Editing Skill Modifiers and Combat Effects
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<font size="2">There are | <font size="2">There are 7 Parts of this guide.</font> | ||
1. Non spell based effects is mostly about effects that have no entry in the spell database and usually stack. | 1. Non spell based effects is mostly about effects that have no entry in the spell database and usually stack. | ||
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2. Spell based melee foci and percentile skill mods is mostly about effects that do have a spell entry and don't stack. | 2. Spell based melee foci and percentile skill mods is mostly about effects that do have a spell entry and don't stack. | ||
:: Cleave, Ferocity, Furious Bash, Improved Block, Improved Dodge, Improved Parry, Skill mod: "Skill" +##% | :: Cleave, Ferocity, Furious Bash, Improved Block, Improved Dodge, Improved Parry, Skill mod: "Skill" +##% | ||
3. | 3. Haste. | ||
:: Worn Haste, Haste Spells/Songs, overcap bardsongs and | :: Worn Haste, Haste Spells/Songs, overcap bardsongs and Overhaste. | ||
4. Attack, AC, and Damage is about the game mechanics behind Damage, AC and Attack. | 4. Attack, AC, and Damage is about the game mechanics behind Damage, AC and Attack. | ||
:: Melee Damage, Armor Class, Attack | :: Melee Damage, Armor Class, Attack | ||
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7. Buffs, Disciplines, Auras, etc. | 7. Buffs, Disciplines, Auras, etc. | ||
== Non spell based effects == | == Non spell based effects == | ||
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</blockquote></blockquote> | </blockquote></blockquote> | ||
== Credit == | == Credit == |