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{{Guidessb}}
So, you've killed mobs and leveled up and you think you are pretty good?  You are, but there might be a few more things you can do to make your character even stronger.
So, you've killed mobs and leveled up and you think you are pretty good?  You are, but there might be a few more things you can do to make your character even stronger.


Here are some tips to "pump you up!"
Here are some tips to "pump you up"!


You might think old content doesn't have much use these days.  But even if older zones have crappy loot and no xp, there are still some things that you can only get in the older zones.
You might think old content doesn't have much use these days.  But even if older zones have crappy loot and no xp, there are still some things that you can only get in the older zones.


* [[Tears of Alaris]] - Final reward is an item which can be converted between these two versions: [https://everquest.allakhazam.com/db/item.html?item=100107 The Tears of Alaris] and [https://everquest.allakhazam.com/db/item.html?item=112553 The Tears of Alaris].
* [[Beginning players' guide]]
* [[Intermediate players' guide]]


== Muramite Proving Grounds group trials ==
== Muramite Proving Grounds group trials ==
At level 120, after spending all the AAs, you might think the highest you can get your resists is 900.  But that is wrong, you can get them up to 950 (Corruption cap 775).
At level 100, after spending all the AAs, you might think the highest you can get your resists is 775.  But that is wrong, you can get them up to 825.


There are six MPG group trials that can be done in any order.  Each trial completed raises your resist cap.  Completion of all trials results in a total of 50 to resist cap.  It's +8 resist cap for the first five trials, and the last one you do gives +10 resist.
There are six MPG group trials that can be done in any order.  Each trial completed raises your resist cap.  Completion of all trials results in a total of 50 to resist cap.  It's +8 resist cap for the first five trials, and the last one you do gives +10 resist.


In order to start each one, tell the NPC inside the instance: ''Begin''.
* [http://everquest.allakhazam.com/db/quest.html?quest=3007 The Mastery of Destruction]
* [http://everquest.allakhazam.com/db/quest.html?quest=3009 The Mastery of Efficiency]
* [http://everquest.allakhazam.com/db/quest.html?quest=3005 The Mastery of Fear]
* [http://everquest.allakhazam.com/db/quest.html?quest=3011 The Mastery of Ingenuity]
* [http://everquest.allakhazam.com/db/quest.html?quest=3013 The Mastery of Subversion]
* [http://everquest.allakhazam.com/db/quest.html?quest=3004 The Mastery of Weaponry]


* [https://everquest.allakhazam.com/db/quest.html?quest=3007 The Mastery of Destruction]
Upon the trial completion, there's a three day lockout.
* [https://everquest.allakhazam.com/db/quest.html?quest=3009 The Mastery of Efficiency]
* [https://everquest.allakhazam.com/db/quest.html?quest=3005 The Mastery of Fear]
* [https://everquest.allakhazam.com/db/quest.html?quest=3011 The Mastery of Ingenuity]
* [https://everquest.allakhazam.com/db/quest.html?quest=3013 The Mastery of Subversion]
* [https://everquest.allakhazam.com/db/quest.html?quest=3004 The Mastery of Weaponry]
 
As of Aug 21, 2013, there is no longer a lockout timer on the MPG trials. <ref>[https://forums.station.sony.com/eq/index.php?threads/game-update-notes-wednesday-august-21-2013.202621 Game Update Notes: Wednesday, August 21, 2013]</ref>


Given levels currently, it's trivial to molo/solo these, however I'd recommend hooking up with others to help out.  As with any group mission, there's a minimum requirement to request the instance (2 or 3 players in this case).
Given levels currently, it's trivial to molo/solo these, however I'd recommend hooking up with others to help out.  As with any group mission, there's a minimum requirement to request the instance (2 or 3 players in this case).
Completing any of these will grant you a level in the Special AA "Trials of Mata Muram", granting resistance bonuses.  Entering Muramite Proving Grounds or the Plane of Knowledge will synch up your Trials of Mata Muram resist bonus AAs and grant any you may be eligible for.
These are listed in the [[Achievements]] window under Hero's Journey > Conquest > Trials of Mata Muram (Proving Grounds 70+).


== Dragons of Norrath progression ==
== Dragons of Norrath progression ==
:''Main article: [[Dragons of Norrath progression]]''
[[Dragons of Norrath progression]] will get you:
Dragons of Norrath progression will get you:


* Level one: 2 AA points, +10 to all stats and +10 to all stat caps.
* Level one: 2 AA points, +10 to all stats and +10 to all stat caps.
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== Gyrospire Relocation Device ==
== Gyrospire Relocation Device ==
The [https://everquest.allakhazam.com/db/item.html?item=81775 Gyrospire Relocation Device] will get you out of trouble, instantly.
The [http://everquest.allakhazam.com/db/item.html?item=81775 Gyrospire Relocation Device] will get you out of trouble, instantly.


You obtain it by doing the [[Gyrospire Relocation Research]] quest.
You obtain it by doing the [[Gyrospire Relocation Research]] quest.


== Legends of Norrath prizes ==
== Chalandria's Fang ==
'''With the end of [[Legends of Norrath]], the only way to obtain these items now is to hope it the card pack with them appears in the [[Marketplace]] at times. The pack gives you a chance to win them.'''
[http://everquest.allakhazam.com/db/item.html?item=85078 Chalandria's Fang] is an item that will summon poison once every 20 hours.  The poison for all level 100 classes except rogues is [http://everquest.allakhazam.com/db/item.html?item=108116 Chalandria's Bite XVIII].  Rogues may get a different (better) poison, however this needs to be confirmed.  Lower level toons (exact level / reward is to be discovered) get a lesser poison.
 
=== Chalandria's Fang ===
[https://everquest.allakhazam.com/db/item.html?item=85078 Chalandria's Fang] is an item that will summon poison once every 20 hours.  The poison for all level 100 classes except rogues is [https://everquest.allakhazam.com/db/item.html?item=108116 Chalandria's Bite XVIII].  Rogues may get a different (better) poison, however this needs to be confirmed.  Lower level toons (exact level / reward is to be discovered) get a lesser poison.
 
It is a [[Legends of Norrath]] Spider Queen scenario loot item.  Every year the Spider Queen scenario is supposed to return.  Originally, it was during the [[Living Legacy]] event.  However, it returned in May 2016.  See [[Legends_of_Norrath#Monthly_scenario_rewards|Legends of Norrath > Monthly scenario rewards]] for more information on when it is believed to be scheduled for returning, as well as other scenarios.
 
If you win the scenario, you get Chalandria's Fang as the EQ loot item.  Chalandria's Fang and the poison can not be traded.


* [https://forums.daybreakgames.com/eq/index.php?threads/fyi-chalandrias-fang-scenario-active-again-in-lon.200151/ EQ forum thread on how to play and win the item]
It is a [[Legends of Norrath]] Spider Queen scenario loot item. Every year during [[Living Legacy]] the Spider Queen scenario returns. If you win the scenario, you get Chalandria's Fang as the EQ loot item. Chalandria's Fang and the poison can not be traded.


'''With the end of [[Legends of Norrath]], the only way to obtain this is from the Legends of Norrath: Storm Break collection where there may be a chance to obtain it by purchasing prize cards for that collection , in the Marketplace at select times.'''
* [http://forums.station.sony.com/eq/index.php?threads/fyi-chalandrias-fang-scenario-active-again-in-lon.200151/ EQ forum thread on how to play and win the item]
 
=== Venomous Raptor Familiar ===
[https://everquest.allakhazam.com/db/item.html?item=96981 Venomous Raptor Familiar] is a prize from the ''Legacies'' LoN expansion.


== Type 3 augmentations ==
== Type 3 augmentations ==
:''Main article: [[Type 3 augmentations]]''
:''Main article: [[Type 3 augmentations]]''
== Mobs that mez you ==
If you are having trouble fighting mobs that mezmerize you, try using a [https://everquest.allakhazam.com/db/item.html?item=2493 Crimson Potion].  They are sold by
[https://eq.magelo.com/npc/900#s=2 Mirao Frostpouch (Poison Supplies)] in the Plane of Knowledge. After you use one, you should be automatically breaking any mez on you for three minutes.  Some have reported that, if you have a buff on you that regenerates health, you need to remove that buff in order for it to break mez.
== Hero's Special AAs ==
:''Main article: [[Hero's Special AAs]]''
==Expansion based class extensions still in use==
Over the years, extensions to the different classes have been a part of the expansions coming out, in this paragraph there is a short introduction aimed at the new/returning player, who might want to see what is still relevant to pursue, if they intend to level up to the end game.
===Epics===
See main article here. Epics came out with expansions INSERT EXPANSION NUMBERS WITH LINKS HERE, and are for most classes obsolete, with a few exceptions
Currently, the epics still being favored by end game players are:
Class || Group || Raid || Comment
Bard LINK TO BARD EPIC ARTICLE || to some degree || Extensively during Burns || Note that the Bard Epic will interrupt /melody, and therefore requires some attention and timing
=== Progressive/Dichotomic/Dissident/Composite spells ===
:''Main article: [[Progressive spells]]''
Progressive spells, also known as Dichotomic, Dissident and Composite spells, are spells, songs, and disciplines that improve as you complete specific content. First introduced in ''[[The Broken Mirror]]'', they received improvements with ''[[The Burning Lands]]'' and ''[[Claws of Veeshan]]''.
===Alliance===
Alliance spells came out with EoK (link).
They are mainly for raid players, as they require 1-3 more players of the same class as the caster (not including the caster) to function.
They are typically "raid strength", among the most powerful effects in the game, and also requiring some finesse for them to be used effectively. They refresh once a minute, and function by placing a buff on the mob, which will typically last 18 sec (3 tics). Only one Alliance pr class can be in effect at a time.
Below is a list of the classes Alliance spell, and a short comment on how to use it effectively.
{| class="wikitable"
|-
! Class !! Main effect !! Minimum number of Others !! Comments
|-
|[https://www.raidloot.com/Spells.aspx?name=roar+of+the+lion&view=Table Shaman] || ? || ? ||
|-
|Cleric || ? || ? ||
|-
|Druid || ? || ? ||
|-
|Beserker || ? || ? ||
|-
|Beastlord || ? || ? ||
|-
|Rogue || ? || ? ||
|-
|Monk || ? || ? ||
|-
|Bard || ? || ? ||
|-
|Ranger || ? || ? ||
|-
|Warrior || ? || ? ||
|-
|Paladin || ? || ? ||
|-
|Shadowknight || ? || ? ||
|-
|[https://www.raidloot.com/Spells.aspx?name=frostbound+alliance Wizard] || +43k - +48k pr nuke (after crit) --> +2,4M - 2,7M || 1 (2) || ?
|-
|[https://www.raidloot.com/Spells.aspx?name=Firebound+Alliance&view=Table Magician] || ? || 1 (2) || ?
|-
|Necromancer || ? || ? ||
|-
|[https://www.raidloot.com/Spells.aspx?name=Chromatic+Alliance Enchanter] || ? || ? ||
|-
|}
===Unity===
{| class="wikitable"
|-
! Class !! Main effect !! Minimum number of Others !! Comments
|-
|[https://www.raidloot.com/Spells.aspx?name=roar+of+the+lion&view=Table Shaman] || always || always || The Shaman Dicho is Roar of the Lion, and is a popular melee buff ||
|-
|Cleric || ? || ? ||
|-
|Druid || ? || ? ||
|-
|Beserker || ? || ? ||
|-
|Beastlord || ? || ? ||
|-
|Rogue || ? || ? ||
|-
|Monk || ? || ? ||
|-
|Bard || ? || ? ||
|-
|Ranger || ? || ? ||
|-
|Warrior || ? || ? ||
|-
|Paladin || ? || ? ||
|-
|Shadowknight || ? || ? ||
|-
|Wizard || ? || ? ||
|-
|Magician || ? || ? ||
|-
|Necromancer || ? || ? ||
|-
|Enchanter || ? || ? ||
|-
|}
== Specialization augmentations ==
These augmentations improve your [[arcane specialization]], increasing your mana efficiency and reducing your chances of fizzling in a given area of magic.
* [[Augmentations#Arcane_specialization_augmentations|Arcane specialization augmentations]]
== Slayer ==
:''Main article: [[Slayer]]''
Every mob that you kill in Norrath has an achievement attached to it. The achievements compile based on the number of each type of mob that you kill. Slayer grants you Banestrike, which provides you a 2, 4, 7, or 10% increase to the base power of your beneficial and detrimental spells, songs, and combat abilities, as well as base melee damage. This bonus works on all targets, not just the races slayed.


== Acknowledgments ==
== Acknowledgments ==
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* [http://forums.eqfreelance.net/index.php?topic=460.0 EQ Freelance Forum: MPG Trials]
* [http://forums.eqfreelance.net/index.php?topic=460.0 EQ Freelance Forum: MPG Trials]
== References ==
{{Reflist}}


[[Category:EverQuest]]
[[Category:EverQuest]]
[[Category:Tips]]
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