] - Levitation persists after death.
* [http://everquest.allakhazam.com/db/item.html?item=104784 Polymorph Wand: Phantom Froglok]
* [https://everquest.allakhazam.com/db/item.html?item=104784 Polymorph Wand: Phantom Froglok] - Levitation persists after death.


== Shrink items ==
== Shrink items ==
* [http://everquest.allakhazam.com/db/item.html?item=16420 Anizok's Minimizing Device]
* [https://everquest.allakhazam.com/db/item.html?item=16420 Anizok's Minimizing Device]
* [http://everquest.allakhazam.com/db/item.html?item=8059 Bestial Sandals]
* [https://everquest.allakhazam.com/db/item.html?item=8059 Bestial Sandals]
* [http://everquest.allakhazam.com/db/item.html?item=11617 Boots of Beast Mastery]
* [https://everquest.allakhazam.com/db/item.html?item=11617 Boots of Beast Mastery]
* [http://everquest.allakhazam.com/db/item.html?item=10334 Boots of the Beastlord]
* [https://everquest.allakhazam.com/db/item.html?item=10334 Boots of the Beastlord]
* [http://everquest.allakhazam.com/db/item.html?item=15983 Bracelet of the Shadow Hive]
* [https://everquest.allakhazam.com/db/item.html?item=15983 Bracelet of the Shadow Hive]
* [http://everquest.allakhazam.com/db/item.html?item=898 Cobalt Bracer]
* [https://everquest.allakhazam.com/db/item.html?item=898 Cobalt Bracer]
* [http://everquest.allakhazam.com/db/item.html?item=44726 Earring of Diminutiveness]
* [https://everquest.allakhazam.com/db/item.html?item=44726 Earring of Diminutiveness]
* [http://everquest.allakhazam.com/db/item.html?item=72409 Humanoid Reductionizer]
* [https://everquest.allakhazam.com/db/item.html?item=72409 Humanoid Reductionizer]
* [http://everquest.allakhazam.com/db/item.html?item=47822 Mist of the Ant]
* [https://everquest.allakhazam.com/db/item.html?item=47822 Mist of the Ant]
* [http://everquest.allakhazam.com/db/item.html?item=56185 Philter of the Ant]
* [https://everquest.allakhazam.com/db/item.html?item=56185 Philter of the Ant]
* [http://everquest.allakhazam.com/db/item.html?item=103710 Ring of the Ancients]
* [https://everquest.allakhazam.com/db/item.html?item=103710 Ring of the Ancients]
* [http://everquest.allakhazam.com/db/item.html?item=8792 Savage Boots]
* [https://everquest.allakhazam.com/db/item.html?item=8792 Savage Boots]
* [http://everquest.allakhazam.com/db/item.html?item=36445 Shimmering Bauble of Trickery]
* [https://everquest.allakhazam.com/db/item.html?item=36445 Shimmering Bauble of Trickery]
* [http://everquest.allakhazam.com/db/item.html?item=7447 Vial of Shrieker Essence]  
* [https://everquest.allakhazam.com/db/item.html?item=7447 Vial of Shrieker Essence]  
* [http://everquest.allakhazam.com/db/item.html?item=8280 Wand of Imperceptibility]
* [https://everquest.allakhazam.com/db/item.html?item=8280 Wand of Imperceptibility]
* [http://everquest.allakhazam.com/db/item.html?item=7345 Wild Lord's Sandals]
* [https://everquest.allakhazam.com/db/item.html?item=7345 Wild Lord's Sandals]


== Depths of Darkhollow item exchange ==
== Depths of Darkhollow item exchange ==
[http://eqbeastiary.allakhazam.com/search.shtml?id=20037 Archaeologist Flottwit] in The Bazaar will exchange some NO TRADE items from the Depths of Darkhallow zones for tradeable versions.  See the quest [http://everquest.allakhazam.com/db/quest.html?quest=3348 here].
[http://eqbeastiary.allakhazam.com/search.shtml?id=20037 Archaeologist Flottwit] in The Bazaar will exchange some NO TRADE items from the Depths of Darkhallow zones for tradeable versions.  See the quest [https://everquest.allakhazam.com/db/quest.html?quest=3348 here].


==Powersources for ''[[Zones_by_expansion#The_Serpent.27s_Spine|TSS]]'' quest armor==
==Powersources for ''[[Zones_by_expansion#The_Serpent.27s_Spine|TSS]]'' quest armor==
''[[Zones_by_expansion#The_Serpent.27s_Spine|The Serpent's Spine]]'' (TSS) expansion has powersources drop for some armor quests.  Here is a list of which powersource is for which type of armor.
''[[Zones_by_expansion#The_Serpent.27s_Spine|The Serpent's Spine]]'' (TSS) expansion has powersources drop for some armor quests.  Here is a list of which powersource is for which type of armor.
*[http://everquest.allakhazam.com/db/item.html?item=52463 A Large Faintly Glowing Powersource] is for chain.
*[https://everquest.allakhazam.com/db/item.html?item=52463 A Large Faintly Glowing Powersource] is for chain.
*[http://everquest.allakhazam.com/db/item.html?item=52314 A Large Flickering Powersource] is for leather.
*[https://everquest.allakhazam.com/db/item.html?item=52314 A Large Flickering Powersource] is for leather.
*[http://everquest.allakhazam.com/db/item.html?item=52182 A Large Softly Glowing Powersource] is for plate.
*[https://everquest.allakhazam.com/db/item.html?item=52182 A Large Softly Glowing Powersource] is for plate.
*[http://everquest.allakhazam.com/db/item.html?item=51915 A Large Translucent Powersource] is for silk.
*[https://everquest.allakhazam.com/db/item.html?item=51915 A Large Translucent Powersource] is for silk.
 
== Ultra-rare items ==
Ultra-rare (sometimes called ''Chase'') items are evolving items that drop in non-raid zones and are significantly better than standard group items.  First introduced in ''[[The Burning Lands]]'', they are also in ''[[Torment of Velious]]'', and are expected to be continued in future expansions.
 
{{Cquote|<br />Pick zones have the same chances to drop ultra-rare items as their base zone. Missions and heroic adventures have a lower chance to drop ultra-rare loot.
 
The only alteration is some picks do not have all of the NPCs that a base zone has, so the overall chance is lower since there are less NPCs but each NPC killed has the same chance. I.E. the base zone has 100 NPCs possible, the pic zone has 95. The chance per NPC is the same. The chance per "zone clear" is less, simply because there are less NPCs.
 
In practice, this makes no difference as it's rare that a single player/group can kill every NPC in zone before NPCs re-pop. So... if there is always an available NPC to kill, then the chance is actually the same because that 100 is really "you can kill 30 an hour" and in a pick you can still kill "30 an hour" which results in no practical change in the chance since it's really kill rate, not actual "up in zone" NPCs
 
This principle is simlare to the "lowered rate" a few months after expansion launch.
 
The reality is, at expansion launch, it's more like 1000 NPCs killed an hour (cumulative), while after players migrate to other zones and spread out or do more mission and less base-pop killing, the rate goes down to 500 NPCs killed per hour. The chance per NPC never changed, but players are killing less NPCs per hour. This lowers the overall rate of them appearing in game, but not the actual chance to get them per kill. ||| [https://forums.daybreakgames.com/eq/index.php?threads/chase-loot-in-pick-zones.269811/#post-3959088 Ngreth Thergn, EQ Developer, August 25, 2020]}}
 
== Items that stun ==
* [https://everquest.allakhazam.com/db/item.html?item=6049 Bronzewood Staff] - Works for the ''[[Laurion's Song]]'' mission ''Final Fugue''.
* [https://everquest.allakhazam.com/db/item.html?item=59569 Corathus Long Sword] - Works for the ''[[Laurion's Song]]'' mission ''Final Fugue''.
* [https://everquest.allakhazam.com/db/item.html?item=135643 Cudgel of the Fierce] - Works for the ''[[Laurion's Song]]'' mission ''Final Fugue''.
* [https://everquest.allakhazam.com/db/item.html?item=894 Deepwater Bracer] - Works for the ''[[Laurion's Song]]'' mission ''Final Fugue''.
* [https://everquest.allakhazam.com/db/item.html?item=116874 Entwined Hammer] - Works for the ''[[Laurion's Song]]'' mission ''Final Fugue''.
* [https://everquest.allakhazam.com/db/item.html?item=76407 Fabled Pebble Crusher] - Works for the ''[[Laurion's Song]]'' mission ''Final Fugue''.
* [https://everquest.allakhazam.com/db/item.html?item=2665 Gnoll Hide Lariat] - Works for the ''[[Laurion's Song]]'' mission ''Final Fugue''.
* [https://everquest.allakhazam.com/db/item.html?item=75 Goblin Skull Crusher] - Works for the ''[[Laurion's Song]]'' mission ''Final Fugue''.
* [https://everquest.allakhazam.com/db/item.html?item=55890 Golden Battle Axe] - Works for the ''[[Laurion's Song]]'' mission ''Final Fugue''.
* [https://everquest.allakhazam.com/db/item.html?item=32758 Gorewood Staff] - Works for the ''[[Laurion's Song]]'' mission ''Final Fugue''.
* [https://everquest.allakhazam.com/db/item.html?item=13864 Greater Shockstone] - Works for the ''[[Laurion's Song]]'' mission ''Final Fugue''.
* [https://everquest.allakhazam.com/db/item.html?item=108691 Grelleth's Royal Seal]
* [https://everquest.allakhazam.com/db/item.html?item=751 Howling Harpoon] - Works for the ''[[Laurion's Song]]'' mission ''Final Fugue''.
* [https://everquest.allakhazam.com/db/item.html?item=75824 Ornate Gnoll Hide Lariat]
* [https://everquest.allakhazam.com/db/item.html?item=8959 Pebble Crusher] - Works for the ''[[Laurion's Song]]'' mission ''Final Fugue''.
* [https://everquest.allakhazam.com/db/item.html?item=271 Ropy Tendril] - Works for the ''[[Laurion's Song]]'' mission ''Final Fugue''.
* [https://everquest.allakhazam.com/db/item.html?item=117 Sarnak Warhammer] - Works for the ''[[Laurion's Song]]'' mission ''Final Fugue''.
* [https://everquest.allakhazam.com/db/item.html?item=4067 Skullcrusher of Kragg] - Works for the ''[[Laurion's Song]]'' mission ''Final Fugue''.
* [https://everquest.allakhazam.com/db/item.html?item=57013 Slave] - Works for the ''[[Laurion's Song]]'' mission ''Final Fugue''.
* [https://everquest.allakhazam.com/db/item.html?item=685 Spear of Mortification] - Works for the ''[[Laurion's Song]]'' mission ''Final Fugue''.
* [https://everquest.allakhazam.com/db/item.html?item=21181 Symbol of the Planemasters]
* [https://everquest.allakhazam.com/db/item.html?item=29726 Warlord Mancatcher] - Works for the ''[[Laurion's Song]]'' mission ''Final Fugue''.


== Other ==
* [[Pet focus]]


[[Category:EverQuest]]
[[Category:EverQuest]]
[[Category:Items]]
[[Category:Items]]

Latest revision as of 20:28, 1 February 2024


Item tags[edit | edit source]

Items have several "tags" on them.

  • Attunable - This item may be traded until equipped. Once equipped it becomes No Trade. However, the No Trade tag can be removed with Urthron's Ultimate Unattuner purchased from the Loyalty Vendors: Plane of Knowledge - Alerynril the Loyal [Loyalists of Everquest] and Sunrise Hills (Player housing zones) - Pagus Nonad [New Tanaan Tax Authority] for 423 Crowns.
  • Collectible - This item may be collected (right clicked) for an achievement.
  • Expendable - This item either has charges, or in the case of something like a fishing rod, can break.
  • Free Storage - This item may be placed in a Key Ring without using up a slot.
  • Heirloom - An item that is tradeable to all characters on your account on that server, but No Trade to all others.
  • Infusible - This item has "purity", which means that Power Sources will change the statistics of the item. The purity of an item may be from 0 to 100. The higher the purity, the greater the effect of the power source.
  • Lore - You may have only one of this item per character. If the character attempts to pick up another, they will be unable to do so and they will get a message stating that they can only have one of a lore item.
  • Lore Equipped Group - You may have only one of these items equipped (worn) per character.
  • Magic - The item is magical. Some mobs may only be damaged by magical weapons.
  • No Bank - This item may not be placed in your bank.
  • No Destroy - This item can only be destroyed by handing it to a Priest of Discord.
  • No Ground - This item may not be dropped on the ground.
  • No Pet - This item may not be given to a pet.
  • No Storage - This item may not be stored in a bank, guild hall, housing plot or house.
  • No Trade - A character may not give this item to anyone else.
  • No Zone - This item will disappear if you zone.
  • Placeable - This item may be displayed in your house.
  • Prestige - This item may only be used by those with an All Access (Gold) Daybreak account.
  • Quest - This item is used in at least one quest.
  • Temporary - This item will disappear 30 minutes after you log off. Temporary bags should convert to another type of bag instead of disappearing with the items inside it.

Items that summon throwing items[edit | edit source]

Focus item slots[edit | edit source]

Beginning with the Secrets of Faydwer expansion, it was announced that spell focuses would be assigned specific slots. Here is a list of them:

  • Ear: Increase Spell Duration (Detrimental)
  • Head: Increase Spell Damage (Magic) [Bards: Brass Resonance]
  • Face: Increase Spell Range (Detrimental)
  • Chest: Class specific
  • Back: Increase Spell Duration (Beneficial)
  • Neck: Increase Healing
  • Shoulders: Decrease Spell Mana Cost (Detrimental)
  • Arms: Increase Spell Damage (Fire) [Clerics and Shaman: Increase Healing] [Bards: String Resonance]
  • Wrist: Increase Spell Damage (Poison) [Druids: Increase Healing]
  • Waist: None
  • Legs: Increase Spell Haste (Detrimental) [Bards: Wind Resonance]
  • Feet: Increase Spell Haste (Beneficial) [Bards: Singing Resonance]
  • Hands: Increase Spell Damage (Cold) [Bards: Percussion Resonance]
  • Fingers: Increase Spell Range (Beneficial). Decrease Spell Mana Cost (Beneficial)
  • Range: Increase Spell Damage (Corruption)
  • Secondary: None

In the December 9, 2008 game patch, some changes were made. Exactly how this effects the slots is still to be determined, but here is the part from the patch message:

- Class-specific armor for Clerics, Druids, and Shaman has had healing foci added to match the SoD armor. Clerics and Shaman will now have healing foci on their arms, while Druids will have healing foci on their wrists.

- Druadic Frostlinked Leggings and Necrotic Chillsteel Greaves have had a detrimental spell haste focus added to match the other elemental leggings.

Changing wrist focus[edit | edit source]

For Seeds of Destruction Tier 3 and higher tier gear, the focus effect on non-druid wrists can be rotated between Increase Damage for Poison, Disease, and (possibly) Corruption by using a Silenced Tinea Deviation Chamber purchased from Zebuxoruk for 15 chronobines.

For later expansions, the same thing may be done by similar methods. Torment of Velious and Claws of Veeshan wrists are different, see below.

Torment of Velious and later expansions[edit | edit source]

The Torment of Velious expansion made changes to several items. Here is the list for items:

  • Ear: None
  • Head: Increase Spell Damage (Magic) [Bards: Brass Resonance]
  • Face: Increase Spell Range for all spells (Beneficial and Detrimental)
  • Chest: Class specific
  • Back: Increase Spell Duration all spells (Beneficial and Detrimental)
  • Neck: Increase Healing
  • Shoulders: None
  • Arms: Increase Spell Damage (Fire) [Bards: String Resonance]
  • Wrist: None [Beastlord, Cleric, Enchanter, Necromancer, Shadow Knight, and Shaman wrists have poison and chromatic damage increase]
  • Waist: Special focus effects
  • Legs: Increase Spell Haste (Detrimental) [Bards: Wind Resonance]
  • Feet: Increase Spell Haste (Beneficial) [Bards: Singing Resonance]
  • Hands: Increase Spell Damage (Cold) [Bards: Percussion Resonance]
  • Fingers: Decrease Spell Mana Cost for all spells
  • Range: Increase Spell Damage (Corruption and Disease)
  • Secondary: None

What has changed in ToV[edit | edit source]

  • Removed Increase Spell Duration (Detrimental) from earrings
  • Changed the back item focus from Increase Spell Duration (Beneficial) to Duration Focus (increases all spell durations, both Beneficial and Detrimental).
  • Ring Decrease Spell Mana Cost (Beneficial) is now decrease spell mana cost for all spells.
  • Face items now increase range for all spells.
  • Ring Increase Range (Beneficial) is removed.
  • Removed Decrease Spell Mana Cost (Detrimental) from Shoulders
  • Removed healing focus from druid wrists
  • Beastlord, Cleric, Enchanter, Necromancer, Shadow Knight, and Shaman wrists have poison and chromatic damage increase
  • Some waist items have special focus effects
  • Range items have disease and corruption bonuses
  • Removed Cleric and Shaman healing from arms

Focus effect degradation[edit | edit source]

You lose 5% of the focus amount per level and truncate (round even .99 down).[1] For example, a 35% level 80 focus would be:

Level Percent
80 35
81 33
82 31
83 30
84 28
85 27

Melee effect item slots[edit | edit source]

Beginning with the Secrets of Faydwer expansion, it was announced that spell focuses would be assigned specific slots. Melee effects also seem to be assigned specific slots. Here is a list of them:

  • Ear: Sharpshooting
  • Back: Damage Shield clicky buff
  • Neck: Improved Parry / Block (parry and block have been combined into one effect)
  • Shoulders: Haste
  • Arms: Cleave
  • Waist: Haste
  • Legs: Ferocity
  • Range: Improved Dodge

Item clicky slots[edit | edit source]

I'm unsure when it started, and there are certainly exceptions, but most of the time clickies are assigned to a specific slot.

Standard Clickies[edit | edit source]

  • Might of Stone: Ear
  • Form of Endurance: Face
  • Prismatic Ward: Range
  • Myrmidon's Skill: Shoulders
  • Form of Defense: Fingers
  • Soothing Breath: Ear
  • Knowledge of the Past: Fingers
  • Expanding Mind: Waist
  • Illusionary Spikes: Back
  • Geomantra: Ear

Oddball Clickies[edit | edit source]

  • Tiny Companion: Beast, Mag, Nec Ear
  • Ancestral Memories: Neck - has also been found on Finger items (VoA) and Back items (Ancient and Mighty Cloak of Flames). Most often only a single item per expansion has this click.

Armor to dye for[edit | edit source]

All About Dyes

There are three types of dyes available:

  • Prismatic Dyes (Alchemy, Brewing, Pottery)

By far the most popular, Vial of Prismatic Dye enables players to dye any visible armor slot, so that armor equipped in that slot will be tinted with that color. These dyes are made with tradeskills, but can be used without any skill. When you hear people buying or selling armor dyes, these are almost certainly what they mean.

  • Fine Plate Dyes (Alchemy, Make Poison, Pottery, for use in Smithing)

The very first set of dyes to be made available, fine plate dyes can only be used to tint fine plate armor. Fine plate is a line of basic, smithed plate armor. These dyes actually permanently change the color of each piece of armor. However, with the subsequent introduction of prismatic dyes, fine plate dyes have fallen into disuse. They are now useful mainly just by tradeskillers to improve skill in alchemy or make poison.

  • Ribbon Dyes (Brewing, for use in Tailoring)

These dyes are used to make ribbons (hence the name), which are, in turn, used to tailor robes. The robes can only be worn by casters (enchanters, magicians, necromancers, and wizards). Furthermore, the robes can only be made by the six races which can be one of those caster classes. While there is a market for some of the final robes, these are also useful primarily as a means of skilling up, particularly for tailoring.

Applying the dye: You may now dye a dye slot any color that you wish. How? Go to your Inventory and look for the new 'Dye' button at the bottom. Your view should change to focus on your character, and then a new window will pop-up called Armor Dye.

The little boxes under Item Tint are the colors of the original items and cannot be changed. The little boxes under Armor Dye are the adjustable ones. Click on any of the boxes to bring up the window called 'Choose a color', which is also shown in the picture.

You'll see boxes of colors, these are default colors that you can use as starting points for customization. Below are sliders for adjusting the colors. To the left of the sliders are colors that are being adjusted - red, green, and blue. Notice these values are in numerical format. If you change the number in the box, you will accordingly change the intensity/brightness of the color. 0 is the lowest value, and 255 is the highest.

Examples: 0, 0 ,0 = black; 255, 255, 255 = white; 255, 0 , 0 = intense red; 255, 175, 175 = a very light value of red (probably a whitish pink); 25, 25, 25 = a very dark value of gray; 100, 25, 25 = a dark value of red

If you like the color of a piece of armor you already possess (I.E., Rel's golden cleric armor), place your cursor over the Item Tint box of the appropriate color and you'll be given it's RGB values.

CURRENT BRUSH Tool: In the armor dye window, you'll notice the lone color labeled Current Brush. If you change the value of this color, it will replace the light red color of the 'Choose a Color' window with whatever value you set the brush to. This way you don't have to retype the values every time if you make a set completely of one color.

When you finish, check the number of Reagents Needed with the number of Reagents Available. If you've got enough (don't know what happens if not), hit Save Dye and all the changes will be made and reagents deducted. You may dye multiple slots at once.

Note, you may also reset the process before saving the dye, however sometimes the colors will set to values you fiddled with before. If you're worried about this, zone and it will reset all the dyeing data in the windows and on your character.

IMPORTANT NOTE : If you own any white armor, dye it another color, and use the default white, it will request a reagent. Why? The value of the default white is 240, 240, 240, but your white armor is set to a value of 255, 255, 255. Either reset the dye window, set the color manually to 255's (though this may not be safe), or zone to fix this before proceeding. Don't waste money on extra dyes! This also applies to trying to reset a color back to it's original value. It will count a reagent and in this case you MUST use the reset function or zone.

TIPS: --Now, remember to copy down the numbers you use for dyeing armor. Why? By writing down the RGB value for that color, you can easily repaint all the other parts of the armor that value without making guesses, approximations, or having to redye everything over again. Also, by having numbers that end in 5 and 0, you don't have to worry about remembering strange numbers like 173, 182, 168. Trust me, the color is almost exactly the same if you change them all to 175, 180, 170, and it's that much easier to copy.

--You do NOT have to have components to dye armor. You can play around with colors any time you want to, but they will disappear upon zoning and no one else can see them until you complete the dye. You may, however, take a screenshot and show it off if you're low on cash and want opinions first.

Removing dye[edit | edit source]

To change your armor color to default, Open the inventory by pressing I key from the Keyboard, then click on the Dye button, this will open the Armor Dye window. To the right of each slot name are two boxes, Item Tint and Armor Dye. Click on the Armor Dye box, it will open a small window for that particular slot. Move the sliders to 255, 255, 255 for their respective color's Red, Blue and Green value. Accept this.

Note: You will need to have all the necessary dyes with you to do this!

You may have to remove and re-equip the item in order to see the correct color when you look at it.

Faction increasing items[edit | edit source]

Snare items[edit | edit source]


Lesser snare

Weapons that proc slow[edit | edit source]

Item name Classes Slow Percent slow Obtained by
Canyoneer Pike WAR ROG Drowsy 11% (L5) to 25% (L60) A Goblin Canyoneer
Club of Slime WAR PAL RNG SHD MNK BRD ROG BST 10%
Darkened Truncheon of Doom WAR Darkened Tepid Deeds 60% Froglok Armsman in The Reinforced Ruins of Sebilis
Di`zok Oracle Shillelagh SHM
Earthcaller RNG Earthcall 50% (minimum level 50) Ranger Epic 1.0
Fabled Club of Slime WAR PAL RNG SHD MNK BRD ROG BST 10% (minimum level 75)
Fabled Willsapper ALL except CLR DRU MNK BER 35% (minimum level 68) Drops off Fabled Vaniki, named rat in Dragon Necropolis.
Hammer of the War Machine WAR PAL SHD 50% (minimum level 98) Drops from Grelleth`s War Machine and chest loot in The Machinations of Kotul and The Queen's Decree.
Swarmcaller RNG Tagar's Insects 33% (L27) to 50% (L60) (minimum level 46) Drops off Sentry of Sathir
Trident of the Deep Sea WAR SHD BRD ROG 10% (minimum level 50) Off Lord Koi'Doken in Northern Temple of Veeshan.
Truncheon of Doom WAR 50% (minimum level 50)
Vyledorinajirnak the Sea's Justice WAR PAL SHD BER 20% (minimum level 45) Drops off of "a siren temptress" in Siren's Grotto.
Wavecrasher WAR PAL RNG SHD BRD ROG 20% (minimum level 40) Drops off a named in Siren's Grotto.
Willsapper ALL except CLR DRU MNK BER 20% (L1) to 35% (L60) (minimum level 50) Drops off Vaniki and Fabled Vaniki, named rat in Dragon Necropolis.
Item name Classes Slow Percent slow Obtained by

Utility clickies[edit | edit source]

See also: Swarm pet items

Divine Barrier

Levitation items[edit | edit source]

Illusion[edit | edit source]

Some illusions include levitation. The following items grant illusions with levitation (spells that grant levitation illusions are not listed here):

Shrink items[edit | edit source]

Depths of Darkhollow item exchange[edit | edit source]

Archaeologist Flottwit in The Bazaar will exchange some NO TRADE items from the Depths of Darkhallow zones for tradeable versions. See the quest here.

Powersources for TSS quest armor[edit | edit source]

The Serpent's Spine (TSS) expansion has powersources drop for some armor quests. Here is a list of which powersource is for which type of armor.

Ultra-rare items[edit | edit source]

Ultra-rare (sometimes called Chase) items are evolving items that drop in non-raid zones and are significantly better than standard group items. First introduced in The Burning Lands, they are also in Torment of Velious, and are expected to be continued in future expansions.


Pick zones have the same chances to drop ultra-rare items as their base zone. Missions and heroic adventures have a lower chance to drop ultra-rare loot.

The only alteration is some picks do not have all of the NPCs that a base zone has, so the overall chance is lower since there are less NPCs but each NPC killed has the same chance. I.E. the base zone has 100 NPCs possible, the pic zone has 95. The chance per NPC is the same. The chance per "zone clear" is less, simply because there are less NPCs.

In practice, this makes no difference as it's rare that a single player/group can kill every NPC in zone before NPCs re-pop. So... if there is always an available NPC to kill, then the chance is actually the same because that 100 is really "you can kill 30 an hour" and in a pick you can still kill "30 an hour" which results in no practical change in the chance since it's really kill rate, not actual "up in zone" NPCs

This principle is simlare to the "lowered rate" a few months after expansion launch.

The reality is, at expansion launch, it's more like 1000 NPCs killed an hour (cumulative), while after players migrate to other zones and spread out or do more mission and less base-pop killing, the rate goes down to 500 NPCs killed per hour. The chance per NPC never changed, but players are killing less NPCs per hour. This lowers the overall rate of them appearing in game, but not the actual chance to get them per kill.

Ngreth Thergn, EQ Developer, August 25, 2020

Items that stun[edit | edit source]