Familiar Key Ring
|Alternate currency · Anchors · Bags|
|Claim · Collection · Emblems · Evolving|
|Familiars · Familiar Key Ring · Hero's Forge|
|Illusion · Illusion Key Ring · Krono|
|Mercenary equipment · Mounts|
|Mount Key Ring · Ornamentations|
|Overhaste · Player housing · Power Sources|
|Secrets of Faydwer armor|
|Seeds of Destruction armor|
|Swarm pet · Teleportation · Trophies|
|Armor Class · Purity · Type 3 · Type 5|
|Legends of Norrath|
|Oathbound loot cards|
|Debt of the Ratonga loot cards|
|Check each class under Classes in Classes and Races for useful class specific items.|
|Familiars · Familiar Key Ring|
|Pet focus · Pet gear|
|Swarm pet items|
|Check each class under Classes in Classes and Races for class specific pet information.|
The Familiar Key Ring was introduced with the Empires of Kunark expansion. It allows you to place up to 125 familiars on it, freeing up bag space and keeping them always available. It also allows you to separate the "stat" buff on a familiar from the appearance.
The familiar key ring is only available for characters of accounts which have purchased Empires of Kunark.
It comes with 10 slots. Additional slots may be purchased with Daybreak Cash.
Your familiar item is actually placed into the key ring, which effectively creates additional inventory slots on every character that can only be used for familiars.
Illusion on familiar
If you own the Familiar Key Ring feature, any illusion spells on summoned pets will persist when you zone.
The "Auto Leave" toggle on the Familiars tab of the Key Rings window will make most familiars automatically leave when you are summoning a familiar or when zoning. This will not affect any buffs that a familiar will provide. Note that certain familiars will not be automatically dismissed even if this is checked (for example, the banker).