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Magicians are a very focused class, sacrificing some diversity for power in their area of expertise. Magicians are able to adventure solo, but also provide value in a group situation. The magician is a good choice for players who enjoy managing a powerful pet and using a tightly focused spell selection.<ref name=dbstr/>
Magicians are a very focused class, sacrificing some diversity for power in their area of expertise. Magicians are able to adventure solo, but also provide value in a group situation. The magician is a good choice for players who enjoy managing a powerful pet and using a tightly focused spell selection.<ref name=dbstr/>
* [http://forums.eqfreelance.net/index.php?topic=16654.0 EQ Freelance Forum: Magician ToV Guide]
== Pets ==
Magicians are a major pet class.  Although mages have very good direct damage spells (nukes), their pets are of great importance.
Here is a description of the types of pets available:<ref>[http://forums.station.sony.com/eq/index.php?threads/the-pet-tank-problem-and-how-we-plan-to-fix-it.212513/#post-3108825 SOE forum post by Roshen, EQ Community Relations, July 31, 2014]</ref>
* Air pet - The "All-Around" standard - Decent tank, decent damage.
:: Have much less AC than earth pets.
* Earth pet - The best tank, but with lowered damage abilities.
:: Have the most AC of any pet for any class.
* Fire pet - Artillery.
:: Have slightly less AC than air pets.
:: Do not have the active defense bonuses that air pets have.
* Water pet - Rogue pets - Can survive a few rounds, but should not be tanking.
:: Have slightly less AC than air pets.
:: Do not have the active defense bonuses that air pets have.
== Nukes and effect stacking ==
* [[Mage DPS optimization guide]]


== References ==
== References ==
{{Reflist}}
{{reflist}}  




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