Editing Load-balanced zones
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Daybreak has created the ability for the game to automatically create instanced versions of zones when they become overpopulated. | Daybreak has created the ability for the game to automatically create instanced versions of zones when they become overpopulated. | ||
The /pickzone command (or just /pick) is used to move between them. | The /pickzone command (or just /pick) is used to move between them. | ||
{{Cquote|<br />To help with how crowded some zones can get, we have “Load Balancing” tech in many zones on our servers. Once a zone reaches a specific threshold of players, it will spawn another version of itself. The number of players needed to trigger a new load balanced zone is relative to the amount of combatable population in that zone. You will be able to choose which version of the zone you want to enter upon zoning in, or you will be able to use the /pickzone command to choose another version. | {{Cquote|<br />To help with how crowded some zones can get, we have “Load Balancing” tech in many zones on our servers. Once a zone reaches a specific threshold of players, it will spawn another version of itself. The number of players needed to trigger a new load balanced zone is relative to the amount of combatable population in that zone. You will be able to choose which version of the zone you want to enter upon zoning in, or you will be able to use the /pickzone command to choose another version. | ||
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The goal of this system is to have available open air content scale relative to the amount of players who are interested in tackling that content. This is especially important on Progression servers that can have hundreds of characters hunting in the same zone, like Greater Faydark on a new server that starts in Classic. But the functionality exists on all servers.||| [https://forums.daybreakgames.com/eq/index.php?threads/unofficial-february-11-2020-patch-notes.263102/#post-3868177 Prathun, EQ Developer, February 12, 2020]}} | The goal of this system is to have available open air content scale relative to the amount of players who are interested in tackling that content. This is especially important on Progression servers that can have hundreds of characters hunting in the same zone, like Greater Faydark on a new server that starts in Classic. But the functionality exists on all servers.||| [https://forums.daybreakgames.com/eq/index.php?threads/unofficial-february-11-2020-patch-notes.263102/#post-3868177 Prathun, EQ Developer, February 12, 2020]}} | ||
As of the February 11, 2020 game patch, | As of the February 11, 2020 game patch, [https://forums.daybreakgames.com/eq/index.php?threads/unofficial-february-11-2020-patch-notes.263102/#post-3868177 all zones should have load balancing enabled]. | ||
[[Category:EverQuest]] | [[Category:EverQuest]] | ||
[[Category:Zones]] | [[Category:Zones]] |