Editing Skill Modifiers and Combat Effects
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 301: | Line 301: | ||
<font size="2">ex: the bloodfrenzy has a proc rate mod of +55%; assuming a Dexterity of 255+ (giving the "1"):<br /> - in offhand it would fire at (1+55%+WA%+CE%)<br /> - in primary it would fire at 2*(1+55%+WA%+CE%)</font> | <font size="2">ex: the bloodfrenzy has a proc rate mod of +55%; assuming a Dexterity of 255+ (giving the "1"):<br /> - in offhand it would fire at (1+55%+WA%+CE%)<br /> - in primary it would fire at 2*(1+55%+WA%+CE%)</font> | ||
</blockquote></blockquote></blockquote></blockquote><blockquote> | </blockquote></blockquote></blockquote></blockquote><blockquote><center> | ||
<br /> | <font size="2"><br /></font> | ||
</center> | |||
'''<font size="2">Updated by [https://forums.daybreakgames.com/eq/index.php?threads/gamparse-help-needed.252587/page-2#post-3719709 this EQ developer post by niente]:</font>''' | '''<font size="2">Updated by [https://forums.daybreakgames.com/eq/index.php?threads/gamparse-help-needed.252587/page-2#post-3719709 this EQ developer post by niente]:</font>''' |