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* Halflings and Elves in [[Al'Kabor's Nightmare]].
* Halflings and Elves in [[Al'Kabor's Nightmare]].
* Human pirates in The Buried Sea.
* Human pirates in The Buried Sea.
* Humans and Elves in Bloody Kithicor and Old Commonlands.
* Humans and Elves in Bloody Kithicor and Old Commonlands.  
* Fairicide - Kill wood nymphs in Dragonscale Hills.  The faction can help complete some quests.  




If you do ruin a faction, you ''might'' be able to fix it by purchasing potions from the [[Alternate_currency#Loyalty_Tokens_.28Crowns.29|Loyalty vendor]].
If you do ruin a faction, you ''might'' be able to fix it by purchasing potions from the [[Alternate_currency#Loyalty_Tokens_.28Crowns.29|Loyalty vendor]].
=== Locating mobs ===
In addition to the Slayer links above, some further assistance in locating mobs.
* Manticores - While you can farm their rare appearances in [https://everquest.allakhazam.com/db/zone.html?zstrat=110 Eastern Wastes] near the north west giant fort, using  [[Lost Dungeons of Norrath]] (LDoN) adventures is likely to be faster. Go to the LDoN camp at Everfrost Peaks and request an adventure (a group with two players and one mercenary are the minimum required). Easiest to do are to get boss kill adventures. You want adventures in these zones with these bosses:
:* The Grand Library - Bilach of Avarice, Riddlesting, Sionul the Savage
:* The Heart of the Menagerie - Synarcanic Essence, Synarcanic Presence, The Fireborn
:* The Morbid Laboratory - The Flesh of Osoros, Painsinger, The Nibbler
:* The Theater of Imprisoned Horrors - Orgogzolok, Soulroar, Jebreusulun
::Should the adventure offered to you have a different boss to kill than one of the ones listed above, you can drop the adventure and after a minute or so, request another. Manticores may be in other LDoN zones and missions, these are just the ones known.


=== Banestrike ===
=== Banestrike ===
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So there are fixed coordinates, but it's still a very large list of options that it chooses from randomly with each spawn. ||| [http://forums.station.sony.com/eq/index.php?threads/collection-quest-ground-spawns.2316/page-14#post-51692 Augur, EQ Developer]}}
So there are fixed coordinates, but it's still a very large list of options that it chooses from randomly with each spawn. ||| [http://forums.station.sony.com/eq/index.php?threads/collection-quest-ground-spawns.2316/page-14#post-51692 Augur, EQ Developer]}}
{{Cquote|Ground-spawned collection items are generally done as two groups. Each will spawn in different areas of the zone. One group might spawn on the upper floors, one on the lower. Or one on the north side of the zone, one on the south. Whatever division makes sense. We have a script that spawns them that runs every minute or so on the zone. It is given a maximum number of items that can be up at once. If there are fewer than that in the zone, it will make one more, then wait another minute. We also assign one of these items to be rare, and it has about a six percent chance to spawn each time. Two will be uncommon, with about a ten percent chance to spawn. The rest spawn more commonly at about fourteen or so percent.
Collection items that drop off NPCs are done in sort of the same way. We pick some portion of the population to drop them, hopefully based on something story related, otherwise we just make sure there are enough to drop them. And each has a chance to drop items similar to the chances for the ground spawns. ||| [https://forums.daybreakgames.com/eq/index.php?threads/the-ama-responses-are-here.296796/#post-4293104 Absor, EQ Developer, March 13, 2024]}}


=== Heroic Adventures ===
=== Heroic Adventures ===
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