Editing Arcane specialization
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{Guidessb}} | {{Guidessb}} | ||
'''Arcane specialization''' (or just '''Specialization''') is a means by which a caster increases their mana efficiency and reduces their chances of fizzling in a given area of magic. | '''Arcane specialization''' (or just '''Specialization''') is a means by which a caster increases their mana efficiency and reduces their chances of fizzling in a given area of magic. | ||
Once an intelligence based caster reaches level 20, or a wisdom based caster reaches level 30, they obtain the ability to specialize in the fields of magic. While a caster | Once an intelligence based caster reaches level 20, or a wisdom based caster reaches level 30, they obtain the ability to specialize in the fields of magic. While a caster can specialize in all five fields of magic (Abjuration, Alteration, Conjuration, Divination, Evocation), only one field can normally exceed a skill of 50. Whichever skill first exceeds 50 becomes the primary specialization of the caster from that time on and can reach 295 (at level 120). | ||
If you choose the wrong specialty, you can alter it by completing a [[Respecialization]] quest in the Temple of Solusek Ro. | If you choose the wrong specialty, you can alter it by completing a [[Respecialization]] quest in the Temple of Solusek Ro. | ||
Once a caster reaches level 55, they may spend alternate advancement points in Secondary Forte, which increases another | Once a caster reaches level 55, they may spend alternate advancement points in Secondary Forte, which increases another field (not the one they are primarily specialized in) by 50 points. | ||
At level 120, a caster can have one Specialize skill at 295, one at 245, and the other three 195 | At level 120, a caster can have one Specialize skill at 295, one at 245, and the other three 195. | ||
Spellcasting tanks and hybrids (Paladins, Shadowknights, Rangers, Beastlords, Bards) do not get specialization skills. | Spellcasting tanks and hybrids (Paladins, Shadowknights, Rangers, Beastlords, Bards) do not get specialization skills. | ||
== What does it do? == | == What does it do? == | ||
Line 62: | Line 48: | ||
=== Druid === | === Druid === | ||
Druids have 3 good choices of Specialization | Druids have 3 good choices of Specialization, Conjuration, Alteration and Evocation. | ||
Most druids will serve as healers in groups and raids, and will want to specialize in Alteration to optimize mana used for healing. Alteration is the basis of most of the Druid's buffs, heals, and teleports. Most buffs and teleports are not cast frequently, so they aren't a big consideration in the choice. | Most druids will serve as healers in groups and raids, and will want to specialize in Alteration to optimize mana used for healing. Alteration is the basis of most of the Druid's buffs, heals, and teleports. Most buffs and teleports are not cast frequently, so they aren't a big consideration in the choice. | ||
Line 72: | Line 58: | ||
If you are a Druid you really need to think about your game-style. Alteration is a pretty good choice if can't make up your mind, and you can always change it later if need be. | If you are a Druid you really need to think about your game-style. Alteration is a pretty good choice if can't make up your mind, and you can always change it later if need be. | ||
I | I recommend Alteration, with Evocation as your secondary. | ||
=== Enchanter === | === Enchanter === |