Classes and Races

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This page is for information about the character classes and races in EQ.

Classes[edit | edit source]

Bard Beastlord Berserker Cleric Druid Enchanter Magician Monk
Necromancer Paladin Ranger Rogue Shadowknight Shaman Warrior Wizard

Class Names[edit | edit source]

Level 1 to 50 Level 51 to 54 Level 55 to 59 Level 60 to 64 Level 65 to 69 Level 70 to 74 Level 75 to 115
Bard Minstrel Troubadour Virtuoso Maestro Herald Lyricist
Beastlord Primalist Animist Savage Lord Feral Lord Wildblood Arch Animist
Berserker Brawler Vehement Rager Fury Ravager Juggernaut
Cleric Vicar Templar High Priest Archon Prelate Exemplar
Druid Wanderer Preserver Hierophant Storm Warden Natureguard Stormcaller
Enchanter Illusionist Beguiler Phantasmist Coercer Bedazzler Entrancer
Magician Elementalist Conjurer Arch Mage Arch Convoker Arch Magus Grand Summoner
Monk Disciple Master Grandmaster Transcendent Stone Fist Ashenhand
Necromancer Heretic Defiler Warlock Arch Lich Wraith Deathcaller
Paladin Cavalier Knight Crusader Lord Protector Lord Holy Defender
Ranger Pathfinder Outrider Warder Forest Stalker Plainswalker Huntmaster
Rogue Rake Blackguard Assassin Deceiver Nemesis Shadowblade
Shadow Knight Reaver Revenant Grave Lord Dread Lord Scourge Knight Bloodreaver
Shaman Mystic Luminary Oracle Prophet Soothsayer Spiritwatcher
Warrior Champion Myrmidon Warlord Overlord Vanquisher Imperator
Wizard Channeler Evoker Sorceror Arcanist Grand Arcanist Arch Arcanist

Races[edit | edit source]

Playable Races in EverQuest
Race
Alignment
Starting City
Note: All races have the option to also choose Crescent Reach
Innate Racial Abilities
Available Classes
Race Size
Armor Size

Barbarian

Good

Halas

Slam, +10 Cold Resist

Beastlord, Berserker, Rogue, Shaman, Warrior

Large

Medium, Large

Dark Elf (Teir'Dal)

Evil

Neriak

Ultravision, Hide (50 cap)

Cleric, Enchanter, Magician, Necromancer, Rogue, Shadow Knight, Warrior, Wizard

Elf

Small, Medium

Drakkin

Neutral

Crescent Reach

Dragon Breath

Bard, Cleric, Druid, Enchanter, Magician, Monk, Necromancer, Paladin, Ranger, Rogue, Shadow Knight, Warrior, Wizard

Human

Medium

Dwarf

Good

Kaladim

Infravision, +5 Poison/Magic Resist

Berserker, Cleric, Paladin, Rogue, Warrior,

Small

Small

Erudite

Neutral

Erudin, Paineel

+5 Magic Resist, -5 Disease Resist

Cleric, Enchanter, Magician, Necromancer, Paladin, Shadow Knight, Wizard

Human

Medium

Froglok

Good or Evil

Gukta

Swimming (Skill starts at 125), Ultravision

Cleric, Monk, Necromancer, Paladin, Rogue, Shadow Knight, Shaman, Warrior, Wizard

Small (or possibly Elf)

Small, Medium

Gnome

Neutral

Ak'Anon

Tinkering

Cleric, Enchanter, Magician, Necromancer, Paladin, Rogue, Shadow Knight, Warrior, Wizard

Small

Small

Half Elf (Ayr'Dal)

Neutral

Qeynos, Freeport, Surefall Glade, Kelethin

Infravision

Bard, Druid, Paladin, Ranger, Rogue, Warrior

Human (or possibly Elf)

Medium

Halfling

Good

Rivervale

Infravision, Sneak (50 Cap), Hide (50 cap), +5 poison/disease resist

Cleric, Druid, Paladin, Ranger, Rogue, Warrior

Small

Small

High Elf (Koada'Dal)

Good

Felwithe

Infravision

Cleric, Enchanter, Magician, Paladin, Wizard

Elf

Medium

Human

Good

Qeynos, Freeport, Surefall Glade

None

Bard, Cleric, Druid, Enchanter, Magician, Monk, Necromancer, Paladin, Ranger, Rogue, Shadow Knight, Warrior, Wizard

Human

Medium

Iksar

Evil

Cabilis

Infravision, Swimming (Skill starts at 100), Forage (50 cap), Regeneration, AC Bonus

Beastlord, Monk, Necromancer, Shadow Knight, Shaman, Warrior

Human (or possibly Large)

Medium

Ogre

Evil

Oggok

Slam, Frontal Melee Stun Immunity, Faster Food/Drink Consumption

Beastlord, Berserker, Shadow Knight, Shaman, Warrior,

Large

Large

Troll

Evil

Grobb

Slam, Regeneration, Infravision, -20 Fire Resist

Beastlord, Berserker, Shadow Knight, Shaman, Warrior

Large

Large

Vah Shir

Neutral

Shar Vhal

Safe Fall, Infravision, Faster Food/Drink Consumption, Sneak (50 Cap)

Bard, Beastlord, Rogue, Shaman, Warrior

Large

Large

Wood Elf (Feir'Dal)

Good

Kelethin

Infravision, Sneak (50 Cap), Hide (50 cap), Forage (50 cap)

Bard, Beastlord, Druid, Ranger, Rogue, Warrior

Elf

Small, Medium

Race
Alignment
Starting City
Note: All races have the option to also choose Crescent Reach
Innate Racial Abilities
Available Classes
Race Size
Armor Size

On the Race Sizes, it appears (based on the Calling Phantasm raid) that the sizes are (smallest to largest):

  • Small, Elf, Human, Large

Changing race[edit | edit source]

It is possible to change your race if you pay real life money (Station Cash) to SOE. If you change your race the current quests in your journal will be cleared, as well as deity-specific spells, and your character's bind point will be set to Plane of Knowledge. Also, your new race must be one of the allowed races for your class.

Experience penalties[edit | edit source]

It appears that early in EverQuest there were penalties based on class and/or race. These have been removed as stated in this quote:

When class and race penalties were removed early in EverQuest's life, this was handled by increasing how much experience those classes and races received. For example, an iksar shadowknight receives 60% more XP than a barbarian rogue, because it takes the iksar shadowknight 60% more XP to level.

Prathun, EQ Developer

Behind the scenes[edit | edit source]

The following is believed to be true, however it has not been confirmed by Daybreak.


EQ uses bitmasks when referring to specific fields. Following are unique identifiers for class:

WAR=1

CLE=2

PAL=4

RNG=8

SHD=16

DRU=32

MNK=64

BRD=128

ROG=256

SHM=512

NEC=1024

WIZ=2048

MAG=4096

ENC=8192

BST=16384

BER=32768

As an example, in order to specify you wanted an item to be only used by SKs, you would have its 'usable-by' field set to 16. If you wanted that item to be usable by only SKs and Warriors then it would be 17. SHD/WAR/PAL would be 21.

0 would equal none, 65535 would equal ALL.

Edit to add: An explanation for those not familiar: "Simply" put, you take the number given and compare it to where it fits within the given range, let's say 67. 67 isn't on there so we bounce down to 64 (Monk). That leaves 3 but there is no 3 so let's bounce down to the next option which is 2 (Cleric). Now we're left with a 1 which is (Warrior). That item would be tagged as usable by those classes.

Khat Nip, November 17, 2021