Editing Skill Modifiers and Combat Effects

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<font size="2">There are eight Parts of this guide.</font>
<font size="2">There are 7 Parts of this guide.</font>


1. Non spell based effects is mostly about effects that have no entry in the spell database and usually stack.
1. Non spell based effects is mostly about effects that have no entry in the spell database and usually stack.
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2. Spell based melee foci and percentile skill mods is mostly about effects that do have a spell entry and don't stack.
2. Spell based melee foci and percentile skill mods is mostly about effects that do have a spell entry and don't stack.
:: Cleave, Ferocity, Furious Bash, Improved Block, Improved Dodge, Improved Parry, Skill mod: "Skill" +##%
:: Cleave, Ferocity, Furious Bash, Improved Block, Improved Dodge, Improved Parry, Skill mod: "Skill" +##%
3. [[Haste]].
3. Haste.
:: Worn Haste, Haste Spells/Songs, overcap bardsongs and [[Overhaste]].
:: Worn Haste, Haste Spells/Songs, overcap bardsongs and Overhaste.
4. Attack, AC, and Damage is about the game mechanics behind Damage, AC and Attack.
4. Attack, AC, and Damage is about the game mechanics behind Damage, AC and Attack.
:: Melee Damage, Armor Class, Attack
:: Melee Damage, Armor Class, Attack
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7. Buffs, Disciplines, Auras, etc.
7. Buffs, Disciplines, Auras, etc.
8. Heal Amount / Spell Damage


== Non spell based effects ==
== Non spell based effects ==
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</blockquote></blockquote>
</blockquote></blockquote>
== Heal Amount / Spell Damage ==
These are a flat amount added to your heals or spell damage.
<code>[https://forums.daybreakgames.com/eq/index.php?threads/test-update-10-10-2023-patch-notes-and-discussions.292978/page-3#post-4250373 Spell Damage / DoT Duration = Extra Damage Per Tick]</code>


== Credit ==
== Credit ==
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