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So there are fixed coordinates, but it's still a very large list of options that it chooses from randomly with each spawn. ||| [http://forums.station.sony.com/eq/index.php?threads/collection-quest-ground-spawns.2316/page-14#post-51692 Augur, EQ Developer]}}
So there are fixed coordinates, but it's still a very large list of options that it chooses from randomly with each spawn. ||| [http://forums.station.sony.com/eq/index.php?threads/collection-quest-ground-spawns.2316/page-14#post-51692 Augur, EQ Developer]}}
{{Cquote|Ground-spawned collection items are generally done as two groups. Each will spawn in different areas of the zone. One group might spawn on the upper floors, one on the lower. Or one on the north side of the zone, one on the south. Whatever division makes sense. We have a script that spawns them that runs every minute or so on the zone. It is given a maximum number of items that can be up at once. If there are fewer than that in the zone, it will make one more, then wait another minute. We also assign one of these items to be rare, and it has about a six percent chance to spawn each time. Two will be uncommon, with about a ten percent chance to spawn. The rest spawn more commonly at about fourteen or so percent.
Collection items that drop off NPCs are done in sort of the same way. We pick some portion of the population to drop them, hopefully based on something story related, otherwise we just make sure there are enough to drop them. And each has a chance to drop items similar to the chances for the ground spawns. ||| [https://forums.daybreakgames.com/eq/index.php?threads/the-ama-responses-are-here.296796/#post-4293104 Absor, EQ Developer, March 13, 2024]}}


=== Heroic Adventures ===
=== Heroic Adventures ===
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