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| {{Pets}} | | {{Pets}} |
| | == Enabling old pet models == |
| | Enabling of the old pet models can be achieved either by entering configuration, or by making sure that this line exists in your eqclient.ini file |
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| | UseLuclinElementals=FALSE |
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| == Adoptable pets == | | == Adoptable pets == |
| Adoptable pets released so far include cats, large felines, dogs, and birds. [http://everquest.allakhazam.com/db/item.html?item=123618 Cat in a Bag], [http://everquest.allakhazam.com/db/item.html?item=125815 Big Cat in a Bag], [http://everquest.allakhazam.com/db/item.html?item=125034 Dog in a Crate], and [http://everquest.allakhazam.com/db/item.html?item=125881 Bird in a Cage] may be purchased in the [[Marketplace]]. Using the item will give you one of several different types, each at random. | | Adoptable pets released so far include cats, large felines, dogs, and birds. [http://everquest.allakhazam.com/db/item.html?item=123618 Cat in a Bag], [http://everquest.allakhazam.com/db/item.html?item=125815 Big Cat in a Bag], [http://everquest.allakhazam.com/db/item.html?item=125034 Dog in a Crate], and [http://everquest.allakhazam.com/db/item.html?item=125881 Bird in a Cage] may be purchased in the [[Marketplace]]. Using the item will give you one of several different types, each at random. |
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| For selling her 10 adoptable pets, you get enough Adoption Coins to purchase one Random Pet in a Box. | | For selling her 10 adoptable pets, you get enough Adoption Coins to purchase one Random Pet in a Box. |
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| == Enabling old pet models ==
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| Enabling of the old pet models can be achieved either by entering configuration, or by making sure that this line exists in your ''eqclient.ini'' file:
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| <code>UseLuclinElementals=FALSE</code>
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| == Illusions == | | == Illusions == |
| Since the November 16, 2016 patch, if you own the Familiar Key Ring feature, any illusion spells on summoned pets will persist when you zone. | | Since the November 16, 2016 patch, if you own the Familiar Key Ring feature, any illusion spells on summoned pets will persist when you zone. |
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| == Tanking/Aggro behavior ==
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| {{Cquote|Pet tanking behavior 1: Pets can tank. Over 90% of NPCs use this behavior since the December 9th 2015 update.
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| Pet tanking behavior 2: Pets can tank only if no player characters are within melee range. This is the way everything used to work prior to the December 9th 2015 update.
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| Pet tanking behavior 3: Pets cannot tank. A portion of the hate that pets generate is attributed to the pet's owner. NPCs that have the MotM buff use this behavior.
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| On progression servers:
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| The Cazic-Thule 2.0 bosses were using behavior 3. After the August 2017 update they will continue to use behavior 3.
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| The Gates of Discord bosses were using behavior 1. After the August 2017 update they will use behavior 2.
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| On non-progression servers:
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| The Cazic-Thule 2.0 bosses were using behavior 1. After the August 2017 update they will use behavior 2.
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| The Gates of Discord bosses were using behavior 1. After the August 2017 update they will use behavior 2.
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| For reference, here are the relevant bits from the Dec 9, 2015 update notes:
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| <nowiki>*** NPC ***</nowiki>
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| - Adjusted how NPCs choose a melee target in relation to player pets:
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| - - It is now possible for a pet to be the target of an NPC's melee attacks if it has the highest aggro with other players in range.
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| - - This behavior can be adjusted on a per NPC basis and will currently be disabled for all current and previous raid difficulty NPCs.
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| - - It is additionally possible for some NPCs to ignore the hatred generated by pets and instead attribute a portion of that hatred toward the owner. This behavior will be in play on raid targets on progression servers.||| [https://forums.daybreakgames.com/eq/index.php?threads/test-update-08-08-2017-patch-notes-and-discussion.243118/#post-3574621 Prathun, EQ Developer, August 14, 2017]}}
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| {{Cquote|<br />If a pet is attacking an NPC that has been flagged to have special pet aggro handling [such as NPC mobs in raid instances], no taunt success/fail message is given. ||| [https://forums.daybreakgames.com/eq/index.php?threads/mage-pet-does-not-taunt-in-raid.298130/#post-4313102 Meeko, Developer (Code), May 16, 2024]}}
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| == Names ==
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| {{cquote|<br />Pet names are randomly generated using sets of letters.||| [https://forums.daybreakgames.com/eq/index.php?threads/collecting-pet-names.249684/#post-3671490 niente, EQ Developer]}}
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| [https://forums.daybreakgames.com/eq/index.php?threads/collecting-pet-names.249684/#post-3671490 Link to post with the first ~1000 unique pet names (may not be all of them)].
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| {{Guides}}
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| [[Category:EverQuest]] | | [[Category:EverQuest]] |
| [[Category:Pets]] | | [[Category:Pets]] |
| [[Category:Tips]]
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