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{{Guidessb}}
Fellowships were introduced in ''The Buried Sea'' expansion and are an interesting feature to help a group of friends explore and experience together more easily.
Fellowships were introduced in ''[[The Buried Sea]]'' expansion and are an interesting feature to help a group of friends explore and experience together more easily.


==Overview==
I'm currently stulggring to work out when I need to schedule my post  on the 31st I'll be in Denver, so an hour offset from PST, but I live in London, and my server is based in the UK, and we change our clocks to British Summer Time (our equivalent of DST) this weekend, so who knows. But whether I hit 12 PST or not, I've already written my piece, and I'll be joining in for the first time this month
* Up to twelve* people can create a fellowship together. (*originally it was six but it was increased to nine and then later to twelve)
* Whenever three or more people in a fellowship are together in the same zone they can create a [[Campfires|campfire]].
* Other members of the fellowship can teleport directly to a campfire using a [https://everquest.allakhazam.com/db/item.html?item=64853 Fellowship Registration Insignia].
* Campfires can be created that apply effects to those in the fellowship near it.
* You may only be a member of one fellowship at a time.
* Joining a fellowship requires the leader and the new member to be present in the same zone.
* Members may share experience, whether or not they are grouped, on line or off line.
* You may join a fellowship only once every 20 hours.


==Creating a Fellowship==  
==Creating a Fellowship==  
To create a fellowship visit [https://everquest.allakhazam.com/db/npc.html?id=25221 Randall of the Fellows (Fellowship Registrar)] in the Plane of Knowledge.  He is found in the building next to the Nexus stone (can also find him using the "Find" window under Fellowship Registrar).
To create a fellowship visit Randall of the Fellowship in the Plane of Knowledge.  He is found in the building next to the Nexus stone (can also find him using the "Find" window under Fellowship Registrar).


:You say 'Hail'
:You say 'Hail'
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To open your fellowship window (log book) right-click on Randall, use Ctrl+Shift+F, or find it under EQ Button--Players--Fellowship. Note that while you can open this window from anywhere, certain features (Create, Make Leader, and Invite( will be disabled unless you are standing beside Randall.
To open your fellowship window (log book) right-click on Randall, use Ctrl+Shift+F, or find it under EQ Button--Players--Fellowship. Note that while you can open this window from anywhere, certain features (Create, Make Leader, and Invite( will be disabled unless you are standing beside Randall.
Click the '''Create''' button in the lower left of the fellowship window to create a new fellowship and be its leader.
Click the '''Create''' button in the lower left of the fellowship window to create a new fellowship and be its leader.
After an update, you can now create a Fellowship and invite people while in any zone.  But you do have to have the character targeted in order to invite them and be in the same zone.


==Fellowship Window==  
==Fellowship Window==  
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# EQ Button--Players--Fellowship
# EQ Button--Players--Fellowship


== Adding Members ==  
==Adding Members==  
To add members to the fellowship the leader used to have to be in the Plane of Knowledge beside Randall and the members to be added must be in PoK (they do not have to be near Randall). However, the leader no longer needs to be near Randall to invite people to a fellowship.  Target the member to add and press the '''Invite''' button in the fellowship window (Ctrl+Shift+F). The member will receive a popup window asking if they wish to join your fellowship. If the targeted member is already in a fellowship they will not receive the invite (have them leave their current fellowship before the invite). Assuming they accept, and the fellowship has less than 12 members, they will be added.
To add members to the fellowship the leader must be in the Plane of Knowledge beside Randall and the members to be added must be in PoK (they do not have to be near Randall). Target the member to add and press the '''Invite''' button in the fellowship window (Ctrl+Shift+F). The member will receive a popup window asking if they wish to join your fellowship. If the targeted member is already in a fellowship they will not receive the invite (have them leave their current fellowship before the invite). Assuming they accept, and the fellowship has less than 9 members, they will be added.


==Removing Members==  
==Removing Members==  
Anyone can leave a fellowship at any time by accessing the fellowship window and pressing the '''Leave''' button. The leader may also kick someone out of the fellowship by targeting them and pressing the '''Remove''' button.
Anyone can leave a fellowship at any time by accessing the fellowship window and pressing the '''Leave''' button. The leader may also kick someone out of the fellowship by targeting them and pressing the '''Remove''' button.


==Creating a Campfire==
==Creating a Campfire==  
:''Main article: [[Campfires]]''
A campfire can be created in most places whenever three or more members of the same fellowship are present close to each other (less than typical spell range). To create a campfire:
A campfire can be created in most places whenever three or more members of the same fellowship are present close to each other (less than typical spell range). To create a campfire:
# Open the fellowship window and go to the second tab '''Camp'''.
# Open the fellowship window and go to the second tab '''Camp'''.
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If you receive the message ''"The ground here is too steep to camp"'' then you will have to find another, flatter spot to create your campfire. Note that in some areas it seems overly sensitive and you get the message even on very level ground. If this happens just run around the area clicking the create button constantly and you should eventually get a campfire made.
If you receive the message ''"The ground here is too steep to camp"'' then you will have to find another, flatter spot to create your campfire. Note that in some areas it seems overly sensitive and you get the message even on very level ground. If this happens just run around the area clicking the create button constantly and you should eventually get a campfire made.


The ''Fellowship of Honor'' campfire can be created and destroyed as often as you wish. Other campfires can be created/destroyed at will but consume components each time they are created.
The ''Fellowship of Honor'' campfire can be created and destroyed as often as wish. Other campfires can be created/destroyed at will but consume components each time they are created.


Depending on how many members are in the zone and near it, the ''Fellowship of Honor'' campfire last many hours (4 hours or so with just 1-2 members near it). Other campfires will only last around 1 hour before expiring.
Depending on how many members are in the zone and near it, the ''Fellowship of Honor'' campfire last many hours (4 hours or so with just 1-2 members near it). Other campfires will only last around 1 hour before expiring.
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== Fellowship Experience Sharing ==
== Fellowship Experience Sharing ==
* [http://www.everquest.com/news/imported-eq-enus-52340 EQ Community News - August 2011: Changes to the way in which Fellowship Experience Sharing is applied]
The June 29th, 2011 patch introduced Fellowship Experience Sharing.  This allows experience to be shared between fellowship members, whether or not they are grouped, on line or off line.  A full listing of the technical details has not been posted by SOE but [http://forums.station.sony.com/eq/posts/list.m?topic_id=177383 this thread on the SOE forums] explains:
The June 29th, 2011 patch introduced Fellowship Experience Sharing.  This allows experience to be shared between fellowship members, whether or not they are grouped, on line or off line.  A full listing of the technical details has not been posted by SOE but [http://forums.station.sony.com/eq/posts/list.m?topic_id=177383 this thread on the SOE forums] (link dead) explains:


* Each player can change only his or her "Shared" or "Not shared" setting in the fellowship window. The fellowship leader can change anyone's setting. Default is "Not shared."
* Each player can change only his or her "Shared" or "Not shared" setting in the fellowship window. The fellowship leader can change anyone's setting. Default is "Not shared."
* Experience is donated by only the people who have "Shared" selected in the XP Sharing column. To keep your experience all for yourself set the XP Sharing column to "Not shared."
* Experience is donated by only the people who have "Shared" selected in the XP Sharing column. To keep your experience all for yourself set the XP Sharing column to "Not shared."
* When to turn sharing ON or OFF:
* Everyone in the fellowship receives shared experience. No current toggle changes that.
** - Maxed level/AA characters should turn sharing ON when in a group earning kill experience, and turn sharing OFF when logged out or outside a group.
** - Lower level/AA characters should turn sharing OFF when in a group earning kill experience, and turn sharing ON when logged out or outside a group.
* Those with the "Shared" toggle will receive shared experience. Those with "Not shared" will not receive shared experience.*
* Those with the "Shared" toggle will receive shared experience. Those with "Not shared" will not receive shared experience.*
* Experience donated is from kills only, not from tasks and such.
* Experience donated is from kills only, not from tasks and such.
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* Toons receiving shared experience can be off-line or on-line, on the same account or different account. They can be AFK in the lobby or in another group.
* Toons receiving shared experience can be off-line or on-line, on the same account or different account. They can be AFK in the lobby or in another group.
* Shared experience received can go to level experience, AA or any combination of the two just as it is set in the receiver's AA window.
* Shared experience received can go to level experience, AA or any combination of the two just as it is set in the receiver's AA window.
* If a toon receiving shared experience is maxed out (100% in 100 or 100 AA banked) the exp then goes to waste.
* If a toon receiving shared experience is maxed out (100% in 90 or 30 AA banked) the exp then goes to waste.
* Normal level restrictions apply. The receiver must be within the normal group experience sharing level range. (Receiver must be 2/3 level of the donor.)
* Normal level restrictions apply. The receiver must be within the normal group experience sharing level range. (Receiver must be 2/3 level of the donor.)


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