Editing Load-balanced zones
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The goal of this system is to have available open air content scale relative to the amount of players who are interested in tackling that content. This is especially important on Progression servers that can have hundreds of characters hunting in the same zone, like Greater Faydark on a new server that starts in Classic. But the functionality exists on all servers.||| [https://forums.daybreakgames.com/eq/index.php?threads/unofficial-february-11-2020-patch-notes.263102/#post-3868177 Prathun, EQ Developer, February 12, 2020]}} | The goal of this system is to have available open air content scale relative to the amount of players who are interested in tackling that content. This is especially important on Progression servers that can have hundreds of characters hunting in the same zone, like Greater Faydark on a new server that starts in Classic. But the functionality exists on all servers.||| [https://forums.daybreakgames.com/eq/index.php?threads/unofficial-february-11-2020-patch-notes.263102/#post-3868177 Prathun, EQ Developer, February 12, 2020]}} | ||
As of the February 11, 2020 game patch, | As of the February 11, 2020 game patch, [https://forums.daybreakgames.com/eq/index.php?threads/unofficial-february-11-2020-patch-notes.263102/#post-3868177 all zones should have load balancing enabled]. | ||
== Named (rare) mob spawn rate == | == Named (rare) mob spawn rate == |