Editing House of Thule
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[[File:EverQuest box art House of Thule.jpg|left|250px]] | |||
EverQuest's seventeenth expansion. Released October 12, 2010. | EverQuest's seventeenth expansion. Released October 12, 2010. | ||
* [http://home.comcast.net/~mathadon/Guides/HoT/index.html Rasper's Repository's HoT section] | |||
* [http://home.comcast.net/~mathadon/Guides/HoT/Maps.html Rasper's '''maps'''] | |||
* [http://home.comcast.net/~mathadon/Guides/VoA/Handbook.html Rasper's Repository: Helpdesk's Handbook] - The handbook is a in-game "Story Window" page that contains the quest giver, request phrase, and zone-in phrase for every task, mission, and raid in House of Thule and Veil of Alaris. | |||
* [http://www.zoywiki.com Zoywiki] - Good guide to HoT quests and progression. | |||
[ | * [http://eqgrouping.webs.com Everquest Grouping] - HoT info and quests. | ||
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[http://zoywiki.com | * [[Player housing]] | ||
[[Player housing]] | * [[Quests#House_of_Thule|Quests]] | ||
[[Quests#House_of_Thule|Quests]] | |||
== Details == | == Details == | ||
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Pre-order's coming up so keep up to date on all of the upcoming House of Thule announcements!}} | Pre-order's coming up so keep up to date on all of the upcoming House of Thule announcements!}} | ||
== Zones == | == Zones == | ||
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== Spells == | == Spells == | ||
Note: Some spells require | Note: Some spells require Dream Delvers faction. Rank I spells are purchased with platinum, except for those spells that require faction, which are purchased with [[Alternate_currency#Dream_Motes|Dream Motes]]. | ||
=== Rank I === | === Rank I === | ||
Rank I spells are purchased in [[Feerrott, the Dream]] from NPCs who are gathered at the zone in from The Feerrott (west of the entrance to Cazic Thule). | Rank I spells are purchased in [[Feerrott, the Dream]] from NPCs who are gathered at the zone in from The Feerrott (west of the entrance to Cazic Thule). | ||
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=== Rank III === | === Rank III === | ||
These spells result from raid turn-ins. Gotten from Spensur in The Grounds (location -60, -1685, -100). As with the Rank II spells, you request a task from him and can actually choose which spell you want. | These spells result from raid turn-ins. Gotten from Spensur in The Grounds (location -60, -1685, -100). As with the Rank II spells, you request a task from him and can actually choose which spell you want. | ||
* Minor | * Minor ? | ||
* Lesser | * Lesser ? | ||
* Median | * Median ? | ||
* Greater | * Greater ? | ||
* Glowing | * Glowing ? | ||
== Armor == | == Armor == | ||
* [http:// | * [http://home.comcast.net/~mathadon/Guides/HoT/VisGear.html Rasper's Repository - House of Thule: Visible Armor] | ||
* [http://everquest.allakhazam.com/wiki/eq:House_of_Thule_Armor_Guide Allakhazam's House of Thule Armor Guide] | * [http://everquest.allakhazam.com/wiki/eq:House_of_Thule_Armor_Guide Allakhazam's House of Thule Armor Guide] | ||
Much like ''[[Underfoot]]'' [[Underfoot#Armor|clays]], HoT mobs can drop armor remnants. Armor remnants are separated into tier and combined with either vendor bought, trade skill, or previous tier armors. | Much like ''[[Underfoot]]'' [[Underfoot#Armor|clays]], HoT mobs can drop armor remnants. Armor remnants are separated into tier and combined with either vendor bought, trade skill, or previous tier armors. | ||
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Some kind of F2P model is an interesting idea, but as usual SOE has opted for a tlirrbee implementation. The path they are following now inevitably points to a clear intention 1) Choke off the Live servers by completely killing the free trial to those servers, and instead force all new players onto their new microtransaction Extended server.2) Offer one-way copies / transfers from the Live servers to the Extended servers, but no options to go the other way.Both of the above will end with one result the death of the current Live servers as populations on them dwindle. Understandable from a bottom line perspective, as F2P / RMT models do tend to generate more revenue, but this is a big slap in the face to their loyal customers that have supported them for so long and invested a lot into the game (both in terms of time and money).To me this seems rushed and SOE could have found a far better compromise. For example, they could have added a restrictive (but time-unlimited) F2P experience on current Live servers (more akin to an extended trial). People could then purchase game features a la carte or upgrade to the normal subscription for the full feature-set.What most current players are opposed to, is SOE's push on micro-transactions through their MarketPlace, and they seem to be using this new Extended service to peddle their new stat and (eventually / inevitably) overpowered items, that people will need to buy just to stay competitive. And with SOE diverting all new players to this new (isolated) server, it is clear where their priorities lie.It is not a F2P / subscription hybrid model that current players are opposed to, as long as the price of it is not a massive expansion of the SOE marketplace into items that do actually affect gameplay. Keep it to fluff items, or if you have to offer armor with stats, then don't encroach on the current tier (i.e. no armor / items / rares above level 80).Should SOE wish to offer overpowered must-have items through the marketplace, then by all means, but keep it to Bazaar / Vox / Livegamer servers, where you already have a captive audience. The F2P experience (without the massive MarketPlace expansion) must, however, be offered to all servers. | |||
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