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| * [[Aggro]] | | * [[Aggro]] |
| * [[Agent of Change]]
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| * [[Akhevan language and social structure]] | | * [[Akhevan language and social structure]] |
| * [[Distribution Facilitator XCV]] (Living Legacy quests reward distributor) | | * [[Distribution Facilitator XCV]] (Living Legacy quests reward distributor) |
| * [[Encounter Lock]] a/k/a First to Engage (FTE)
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| * [[Faction]] | | * [[Faction]] |
| * [[Marcia Attamilgad]] - The Shadiest Swashbuckler | | * [[Marcia Attamilgad]] - The Shadiest Swashbuckler |
| * [[Mercenaries]] | | * [[Mercenaries]] |
| * [[Old Man McKenzie]] | | * [[Old Man McKenzie]] |
| * [[Pets]]
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| * [[Pulling guide]] | | * [[Pulling guide]] |
| * [[Quillmane]] | | * [[Quillmane]] |
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| == Mob debuff / DoT limit == | | == Mob debuff / DoT limit == |
| The maximum debuffs / DoTs that may be placed on mob used to be 97. The 97 consisted of 55 hard coded (which are displayed by the UI) + 42 that everybody has (which are not displayed on mobs).
| | According to [http://forums.station.sony.com/eq/index.php?threads/mob-debuff-dot-limit.5208/page-4#post-66838 this thread], the maximum debuffs / DoTs that may be placed on mob is 97. The 97 consists of 55 hard coded (which are displayed by the UI) + 42 that everybody has (which are not displayed on mobs). |
| {{Cquote|<br /><nowiki>NPC debuff slots = 55 (NPC) + 42 (player) = 97</nowiki><br />Only the first 55 are visible||| [https://forums.daybreakgames.com/eq/index.php?threads/total-debuffs-on-mobs.263671/#post-3876504 niente, EQ Developer, March 5, 2020]}}
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| With [https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-may-18-2022.282966/ the May 18, 2022 game update] this was increased to 200:
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| {{cquote|<br />Refactored the way buffs/debuffs are stored on characters and NPCs, enabling an increase in hostile NPC's maximum from 97 to 200.}}
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| == Rare creatures == | | == Rare creatures == |
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| Note that this is one of many ways that an NPC can cast a spell.</blockquote> | | Note that this is one of many ways that an NPC can cast a spell.</blockquote> |
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| == Body types == | | == Debuff slots == |
| All NPCs are one of the following '''body types'''. They were adjusted with the [https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-april-20-2022.282258/ April 20, 2022 game update].
| | {{Cquote|<br /><nowiki>NPC debuff slots = 55 (NPC) + 42 (player) = 97</nowiki><br />Only the first 55 are visible||| [https://forums.daybreakgames.com/eq/index.php?threads/total-debuffs-on-mobs.263671/#post-3876504 niente, EQ Developer, March 5, 2020]}} |
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| Creatures now uniformly belong to one of the following categories:
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| * '''Special damage targets''' - Greater Akheva, Draz Nurakk, and Zek.
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| * '''Animals''' - Non-magical living organisms, not plants, not quite humanoids.
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| * '''Construct/Elemental''' - Conjured, Elemental, or animated matter, including Clockworks.
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| * '''Dragons''' - Draconic creatures (Dragons, Drakes, Wurms, Wyverns). Excludes dinosaurs and Drakkin.
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| * '''Extraplanar''' - Death-Touching creature, typically the Avatar of a God.
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| * '''Giants''' - Large bipedal creatures descended from the creations of Rallos Zek.
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| * '''Humanoids''' - Living non-magical sentient bipedal organisms.
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| * '''Magical''' - Magical creatures and anything that does not fit into another category.
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| * '''Plants''' - Potentially sentient living photosynthetic or fungus-based non-animal organism.
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| * '''Undead''' - Deceased souls, optionally corporeal, distinct from animist spirits and other magical beings.
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| == Merchants ==
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| In order to sell the entire contents of a bag, open the merchant window (right-click on merchant) and select the bag. The merchant will then offer to buy the contents of the bag.
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| [[Category:EverQuest]] | | [[Category:EverQuest]] |
| [[Category:NPCs]] | | [[Category:NPCs]] |