Editing Classes and Races

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The following is believed to be true, however it has not been confirmed by Daybreak.
The following is believed to be true, however it has not been confirmed by Daybreak.
{{Cquote|<br />EQ uses bitmasks when referring to specific fields. Following are unique identifiers for class:
{{Cquote|<br />EQ uses bitmasks when referring to specific fields. Following are unique identifiers for class:
 
:WAR=1
WAR&#61;1
:CLE=2
 
:PAL=4
CLE&#61;2
:RNG=8
 
:SHD=16
PAL&#61;4
:DRU=32
 
:MNK=64
RNG&#61;8
:BRD=128
 
:ROG=256
SHD&#61;16
:SHM=512
 
:NEC=1024
DRU&#61;32
:WIZ=2048
 
:MAG=4096
MNK&#61;64
:ENC=8192
 
:BST=16384
BRD&#61;128
:BER=32768
 
ROG&#61;256
 
SHM&#61;512
 
NEC&#61;1024
 
WIZ&#61;2048
 
MAG&#61;4096
 
ENC&#61;8192
 
BST&#61;16384
 
BER&#61;32768
 
As an example, in order to specify you wanted an item to be only used by SKs, you would have its 'usable-by' field set to 16. If you wanted that item to be usable by only SKs and Warriors then it would be 17. SHD/WAR/PAL would be 21.
As an example, in order to specify you wanted an item to be only used by SKs, you would have its 'usable-by' field set to 16. If you wanted that item to be usable by only SKs and Warriors then it would be 17. SHD/WAR/PAL would be 21.
0 would equal none, 65535 would equal ALL.
0 would equal none, 65535 would equal ALL.
Edit to add: An explanation for those not familiar:
Edit to add: An explanation for those not familiar:
"Simply" put, you take the number given and compare it to where it fits within the given range, let's say 67.
"Simply" put, you take the number given and compare it to where it fits within the given range, let's say 67.
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