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== Ultra-rare items == Ultra-rare (sometimes called ''Chase'') items are evolving items that drop in non-raid zones and are significantly better than standard group items. First introduced in ''[[The Burning Lands]]'', they are also in ''[[Torment of Velious]]'', and are expected to be continued in future expansions. {{Cquote|<br />Pick zones have the same chances to drop ultra-rare items as their base zone. Missions and heroic adventures have a lower chance to drop ultra-rare loot. The only alteration is some picks do not have all of the NPCs that a base zone has, so the overall chance is lower since there are less NPCs but each NPC killed has the same chance. I.E. the base zone has 100 NPCs possible, the pic zone has 95. The chance per NPC is the same. The chance per "zone clear" is less, simply because there are less NPCs. In practice, this makes no difference as it's rare that a single player/group can kill every NPC in zone before NPCs re-pop. So... if there is always an available NPC to kill, then the chance is actually the same because that 100 is really "you can kill 30 an hour" and in a pick you can still kill "30 an hour" which results in no practical change in the chance since it's really kill rate, not actual "up in zone" NPCs This principle is simlare to the "lowered rate" a few months after expansion launch. The reality is, at expansion launch, it's more like 1000 NPCs killed an hour (cumulative), while after players migrate to other zones and spread out or do more mission and less base-pop killing, the rate goes down to 500 NPCs killed per hour. The chance per NPC never changed, but players are killing less NPCs per hour. This lowers the overall rate of them appearing in game, but not the actual chance to get them per kill. ||| [https://forums.daybreakgames.com/eq/index.php?threads/chase-loot-in-pick-zones.269811/#post-3959088 Ngreth Thergn, EQ Developer, August 25, 2020]}}
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