Editing NPCs
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== Mob debuff / DoT limit == | == Mob debuff / DoT limit == | ||
According to [http://forums.station.sony.com/eq/index.php?threads/mob-debuff-dot-limit.5208/page-4#post-66838 this thread], the maximum debuffs / DoTs that may be placed on mob used to be 97. The 97 consisted of 55 hard coded (which are displayed by the UI) + 42 that everybody has (which are not displayed on mobs). | |||
With [https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-may-18-2022.282966/ the May 18, 2022 game update] this was increased to 200: | With [https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-may-18-2022.282966/ the May 18, 2022 game update] this was increased to 200: | ||
{{cquote|<br />Refactored the way buffs/debuffs are stored on characters and NPCs, enabling an increase in hostile NPC's maximum from 97 to 200.}} | {{cquote|<br />Refactored the way buffs/debuffs are stored on characters and NPCs, enabling an increase in hostile NPC's maximum from 97 to 200.}} | ||
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Note that this is one of many ways that an NPC can cast a spell.</blockquote> | Note that this is one of many ways that an NPC can cast a spell.</blockquote> | ||
== Debuff slots == | |||
{{Cquote|<br /><nowiki>NPC debuff slots = 55 (NPC) + 42 (player) = 97</nowiki><br />Only the first 55 are visible||| [https://forums.daybreakgames.com/eq/index.php?threads/total-debuffs-on-mobs.263671/#post-3876504 niente, EQ Developer, March 5, 2020]}} | |||
== Body types == | == Body types == |