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:''For illustrations of zone maps and connections between them, see [[Atlas]].''
In-game '''maps''' were introduced with ''The Legacy of Ykesha'' expansion.
In-game '''maps''' were introduced with ''The Legacy of Ykesha'' expansion. It is an in-game map tool that allows you view and create maps of the areas you visit.
 
It is available under the Map window which can be opened using the M key, the default setting. You can also navigate through the EQ menu (EQ button) to Navigation - Atlas/Map.
{| width=100%
|__TOC__
|[[File:DBG EQ Atlas (TBM).png|right|500px]]
|}
{{Zones}}
* [[Raid maps]]


* [[Atlas]]


== Map links ==
== Map links ==
=== Recommended ===
* [http://www.mapfiend.net/ Mapfiend] - Mapfiend has the most maps, all the zones up to ''[[Veil of Alaris]]''.  They do not (at this time) have ''[[Rain of Fear]]'' maps.
* [https://goodsmaps.com Goodurden's Maps] are the most comprehensive and are being constantly updated, the link ([https://goodsmaps.com goodsmaps.com]) goes to the following map packs:
** Good's Maps
** Good's Scroll of Agents of Change (work only in Plane of Knowledge)
** Collection Ground Spawn
** Raids Maps
{{#ev:youtube|SdhPTZXdxWU|500|right|How to install brewall maps tutorial (also works for other maps)}}
* [https://www.eqmaps.info/eq-map-files/ Brewall's EverQuest Maps] are another good set and can be used as well.


'''Installation'''


Unzip inside your EverQuest map folder or drag and drop the content of the zip *Inside* your main EQ *maps* folder (folders in the zip inside your EQ maps folder)
* [http://home.comcast.net/~mathadon/Guides/SoF/Images/SoF.zip Rasper's Repository ''Secrets of Faydwer'' maps]
and once in-game open the Map Window.  
* [http://home.comcast.net/~mathadon/Guides/Underfoot/Maps.html Rasper's Repository ''Underfoot'' maps]
* [http://home.comcast.net/~mathadon/Guides/HoT/Maps.html Rasper's Repository ''House of Thule'' maps]
* [http://home.comcast.net/~mathadon/Guides/VoA/Maps.html Rasper's Repository ''Veil of Alaris'' maps]


You will see a scrolling tab labeled ''default'' on the top left corner of the map window .


Left click it and scroll down to Good's Maps... Voila!
* [http://hot.eqresource.com/maps.php EQ Resource ''House of Thule'' Maps]
* [http://voa.eqresource.com/maps.php EQ Resource ''Veil of Alaris'' Maps]
* [http://rof.eqresource.com/maps.php EQ Resource ''Rain of Fear'' Maps]


Also included is a folder for [[Achievements#Collection|Collection]] Ground Spawns.


'''Mapping Index'''
* [http://www.elitegamerslounge.com/home/mapquest/RoF_Full.zip Elite Gamers Lounge ''Rain of Fear'' Maps]


Abbreviations:
* (GM) = Grand Master               
* (Q) = Quest                       
* (T) = Solo Task
* (Mi) = Mission
* (M) = Merchant
* (R) = Raid
* (GS) = Ground Spawn
* (S) = Spell
* (D) = Disc
* (P) = Parcel</blockquote>


Colors:
== Submit maps to SOE ==
* Blue = for non agro NPCs
SOE has added a way to submit your maps to them.  If they like your map, it will be added into the game.
* Dark Blue = NPCs that are involved in a quest but does not start it. Spells/discs vendors also get to be dark!
* Dark Turquoise for the GMs in town or instances information inside aggressive zones.
* Red = Hunter achievement bosses
* <nowiki>*</nowiki> = Roaming NPCs
* Dark red  = Quests target with medium size(2) and raid bosses with large size(3)
* Black = ground spawn and quest updates
* Dark Orange = Zones Areas
* Pink = Zone lines and portals</blockquote>


Layers:
{{Cquote|Hello Fellow Norrathians!
* Base: The Zone lines
* Layer 1: Non agro NPCs: (M)erchants, (T)asks, (Q)uests, (Mi)ssions (R)aid etc.
* Layer 2: Quests/Tasks/Missions information and updates, ground spawn, containers, camp or any useful zone information.
* Layer 3: Zone Wide Rare often used for achievements or treasures dropper. Will also use layer 3 in towns and non-aggressive zones to isolate layer 1 from been over crowded. Making them often hard to read. In that case, guild masters and spell/disc vendors will be moved there.


=== Other ===
To coordinate with our Free-To-Play Launch, we are offering a great opportunity to our players to put your mark inside the game! Many Maps have been created over the years and we are looking for the best map makers out there to submit your work to the EverQuest Team and if we like your map, we will include it with download of the game.
* [http://www.mapfiend.net/ Mapfiend] - Mapfiend has the most maps, all the zones up to ''[[Veil of Alaris]]''.  They do not (at this time) have more recent maps.


To thank you for the great work on making the maps that we select, we will include your Name (Character Name) and Server Name on the Map as a small token of our appreciation.


* [http://sdrv.ms/1aK66N2 Rasper's Repository ''Secrets of Faydwer'' maps]
We thank you for being part of the community and for sharing your map skills with the rest of Norrath!|}}
* [http://sdrv.ms/1aK6N99 Rasper's Repository ''Underfoot'' maps]
* [http://sdrv.ms/1aK7n6O Rasper's Repository ''House of Thule'' maps]
* [http://sdrv.ms/1aK7vDl Rasper's Repository ''Veil of Alaris'' maps]


 
* [https://www.everquest.com/authenticated/uploadmap.action Submit map to SOE link]
* [http://hot.eqresource.com/maps.php EQ Resource ''House of Thule'' maps]
* [http://voa.eqresource.com/maps.php EQ Resource ''Veil of Alaris'' maps]
* [http://rof.eqresource.com/maps.php EQ Resource ''Rain of Fear'' maps]
* [http://cotf.eqresource.com/maps.php EQ Resource ''Call of the Forsaken'' maps] - Includes [[The Plane of War]] and [[Tower of Rot]].
* [http://tds.eqresource.com/maps.php EQ Resource ''The Darkened Sea'' maps]
* [http://eok.eqresource.com/maps.php EQ Resource ''Empires of Kunark'' maps]
 
 
* [http://elitegamerslounge.com/home/mapquest/ Elite Gamers Lounge maps] - Maps for ''Rain of Fear'', ''Shadow of Fear'', ''Heart of Fear'', ''The Plane of War'', ''Call of the Forsaken''.


== How to use the map system ==
== How to use the map system ==
The below information is taken from [http://www.everquest.com/news/article?month=052007&id=50432 Tip of the Week – The Cartography System – 5/09/07].
The below information is taken from [http://www.everquest.com/news/article?month=052007&id=50432 Tip of the Week – The Cartography System – 5/09/07].
 
[[File:Eqbutton.jpg|right|thumb|EQ menu button]]
{{Cquote|Do you get lost trying to find your way around or when trying to find something you already found before?
{{Cquote|Do you get lost trying to find your way around or when trying to find something you already found before?


Here are some tips about how to make this handy feature work for you.}}
Here are some tips about how to make this handy feature work for you.}}


=== The Map window ===
The Cartography System was introduced with the ''Legacy of Ykesha'' expansion and a few modifications have been made since its release. It is an in game map tool that allows you view and create maps of the areas you visit.
 
It is available under the Map window which can be opened using the M key, the default setting. You can also navigate through the EQ menu (EQ button) to Navigation - Atlas/Map.
 
=== The Map Window ===
The Map window has two tabs - The current map and Atlas.
The Map window has two tabs - The current map and Atlas.
<gallery widths=350px heights=350px perrow=2>
 
File:Mapwindow currenttab.png|Current map tab
File:Mapwindow atlastab.png|Atlas map tab
</gallery>


When you enter a zone, the current map will automatically update to the current zone. The Atlas is a full-color interactive map of the world that can be used to point-and-click from a world view, to a continent view, to a zone view of the maps regardless of which zone you are located. It's very useful for planning your travels.
When you enter a zone, the current map will automatically update to the current zone. The Atlas is a full-color interactive map of the world that can be used to point-and-click from a world view, to a continent view, to a zone view of the maps regardless of which zone you are located. It's very useful for planning your travels.
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Customized maps can be created for most zones. However, there may be some zones that restrict access of making a map.
Customized maps can be created for most zones. However, there may be some zones that restrict access of making a map.


'''Moving the Map''' - You can move the view of the map around using the scroll and + and - buttons or you can use the mouse.
These buttons allow you to scroll up, down, left, or right. Click in the middle of this area to center the map.


'''Moving the Map''' - You can move the view of the map around using the scroll and + and - buttons or you can use the mouse.
These buttons allow you to zoom in and out.
<p style="border:0px solid #AAA;padding:2">
<span style="background:#FFF;color:#000;">[[File:Cartimage04.jpg|middle]] These buttons allow you to scroll up, down, left, or right. Click in the middle of this area to center the map.</span></p>
<p style="border:0px solid #AAA;padding:2">
<span style="background:#FFF;color:#000;">[[File:Cartimage05.jpg|middle]] These buttons allow you to zoom in and out.</span></p>


To use the mouse to move the map, hold down the left mouse button while over the map area, then you can drag the map around. Use the Mouse Wheel to zoom in and out.
To use the mouse to move the map, hold down the left mouse button while over the map area, then you can drag the map around. Use the Mouse Wheel to zoom in and out.
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'''Visible''' - This determines which layers are visible.
'''Visible''' - This determines which layers are visible.
* Base – The base layer is the default map for the zone.
 
* 1 2 3 – This lets you view custom layers that you make.  
    Base – The base layer is the default map for the zone.
    1 2 3 – This lets you view custom layers that you make.  


If you make a custom map and don't want the default map to show, make sure Base is not depressed.
If you make a custom map and don't want the default map to show, make sure Base is not depressed.
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'''Height Filter''' - With this you can toggle filtering lines based on your position and the high and low values.
'''Height Filter''' - With this you can toggle filtering lines based on your position and the high and low values.
* Low - How much below your current position to draw map lines.
 
* High - How much above your current position to draw map lines.  
    Low - How much below your current position to draw map lines.
    High - How much above your current position to draw map lines.  


You can use the Height Filter to filter out parts of the map that are above or below a certain level relative to your character.
You can use the Height Filter to filter out parts of the map that are above or below a certain level relative to your character.
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'''Current''' - If you use the Atlas to scout out different zones, this button will reset the map to the current zone.
'''Current''' - If you use the Atlas to scout out different zones, this button will reset the map to the current zone.
This button will Pop up the Map Toolbar Window.


=== Map Toolbar ===
=== Map Toolbar ===
[[File:Maptoolbar.png|right]]
[[File:Cartimage08.jpg|right|frame|<center>Color window<br />for lines and labels.</center>]]
<p style="border:0px solid #AAA;padding:2">
<span style="background:#FFF;color:#000;">[[File:Cartimage06.jpg|middle]] This button will Pop up the Map Toolbar window.</span></p>
When drawing maps, you can go to one location, mark that as a starting point for a line, then move to another and mark the end of the line. A line will be drawn between those two points. Or you can draw continuous lines by starting a line and moving around adding points as you go until you choose to end the line. You can also turn on the automatic mode that will start the line where you are and add new points every time your character changes directions until you choose to end the line.
When drawing maps, you can go to one location, mark that as a starting point for a line, then move to another and mark the end of the line. A line will be drawn between those two points. Or you can draw continuous lines by starting a line and moving around adding points as you go until you choose to end the line. You can also turn on the automatic mode that will start the line where you are and add new points every time your character changes directions until you choose to end the line.


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'''Add Label''' - Add a text label to the map. This allows you to mark a spot on the map that you feel is important. Generally this is done to mark a spot where an NPC.
'''Add Label''' - Add a text label to the map. This allows you to mark a spot on the map that you feel is important. Generally this is done to mark a spot where an NPC.


[[File:Cartimage09.jpg]]
 


'''Edit Label''' - Change the text of the selected map label.
'''Edit Label''' - Change the text of the selected map label.
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'''Save Map''' - Saves the map to a file.
'''Save Map''' - Saves the map to a file.


=== The files ===
=== The Files ===
The maps files are stored in the default directory path of: \EverQuest\maps
The maps files are stored in the default directory path of: C:\Program Files\Sony\EverQuest\maps


'''Base layers''' - The base layers are the files that zone names without any numbers.
'''Base layers''' - The base layers are the files that zone names without any numbers.
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=== Do's and Don'ts for making maps ===
=== Do's and Don'ts for Making Maps ===
* DO use a potion or spell to shrink yourself. The smaller you are the closer you can get to the location of the wall or object you are mapping out.
* DO use a potion or spell to shrink yourself. The smaller you are the closer you can get to the location of the wall or object you are mapping out.
* DON'T use illusions. When you use illusions in combination with shrinking too close to zone boundaries or objects, you can sometimes get stuck.
* DON'T use illusions. When you use illusions in combination with shrinking too close to zone boundaries or objects, you can sometimes get stuck.
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* DO use invisibility – Being a cartographer can be a dangerous task. You'll want to use some form of invisibility to map out locations. However, this may not always be possible.
* DO use invisibility – Being a cartographer can be a dangerous task. You'll want to use some form of invisibility to map out locations. However, this may not always be possible.
* DON'T use levitation. See height filter above!
* DON'T use levitation. See height filter above!
* DO save often. There's nothing worse than click click clicking your way around adding points, lines and labels and then you lose it all because you didn't save it.
* DO save often. There's nothing worst then click click clicking your way around adding points, lines and labels and then you lose it all because you didn't save it.
* DON'T Gate without ending lines or saving.
* DON'T Gate without ending lines or saving.


== Viewing maps out of game ==
* [http://www.mediafire.com/download/0ec37h59naabu00/Mappie_1.5.8.exe Mappie v1.5.8]
== Basic map files layout ==
{{Cquote|Basic layout of map file lines are:
Lines:
L -X0, -Y0, Z0, -X1, -Y1, Z1, R, G, B
where, -X0 is starting X position reversed sign from in-game E/W direction (2nd number in in-game /loc), -Y0 is starting Y position reversed sign from in-game N/S direction (1st number in the in-game /loc), and Z0 is starting elevation (same as 3rd number in in-game /loc), X1, Y1, Z1, are similar but the ending positions, R, G, B are the 0-255 color values for the line.
Labels are:


P -X, -Y, Z, R, G, B, S, Text
Useful Links


where, X, Y, and Z are similar to X0, Y0, and Z0 above; R, G, B same as above, S is size of text from 1-3, and Text is the label
EQ Atlas - Comprehensive and extremely detailed maps of many of the zones in Norrath. Don't leave the tavern without it!


EQInterface - The largest and most comprehensive collection of User Interfaces. And the best source for User Interface discussions. You can find customizes map window and toolbars on this site.


As an example, say some website gives the in-game location of an NPC named John Doe as +155, -411, +15, then to add a Large Dark Blue Label of his name, you'd put the following line in the appropriate map file:
Allakhazam's Magical Realm - A massive item database, quest info, and more! You can use this site to help track down NPCs that you may want to make labels for on your maps.  
P 411, -155, 15, 0, 0, 128, 3, John_Doe
 
Note how, the first sets of in-game nubmers[sic] get swapped, and their signs get reversed in the map file.
 
That's the basics, and all that most files have.||| [http://everquest.allakhazam.com/forum.html?forum{{=}}1&mid{{=}}1181103120166445609 Yther Ore]}}
 
== Submit maps to SOE (discontinued) ==
SOE used to have a way to submit your maps to them.  If they liked your map, it would be added into the game.
 
However, they no longer have this program.
 
The following information on submitting maps to SOE is left here only for historical purposes.
 
{{Cquote|Hello Fellow Norrathians!
 
To coordinate with our Free-To-Play Launch, we are offering a great opportunity to our players to put your mark inside the game! Many Maps have been created over the years and we are looking for the best map makers out there to submit your work to the EverQuest Team and if we like your map, we will include it with download of the game.
 
To thank you for the great work on making the maps that we select, we will include your Name (Character Name) and Server Name on the Map as a small token of our appreciation.
 
We thank you for being part of the community and for sharing your map skills with the rest of Norrath!|}}


* [https://www.everquest.com/authenticated/uploadmap.action Submit map to SOE link] - Link no longer active.




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