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* [[Aggro]]
* [[Aggro]]
* [[Agent of Change]]
* [[Akhevan language and social structure]]
* [[Akhevan language and social structure]]
* [[Distribution Facilitator XCV]] (Living Legacy quests reward distributor)
* [[Distribution Facilitator XCV]] (Living Legacy quests reward distributor)
* [[Encounter Lock]] a/k/a First to Engage (FTE)
* [[Faction]]
* [[Faction]]
* [[Marcia Attamilgad]] - The Shadiest Swashbuckler
* [[Marcia Attamilgad]] - The Shadiest Swashbuckler
* [[Mercenaries]]
* [[Mercenaries]]
* [[Old Man McKenzie]]
* [[Old Man McKenzie]]
* [[Pets]]
* [[Pulling guide]]
* [[Pulling guide]]
* [[Quillmane]]
* [[Quillmane]]
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== Mob debuff / DoT limit ==
== Mob debuff / DoT limit ==
The maximum debuffs / DoTs that may be placed on mob used to be 97.  The 97 consisted of 55 hard coded (which are displayed by the UI) + 42 that everybody has (which are not displayed on mobs).
According to [http://forums.station.sony.com/eq/index.php?threads/mob-debuff-dot-limit.5208/page-4#post-66838 this thread], the maximum debuffs / DoTs that may be placed on mob is 97.  The 97 consists of 55 hard coded (which are displayed by the UI) + 42 that everybody has (which are not displayed on mobs).  
{{Cquote|<br /><nowiki>NPC debuff slots = 55 (NPC) + 42 (player) = 97</nowiki><br />Only the first 55 are visible||| [https://forums.daybreakgames.com/eq/index.php?threads/total-debuffs-on-mobs.263671/#post-3876504 niente, EQ Developer, March 5, 2020]}}
With [https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-may-18-2022.282966/ the May 18, 2022 game update] this was increased to 200:
{{cquote|<br />Refactored the way buffs/debuffs are stored on characters and NPCs, enabling an increase in hostile NPC's maximum from 97 to 200.}}


== Rare creatures ==
== Rare creatures ==
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     Note that this is one of many ways that an NPC can cast a spell.</blockquote>
     Note that this is one of many ways that an NPC can cast a spell.</blockquote>


== Body types ==
== Debuff slots ==
All NPCs are one of the following '''body types'''.  They were adjusted with the [https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-april-20-2022.282258/ April 20, 2022 game update].
{{Cquote|<br /><nowiki>NPC debuff slots = 55 (NPC) + 42 (player) = 97</nowiki><br />Only the first 55 are visible||| [https://forums.daybreakgames.com/eq/index.php?threads/total-debuffs-on-mobs.263671/#post-3876504 niente, EQ Developer, March 5, 2020]}}
 
Creatures now uniformly belong to one of the following categories:
* '''Special damage targets''' - Greater Akheva, Draz Nurakk, and Zek.
* '''Animals''' - Non-magical living organisms, not plants, not quite humanoids.
* '''Construct/Elemental''' - Conjured, Elemental, or animated matter, including Clockworks.
* '''Dragons''' - Draconic creatures (Dragons, Drakes, Wurms, Wyverns). Excludes dinosaurs and Drakkin.
* '''Extraplanar''' - Death-Touching creature, typically the Avatar of a God.
* '''Giants''' - Large bipedal creatures descended from the creations of Rallos Zek.
* '''Humanoids''' - Living non-magical sentient bipedal organisms.
* '''Magical''' - Magical creatures and anything that does not fit into another category.
* '''Plants''' - Potentially sentient living photosynthetic or fungus-based non-animal organism.
* '''Undead''' - Deceased souls, optionally corporeal, distinct from animist spirits and other magical beings.
 
== Merchants ==
In order to sell the entire contents of a bag, open the merchant window (right-click on merchant) and select the bag. The merchant will then offer to buy the contents of the bag.




[[Category:EverQuest]]
[[Category:EverQuest]]
[[Category:NPCs]]
[[Category:NPCs]]
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