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Fulfill Jarzarrad's Prophecy in The Ruins of Illsalin
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==3. The Fall of Illsalin== As soon as you hail Stillpool you will be teleported to the mission. This is a monster mission and so everyone will have to select a monster. Obviously you need a warrior, cleric and enchanter type. For a damage class, a rogue is more preferable to a wizard. The rogue does an insane amount of damage. This may be broken at the moment, but if the rogue unequips their weapons, they will do a lot more damage and hit very fast. This might have been fixed. Rogues were parsed at about 900 DPS. Once in the mission, go to your AA abilities window to spend your monster points. Another note is that if you are a caster and run out of mana, the best thing to do is to go and die. These monster templates have about 14k mana, and it regens slowly. If you die, you respawn with about 40% mana. There is no XP penalty for death that has been noticed. After spending all ability points, the whole group needs to run from the zone in to the Emperor. This is a small zone, and he is just directly ahead. There will be no mobs at this point. When you are ready to begin, hail him and about fifteen drachnids will spawn at the zone in and then move out into the room. Some will stay put, and some will wander. If the group moved to the Emperor, you will be safe. If you stayed at the zone in, you will all die. A warrior can do the pulling. You can just wait for the roaming mobs to path away, and you should be able to get singles. The agro assist radius seems to be very low. Once you kill all the mobs, a second wave will spawn. Kill these in the same manner. A named spawns in this second wave. Before pulling him, move out away from the Emperor to the middle of the room. Kill the named and any remaining spawns. The named drops some loot that is about 120hp/mana quality and no drop, and no chests have been seen. Once all of the drachnids are dead, move back the Emperor and you will be ported back to Undershore.
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