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The maximum number of letters in a character's (first) name is 15.
<br />The maximum number of letters in a character's (first) name is 15.</center>
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[https://forums.daybreakgames.com/eq/index.php?threads/how-to-recover-your-account.275492/ How to Recover Your Account]</center>
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* [https://forums.daybreakgames.com/eq/index.php?threads/how-to-recover-your-account.275492/ How to Recover Your Account]
== Improving your computer EQ experience ==
== Improving your computer EQ experience ==
How to get your computer to run EQ better and get better frame rates.
How to get your computer to run EQ better and get better frame rates.
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* '''Heroic Agility:''' Increases endurance pool, endurance regen, and the maximum amount of endurance regen a character can have. Also increases the chance to dodge an attack, grants a bonus to defense skill, and reduces falling damage.
* '''Heroic Agility:''' Increases endurance pool, endurance regen, and the maximum amount of endurance regen a character can have. Also increases the chance to dodge an attack, grants a bonus to defense skill, and reduces falling damage.
** Every 25 = +0.1% chance to dodge.
** Every 25 = +0.1% chance to dodge.
* '''Heroic Dexterity:''' Increases endurance pool, endurance regen, and the maximum amount of endurance regen a character can have. Also increases damage done by ranged attacks, improves chance to successfully assassinate or headshot, and improves the chance to riposte, block, and parry incoming attacks. Heroic Dexterity is also reported to increase your chance to get a critical melee attack.
* '''Heroic Dexterity:''' Increases endurance pool, endurance regen, and the maximum amount of endurance regen a character can have. Also increases damage done by ranged attacks, improves chance to successfully assassinate or headshot, and improves the chance to riposte, block, and parry incoming attacks.
** Every 25 = +0.1% chance to riposte.
** Every 25 = +0.1% chance to riposte.
* '''Heroic Wisdom:''' Increases mana pool, mana regen, and the maximum amount of mana regen a wis-based caster can have.
* '''Heroic Wisdom:''' Increases mana pool, mana regen, and the maximum amount of mana regen a wis-based caster can have.
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=== Level 101+ Pre-CotF XP nerf ===
=== Level 101+ Pre-CotF XP nerf ===
{{Cquote|<br />Once you hit level 101, content released prior to [[Call of the Forsaken]] will grant less experience. This includes tasks, rewards, and farming NPCs.||| [https://forums.station.sony.com/eq/index.php?threads/sense-heading-grinding-xp-in-the-darkened-sea.214449/#post-3135999 Sense Heading: Grinding XP in The Darkened Sea]}}
{{Cquote|<br />Once you hit level 101, content released prior to [[Call of the Forsaken]] will grant less experience. This includes tasks, rewards, and farming NPCs.||| [https://forums.station.sony.com/eq/index.php?threads/sense-heading-grinding-xp-in-the-darkened-sea.214449/#post-3135999 Sense Heading: Grinding XP in The Darkened Sea]}}
=== Single source cap ===
{{Cquote|<br />In the December <nowiki>[2023]</nowiki> update, a 200% cap was put on experience earned from a single source. So if you are 10% into level 100, the maximum amount you can go from a single "You gained experience!" message would be 10% into level 102.
This is similar to the 10% cap on NPC kills in that some bonuses will allow going beyond this cap. ||| [https://forums.daybreakgames.com/eq/index.php?threads/tov-hero-mission-exp-was-greatly-lowered-after-last-patch.296609/#post-4289848 Meeko, EQ Developer, March 4, 2024]}}
{{Cquote|<br />The cap for normal experience applies before most other mods, so if there is one that is a reduction instead of bonus, it can cause the gain to be less than the cap.
Additionally, the experience chat message that gives a percentage amount will show less than what you actually earned if the amount caused you to gain a level. You'd need to look at your experience bar to know for sure how much you earned.
I've [https://forums.daybreakgames.com/eq/index.php?threads/request-toggle-for-merc-xp.278533/page-2#post-4076837 shared previously how mercenary experience works] and nothing has changed with that recently. ||| [https://forums.daybreakgames.com/eq/index.php?threads/exp-was-changed-to-tov-hero-missions-why.296608/#post-4289907 Meeko, EQ Developer, March 4, 2024]}}


== Trivial Loot Code ==
== Trivial Loot Code ==
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Note that '''charactername''' and '''servername''' in the file names below need to be changed to match the character name(s) and server name(s) which you wish to save/move.  Note that by default Windows hides the file extension (the '''.ini''' part) of file names.
Note that '''charactername''' and '''servername''' in the file names below need to be changed to match the character name(s) and server name(s) which you wish to save/move.  Note that by default Windows hides the file extension (the '''.ini''' part) of file names.
* The file '''eqclient.ini''' stores your keybinds, character model and mount display options, etc. Settings which are account wide and set through the Daybreak LaunchPad options or in-game Options Window.
* The file '''eqclient.ini''' stores your keybinds, character model and mount display options, etc. Settings which are account wide and set through the Daybreak LaunchPad options or in-game Options Window.
* The file '''UI_charactername_servername_classname.ini''' stores your UI settings such as the location of windows, window transparencies and fade delay settings, chat channels, autojoin channels, logins and passwords.
* The file '''UI_charactername_servername.ini''' stores your UI settings such as the location of windows, window transparencies and fade delay settings, chat channels, autojoin channels, logins and passwords.
* The file '''charactername_servername_classname.ini''' stores your actions window /doabilities, blocked buffs, blocked pet buffs, disciplines, hotbar settings, socials, and /memspellsets.
* The file '''charactername_servername.ini''' stores your actions window /doabilities, blocked buffs, blocked pet buffs, disciplines, hotbar settings, socials, and /memspellsets.
* The file '''AT_default_charactername_servername.ini''' in the folder '''userdata''' stores your audio triggers.
* The file '''AT_default_charactername_servername.ini''' in the folder '''userdata''' stores your audio triggers.
* The folder '''AudioTriggers / shared''' stores the actual .wav files for any audio triggers you may have as defined in '''AT_default_character_server.ini'''.
* The folder '''AudioTriggers / shared''' stores the actual .wav files for any audio triggers you may have as defined in '''AT_default_character_server.ini'''.
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