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'''The Plane of War''' is a zone launched on April 2, 2014 for the [[anniversary]] celebration in 2014. It | '''The Plane of War''' is a zone due to be launched on or about April 2, 2014 for the [[anniversary]] celebration in 2014. It will be accessed through the previously inactive stone in the cave in the Plane of Tranquility. Depending on your progression through The Plane of War there may be a second zone line inside the Plane of Tactics. The zone will be tuned for level 100 players. | ||
{| width=100% | {| width=100% | ||
|__TOC__ | |__TOC__ | ||
| [[File:PoW-Rallos S.jpg| | | [[File:PoW-Rallos S.jpg|right|frame|The Plane of War (Promotional image: Sony Online Entertainment)]] | ||
|} | |} | ||
== Details == | == Details == | ||
* [http://forums. | * [http://forums.station.sony.com/eq/index.php?threads/plane-of-war-maybe-or-maybe-not.208633 Plane of War (maybe or Maybe not)] - SOE forum thread with Dev posts describing The Plane of War. | ||
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* The ZEM (Zone Experience Modifier) of The Plane of War will be a value appropriate for a ''Planes of Power'' era zone (much less than modern zones). | * The ZEM (Zone Experience Modifier) of The Plane of War will be a value appropriate for a ''Planes of Power'' era zone (much less than modern zones). | ||
=== NPCs === | === NPCs === | ||
* The basic NPCs in the zone will be beatable by a group, possibly less. | * The basic NPCs in the zone will be beatable by a group, possibly less. | ||
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=== Name of zone === | === Name of zone === | ||
[http://forums. | [http://forums.station.sony.com/eq/index.php?threads/plane-of-war-maybe-or-maybe-not.208633/page-2#post-3060549 The zone's full name is "The Plane of War"]. This hasn't stopped people, including SOE Devs, from calling it the "Plane of War". | ||
== Quests == | == Quests == | ||
{{Cquote|One of the principles that the team working on the quests in the Plane of War are trying to stick to are quests that are in the spirit of ones that would have actually taken place during Planes of Power. We're avoiding using the task system for the quests that take place in the zone so that they will better resemble 'classic quests'.||| [http://forums. | {{Cquote|One of the principles that the team working on the quests in the Plane of War are trying to stick to are quests that are in the spirit of ones that would have actually taken place during Planes of Power. We're avoiding using the task system for the quests that take place in the zone so that they will better resemble 'classic quests'.||| [http://forums.station.sony.com/eq/index.php?threads/plane-of-war-maybe-or-maybe-not.208633/page-6#post-3061287 Dzarn, EQ Developer]}} | ||
== | === Progression === | ||
There will be in-zone progression. Completing the in-zone progression will allow you access to the areas where the rare NPCs spawn. The progression is designed to take a considerable amount of time. | |||
The | |||
== Named mobs == | == Named mobs == | ||
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== Graphics == | == Graphics == | ||
{{Cquote| | {{Cquote|The zone's style, use of objects, and texture rendering methods are all in line with zones of the Planes of Power era. | ||
One of the most obvious differences between zones prior to Omens of War and modern zones is the use of normal maps which add detail to the zone based on light sources. | One of the most obvious differences between zones prior to Omens of War and modern zones is the use of normal maps which add detail to the zone based on light sources. | ||
There are no normal maps set up for Plane of War and the majority of the textures used throughout the zone are unchanged from the ones originally created for Planes of Power. You'll notice a lot of the textures are shared between this zone and Plane of Tactics. | There are no normal maps set up for Plane of War and the majority of the textures used throughout the zone are unchanged from the ones originally created for Planes of Power. You'll notice a lot of the textures are shared between this zone and Plane of Tactics. | ||
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The original Plane of War made use of this shader tech and blended a grey rock and white sand texture. The version of the zone that will be released now will use a rock texture similar to the one used in Pillars of Alra and a ground texture pulled from Brell's Rest. | The original Plane of War made use of this shader tech and blended a grey rock and white sand texture. The version of the zone that will be released now will use a rock texture similar to the one used in Pillars of Alra and a ground texture pulled from Brell's Rest. | ||
Bonus Dev Trivia: Both Pillars of Alra and Brell's Rest were created by artist Allen Bond who was the one who helped teach me enough about 3DS Max to complete the geometry fixes on the Plane of War. Fixing the bugs in the zone geomtry is among the first times I've ever done anything in a 3d graphics program, so the whole experience was a fun chance to do something new.||| [http://forums. | Bonus Dev Trivia: Both Pillars of Alra and Brell's Rest were created by artist Allen Bond who was the one who helped teach me enough about 3DS Max to complete the geometry fixes on the Plane of War. Fixing the bugs in the zone geomtry is among the first times I've ever done anything in a 3d graphics program, so the whole experience was a fun chance to do something new.||| [http://forums.station.sony.com/eq/index.php?threads/plane-of-war-maybe-or-maybe-not.208633/page-6#post-3061287 Dzarn, EQ Developer]}} | ||
== Lore == | == Lore == | ||
The forces of Vallon and Tallon Zek are locked in constant battle in the Field of Strife. Each god has appointed a commander to lead their castle's army in an ongoing effort to win their father's favor. This element will be clearly visible once players have completed the quest in the Zekarian (refered to originally as the Field of Blood) and gained access to the Field of Strife.<ref name="Dzarnlore">[http://forums.station.sony.com/eq/index.php?threads/plane-of-war-maybe-or-maybe-not.208633/page-9#post-3063438 Dzarn, EQ Developer, "Plane of War (maybe or Maybe not)", SOE EQ forum]</ref> | |||
The forces of Vallon and Tallon Zek are locked in constant battle in the Field of Strife. Each god has appointed a commander to lead their castle's army in an ongoing effort to win their father's favor. This element will be clearly visible once players have completed the quest in the Zekarian ( | |||
== Zone history == | == Zone history == | ||
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== References == | == References == | ||
{{reflist | {{reflist}} | ||