Advanced players' guide: Difference between revisions

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* Level five: Increased chance to resist detrimental spells.
* Level five: Increased chance to resist detrimental spells.


== Acknowledgments ==
This information was gathered from several sources. Some of the best ones listed below.


 
* [http://forums.eqfreelance.net/index.php?topic=460.0 EQ Freelance Forum: MPG Trials]


[[Category:EverQuest]]
[[Category:EverQuest]]

Revision as of 21:17, 20 April 2013

So, you've killed mobs and leveled up and you think you are pretty good? You are, but there might be a few more things you can do to make your character even stronger.

Here are some tips to "pump you up"!

You might think old content doesn't have much use these days. But even if older zones have crappy loot and no xp, there are still some things that you can only get in the older zones.

Muramite Proving Grounds group trials

At level 100, after spending all the AAs, you might think the highest you can get your resists is 775. But that is wrong, you can get them up to 825.

There are six MPG group trials that can be done in any order. Each trial completed raises your resist cap. Completion of all trials results in a total of 50 to resist cap. It's +8 resist cap for the first five trials, and the last one you do gives +10 resist.

Upon the trial completion, there's a three day lockout, and the remaining five trials are locked for about 1 hour 40 minutes.

Given levels currently, it's trivial to molo/solo these, however I'd recommend hooking up with others to help out. As with any group mission, there's a minimum requirement to request the instance (2 or 3 players in this case).

Dragons of Norrath progression

Dragons of Norrath progression will get you:

  • Level one: 2 AA points, +10 to all stats and +10 to all stat caps.
  • Level two: 2 AA points, a 3% increase to HP, a 200 increase to Mana, and an unknown increase to Endurance, and a level 69 spell for your class.
  • Level three: 2 AA points, and an extra buff slot.
  • Level four: 2 AA points, and a 3% increased chance to critical heal, critical hit and critical DD / DoT.
  • Level five: Increased chance to resist detrimental spells.

Acknowledgments

This information was gathered from several sources. Some of the best ones listed below.