Classes and Races
This page is for information about the character classes and races in EQ.
Classes[edit | edit source]
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Bard | Beastlord | Berserker | Cleric | Druid | Enchanter | Magician | Monk |
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Necromancer | Paladin | Ranger | Rogue | Shadowknight | Shaman | Warrior | Wizard |
Class Names[edit | edit source]
Level 1 to 50 | Level 51 to 54 | Level 55 to 59 | Level 60 to 64 | Level 65 to 69 | Level 70 to 74 | Level 75 to 115 |
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Bard | Minstrel | Troubadour | Virtuoso | Maestro | Herald | Lyricist |
Beastlord | Primalist | Animist | Savage Lord | Feral Lord | Wildblood | Arch Animist |
Berserker | Brawler | Vehement | Rager | Fury | Ravager | Juggernaut |
Cleric | Vicar | Templar | High Priest | Archon | Prelate | Exemplar |
Druid | Wanderer | Preserver | Hierophant | Storm Warden | Natureguard | Stormcaller |
Enchanter | Illusionist | Beguiler | Phantasmist | Coercer | Bedazzler | Entrancer |
Magician | Elementalist | Conjurer | Arch Mage | Arch Convoker | Arch Magus | Grand Summoner |
Monk | Disciple | Master | Grandmaster | Transcendent | Stone Fist | Ashenhand |
Necromancer | Heretic | Defiler | Warlock | Arch Lich | Wraith | Deathcaller |
Paladin | Cavalier | Knight | Crusader | Lord Protector | Lord | Holy Defender |
Ranger | Pathfinder | Outrider | Warder | Forest Stalker | Plainswalker | Huntmaster |
Rogue | Rake | Blackguard | Assassin | Deceiver | Nemesis | Shadowblade |
Shadow Knight | Reaver | Revenant | Grave Lord | Dread Lord | Scourge Knight | Bloodreaver |
Shaman | Mystic | Luminary | Oracle | Prophet | Soothsayer | Spiritwatcher |
Warrior | Champion | Myrmidon | Warlord | Overlord | Vanquisher | Imperator |
Wizard | Channeler | Evoker | Sorceror | Arcanist | Grand Arcanist | Arch Arcanist |
Races[edit | edit source]
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Note: All races have the option to also choose Crescent Reach |
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Good |
Slam, +10 Cold Resist |
Large |
Medium, Large | |||
Dark Elf (Teir'Dal) |
Evil |
Ultravision, Hide (50 cap) |
Cleric, Enchanter, Magician, Necromancer, Rogue, Shadow Knight, Warrior, Wizard |
Elf |
Small, Medium | |
Neutral |
Bard, Cleric, Druid, Enchanter, Magician, Monk, Necromancer, Paladin, Ranger, Rogue, Shadow Knight, Warrior, Wizard |
Human |
Medium | |||
Good |
Infravision, +5 Poison/Magic Resist |
Small |
Small | |||
Neutral |
+5 Magic Resist, -5 Disease Resist |
Cleric, Enchanter, Magician, Necromancer, Paladin, Shadow Knight, Wizard |
Human |
Medium | ||
Good or Evil |
Swimming (Skill starts at 125), Ultravision |
Cleric, Monk, Necromancer, Paladin, Rogue, Shadow Knight, Shaman, Warrior, Wizard |
Small (or possibly Elf) |
Small, Medium | ||
Neutral |
Cleric, Enchanter, Magician, Necromancer, Paladin, Rogue, Shadow Knight, Warrior, Wizard |
Small |
Small | |||
Half Elf (Ayr'Dal) |
Neutral |
Infravision |
Human (or possibly Elf) |
Medium | ||
Good |
Infravision, Sneak (50 Cap), Hide (50 cap), +5 poison/disease resist |
Small |
Small | |||
High Elf (Koada'Dal) |
Good |
Infravision |
Elf |
Medium | ||
Good |
None |
Bard, Cleric, Druid, Enchanter, Magician, Monk, Necromancer, Paladin, Ranger, Rogue, Shadow Knight, Warrior, Wizard |
Human |
Medium | ||
Evil |
Infravision, Swimming (Skill starts at 100), Forage (50 cap), Regeneration, AC Bonus |
Beastlord, Monk, Necromancer, Shadow Knight, Shaman, Warrior |
Human (or possibly Large) |
Medium | ||
Evil |
Slam, Frontal Melee Stun Immunity, Faster Food/Drink Consumption |
Large |
Large | |||
Evil |
Slam, Regeneration, Infravision, -20 Fire Resist |
Large |
Large | |||
Neutral |
Safe Fall, Infravision, Faster Food/Drink Consumption, Sneak (50 Cap) |
Large |
Large | |||
Wood Elf (Feir'Dal) |
Good |
Elf |
Small, Medium | |||
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Note: All races have the option to also choose Crescent Reach |
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On the Race Sizes, it appears (based on the Calling Phantasm raid) that the sizes are (smallest to largest):
- Small, Elf, Human, Large
Changing race[edit | edit source]
It is possible to change your race if you pay real life money (Station Cash) to SOE. If you change your race the current quests in your journal will be cleared, as well as deity-specific spells, and your character's bind point will be set to Plane of Knowledge. Also, your new race must be one of the allowed races for your class.
Experience penalties[edit | edit source]
It appears that early in EverQuest there were penalties based on class and/or race. These have been removed as stated in this quote:
“ | When class and race penalties were removed early in EverQuest's life, this was handled by increasing how much experience those classes and races received. For example, an iksar shadowknight receives 60% more XP than a barbarian rogue, because it takes the iksar shadowknight 60% more XP to level. | ” |
Behind the scenes[edit | edit source]
The following is believed to be true, however it has not been confirmed by Daybreak.
“ | EQ uses bitmasks when referring to specific fields. Following are unique identifiers for class: WAR=1 CLE=2 PAL=4 RNG=8 SHD=16 DRU=32 MNK=64 BRD=128 ROG=256 SHM=512 NEC=1024 WIZ=2048 MAG=4096 ENC=8192 BST=16384 BER=32768 As an example, in order to specify you wanted an item to be only used by SKs, you would have its 'usable-by' field set to 16. If you wanted that item to be usable by only SKs and Warriors then it would be 17. SHD/WAR/PAL would be 21. 0 would equal none, 65535 would equal ALL. Edit to add: An explanation for those not familiar: "Simply" put, you take the number given and compare it to where it fits within the given range, let's say 67. 67 isn't on there so we bounce down to 64 (Monk). That leaves 3 but there is no 3 so let's bounce down to the next option which is 2 (Cleric). Now we're left with a 1 which is (Warrior). That item would be tagged as usable by those classes. |
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