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| Magicians are a very focused class, sacrificing some diversity for power in their area of expertise. Magicians are able to adventure solo, but also provide value in a group situation. The magician is a good choice for players who enjoy managing a powerful pet and using a tightly focused spell selection.<ref name=dbstr/> | | Magicians are a very focused class, sacrificing some diversity for power in their area of expertise. Magicians are able to adventure solo, but also provide value in a group situation. The magician is a good choice for players who enjoy managing a powerful pet and using a tightly focused spell selection.<ref name=dbstr/> |
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| * [http://forums.eqfreelance.net/index.php?topic=16654.0 EQ Freelance Forum: Magician ToV Guide]
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| == Pets ==
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| Magicians are a major pet class. Although mages have very good direct damage spells (nukes), their pets are of great importance.
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| Here is a description of the types of pets available:<ref>[http://forums.station.sony.com/eq/index.php?threads/the-pet-tank-problem-and-how-we-plan-to-fix-it.212513/#post-3108825 SOE forum post by Roshen, EQ Community Relations, July 31, 2014]</ref>
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| * Air pet - The "All-Around" standard - Decent tank, decent damage.
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| :: Have much less AC than earth pets.
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| * Earth pet - The best tank, but with lowered damage abilities.
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| :: Have the most AC of any pet for any class.
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| * Fire pet - Artillery.
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| :: Have slightly less AC than air pets.
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| :: Do not have the active defense bonuses that air pets have.
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| * Water pet - Rogue pets - Can survive a few rounds, but should not be tanking.
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| :: Have slightly less AC than air pets.
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| :: Do not have the active defense bonuses that air pets have.
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| == Nukes and effect stacking ==
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| * [[Mage DPS optimization guide]]
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| == References == | | == References == |
| {{Reflist}} | | {{reflist}} |
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