Editing Armor Class

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Dzarn, EQ [[Developers|Developer]], [https://forums.daybreakgames.com/eq/index.php?threads/ac-vs-acv2.210028/#post-3078126 posted the following information] on how '''Armor Class''' works.
:Dzarn, EQ Developer, [http://forums.station.sony.com/eq/index.php?threads/ac-vs-acv2.210028/#post-3078126 posted the following information] on how '''Armor Class''' works.
 


== Real AC ==
<center><big>'''What is your 'Real AC'?'''</big></center>
<center><big>'''What is your 'Real AC'?'''</big></center>


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Now we add your class and race bonuses to your AC value. This is another trip into 'EQ Math'. This step is relevant if you are a monk, a rogue, a beastlord, or an Iksar. If you are a monk the following data points come into play: Based on your level you have a hard cap on the amount of weight you can carry and you have a soft cap on the weight you can carry.
Now we add your class and race bonuses to your AC value. This is another trip into 'EQ Math'. This step is relevant if you are a monk, a rogue, a beastlord, or an Iksar. If you are a monk the following data points come into play: Based on your level you have a hard cap on the amount of weight you can carry and you have a soft cap on the weight you can carry.
Level 1: HardCap 30: Softcap 14


Level 15: HardCap 32: SoftCap 15
Level 15: HardCap 32: SoftCap 15
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While you may think of this number as 'Real AC', it is more accurate to say that it is your 'Mitigation AC' while your 'Displayed AC' is more of an obfuscated incomplete calculation.  
While you may think of this number as 'Real AC', it is more accurate to say that it is your 'Mitigation AC' while your 'Displayed AC' is more of an obfuscated incomplete calculation.  


=== Walkthrough example ===
[https://forums.daybreakgames.com/eq/index.php?threads/ac-vs-acv2.210028/#post-3078127 Posted] by Dzarn, EQ Developer.
As a sort of walkthrough I'll go through the math listed in the above post with my avatar character to try and make sense of calculating your Displayed AC (via your Mitigation and Avoidance AC values.)
For the purposes of this demonstration: My avatar is a level 100 Dark Elf Shadow Knight with a mix of T1 CoTF Raid gear, most augments, access to all ranks of all available AAs, no special food or drink, no buffs, and no tribute or trophy effects of any kind. I have 395 heroic agility and 310 heroic strength while wearing a 350 ac shield.
'''Displayed AC: 10480 [Value displayed in inventory window]'''
'''(1000 * (ACSum + ComputedDefense)) / (350 + 497)'''
'''(1000 * (7767 + 1110)) / (847) = 10480'''
'''ComputedDefense: 1110'''
(390/400) / 225 = 693
(8000 * (1295 - 40)) / 36000 = 278
+ 100 avoidance from items
0 Drunkenness
'''ACSum: 7767'''
5470 AC from all items in inventory window
350 base shield ac + 31 shield ac from heroic strength
0 from food, drink, tributes, trophies
(5470 * 4) / 3 = 7293
I'm above level 50 continue
No racial or class bonuses
I'm not an NPC or a pet
I'm not a silk class so:
7293 + (390/3) = 7423
Armor of Wisdom rank 18 for pal/sk: 7423 + (620/4) = 7578
Rank 50 of Hero's Fortitude: 7578 + (500/4) = 7703
Agi > 70: 7703 + (1295 / 20) = 7767
Return here for Displayed AC calculation.
'''Mitigation AC: 3413 [Value returned by 'ac compute' function on the server]'''
SK - Level 100: Cap 488: Multiplier: 0.33.
(488 * 82 / 100) = 400
488 + 400 = 888
888 + 381 (shield ac) = 1269 softcap
7767 > 1269 so:
7767-1269 = 6498
6498 * 0.33 = 2144
1269 + 2144 = 3413




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