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[https://articles.eqresource.com/bypasslaunchpad.php How to bypass the LaunchPad]<br />NOTE: This should only be used when there is an issue with the game where you cannot use the  LaunchPad to play.  You should go back to using the LaunchPad as soon as you can.
[https://articles.eqresource.com/bypasslaunchpad.php How to bypass the LaunchPad]


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[https://forums.daybreakgames.com/eq/index.php?threads/game-update-faq.246622/ Game Update FAQ]
[https://forums.daybreakgames.com/eq/index.php?threads/game-update-faq.246622/ Game Update FAQ]
[https://everquest.fanra.info/fanra/EQ_patch_notes.html EQ Game Update notes 2001–December 8, 2022]
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[https://forums.daybreakgames.com/eq/index.php?threads/addressing-latency.282286/ EverQuest Team: Addressing Latency] (lag)


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<nowiki>1 game day = 72 real minutes</nowiki>
<nowiki>1 game day = 72 real minutes</nowiki>


<nowiki>1 game hour = 3 real minutes</nowiki>
<nowiki>1 game hour = 3 real minutes</nowiki></center>
 
<hr />
The maximum number of letters in a character's (first) name is 15.
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[https://forums.daybreakgames.com/eq/index.php?threads/how-to-recover-your-account.275492/ How to Recover Your Account]</center>
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}}
<p style="clear:both;"></p>
<p style="clear:both;"></p>
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* '''Heroic Strength:''' Increases endurance pool, endurance regen, and the maximum amount of endurance regen a character can have. Also increases damage done by melee attacks and improves the bonus granted to armor class while using a shield.  
* '''Heroic Strength:''' Increases endurance pool, endurance regen, and the maximum amount of endurance regen a character can have. Also increases damage done by melee attacks and improves the bonus granted to armor class while using a shield.  
** 10 Heroic STR increases melee damage by 1 point.
** 10 Heroic STR increases melee damage by 1 point.
* '''Heroic Stamina:''' Increases hit point pool, hit point regen, and the maximum amount of hit point regen a character can have. Also increases endurance pool, endurance regen, and the maximum amount of endurance regen a character can have. Estimates vary about how many hit points you gain per point of heroic stamina, and it varies by class but a guess is about 15 to 19 HP per heroic stamina point.
* '''Heroic Stamina:''' Increases hit point pool, hit point regen, and the maximum amount of hit point regen a character can have. Also increases endurance pool, endurance regen, and the maximum amount of endurance regen a character can have.
* '''Heroic Agility:''' Increases endurance pool, endurance regen, and the maximum amount of endurance regen a character can have. Also increases the chance to dodge an attack, grants a bonus to defense skill, and reduces falling damage.
* '''Heroic Agility:''' Increases endurance pool, endurance regen, and the maximum amount of endurance regen a character can have. Also increases the chance to dodge an attack, grants a bonus to defense skill, and reduces falling damage.
** Every 25 = +0.1% chance to dodge.
** Every 25 = +0.1% chance to dodge.
* '''Heroic Dexterity:''' Increases endurance pool, endurance regen, and the maximum amount of endurance regen a character can have. Also increases damage done by ranged attacks, improves chance to successfully assassinate or headshot, and improves the chance to riposte, block, and parry incoming attacks. Heroic Dexterity is also reported to increase your chance to get a critical melee attack.
* '''Heroic Dexterity:''' Increases endurance pool, endurance regen, and the maximum amount of endurance regen a character can have. Also increases damage done by ranged attacks, improves chance to successfully assassinate or headshot, and improves the chance to riposte, block, and parry incoming attacks.
** Every 25 = +0.1% chance to riposte.
** Every 25 = +0.1% chance to riposte.
* '''Heroic Wisdom:''' Increases mana pool, mana regen, and the maximum amount of mana regen a wis-based caster can have.
* '''Heroic Wisdom:''' Increases mana pool, mana regen, and the maximum amount of mana regen a wis-based caster can have.
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** Every 4 points equals +82 mana.  Every 25 heroic INT equals +1 point of mana regeneration.   
** Every 4 points equals +82 mana.  Every 25 heroic INT equals +1 point of mana regeneration.   
* '''Heroic Charisma:''' Improves reaction rolls with some NPCs and increases the amount of faction you gain or lose when faction is adjusted.  See ''[[Faction#Heroic_Charisma|Faction > Heroic Charisma]]''.
* '''Heroic Charisma:''' Improves reaction rolls with some NPCs and increases the amount of faction you gain or lose when faction is adjusted.  See ''[[Faction#Heroic_Charisma|Faction > Heroic Charisma]]''.
{{Cquote|<br />All heroic stats now have diminishing returns for values over 4000.||| [https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-june-16-2021.275946/#post-4039270 Game Update Notes: June 16, 2021]}}


== Units of measurement ==
== Units of measurement ==
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== Keyboard issues ==
== Keyboard issues ==
If certain keys don't work in EQ but work fine elsewhere; tildes, apostrophes, quotations, etc., these threads on the EQ forum offer suggestions on how to fix it.
If certain keys don't work in EQ but work fine elsewhere; tildes, apostrophes, quotations, etc.,  
 
[https://forums.daybreakgames.com/eq/index.php?threads/keyboard-issues-multiple-keys-not-working-inside-of-eq.153320/ this thread] offers suggestions on how to fix it.
* [https://forums.daybreakgames.com/eq/index.php?threads/keyboard-issues-multiple-keys-not-working-inside-of-eq.153320/ keyboard-issues-multiple-keys-not-working-inside-of-eq] - Link broken by Daybreak
* [https://forums.daybreakgames.com/eq/index.php?threads/equal-and-apostrophe-keys-dont-work-in-game.758/ Equal and Apostrophe keys don't work in-game]
* [https://forums.daybreakgames.com/eq/index.php?threads/odd-issues-with-keys-not-working-in-game.208799/ Odd issues with keys not working in game.]


== Network issues ==
== Network issues ==
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The following chest items are reported to have a robe look:
The following chest items are reported to have a robe look:


* [https://everquest.allakhazam.com/db/item.html?item=93544 Nightmarish Leather Coat]
* [http://everquest.allakhazam.com/db/item.html?item=93544 Nightmarish Leather Coat]
* [https://everquest.allakhazam.com/db/item.html?item=90071 Quentin's Outfit]
* [http://everquest.allakhazam.com/db/item.html?item=90071 Quentin's Outfit]


The following robes may be worn by monks:
The following robes may be worn by monks:
* [https://everquest.allakhazam.com/db/item.html?item=2091 Robe of the Oracle], [https://everquest.allakhazam.com/db/item.html?item=3940 Crystal Covered Shroud], [https://everquest.allakhazam.com/db/item.html?item=2101 Robe of Living Fungus], [https://everquest.allakhazam.com/db/item.html?item=2087 Advisor Robe]
* [http://everquest.allakhazam.com/db/item.html?item=2091 Robe of the Oracle], [http://everquest.allakhazam.com/db/item.html?item=3940 Crystal Covered Shroud], [http://everquest.allakhazam.com/db/item.html?item=2101 Robe of Living Fungus], [http://everquest.allakhazam.com/db/item.html?item=2087 Advisor Robe]


All classes may wear robes sold by [https://everquest.allakhazam.com/db/npc.html?id=41281 Master Hunter Jilare (Quests)] in [[Shard's Landing]].
All classes may wear robes sold by [http://everquest.allakhazam.com/db/npc.html?id=41281 Master Hunter Jilare (Quests)] in [[Shard's Landing]].


== Parcel delivery system ==
== Parcel delivery system ==
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* If it's a double XP weekend + Lesson then it's 100 XP +  100 (Double XP) + 100 (Lesson XP) = 300 XP
* If it's a double XP weekend + Lesson then it's 100 XP +  100 (Double XP) + 100 (Lesson XP) = 300 XP


There is, however, a cap of 12.5% max (8 kills per level) experience in level you can get per kill, or no more than 5 AAs.
There is, however, a cap of 12.5% max (8 kills per level) experience in level you can get per kill, or no more than 5 AAs.  You also can not stack Lesson of the Devoted with an experience potion.


=== Group members ===
=== Group members ===
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=== Level 101+ Pre-CotF XP nerf ===
=== Level 101+ Pre-CotF XP nerf ===
{{Cquote|<br />Once you hit level 101, content released prior to [[Call of the Forsaken]] will grant less experience. This includes tasks, rewards, and farming NPCs.||| [https://forums.station.sony.com/eq/index.php?threads/sense-heading-grinding-xp-in-the-darkened-sea.214449/#post-3135999 Sense Heading: Grinding XP in The Darkened Sea]}}
{{Cquote|<br />Once you hit level 101, content released prior to [[Call of the Forsaken]] will grant less experience. This includes tasks, rewards, and farming NPCs.||| [https://forums.station.sony.com/eq/index.php?threads/sense-heading-grinding-xp-in-the-darkened-sea.214449/#post-3135999 Sense Heading: Grinding XP in The Darkened Sea]}}
=== Single source cap ===
{{Cquote|<br />In the December <nowiki>[2023]</nowiki> update, a 200% cap was put on experience earned from a single source. So if you are 10% into level 100, the maximum amount you can go from a single "You gained experience!" message would be 10% into level 102.
This is similar to the 10% cap on NPC kills in that some bonuses will allow going beyond this cap. ||| [https://forums.daybreakgames.com/eq/index.php?threads/tov-hero-mission-exp-was-greatly-lowered-after-last-patch.296609/#post-4289848 Meeko, EQ Developer, March 4, 2024]}}
{{Cquote|<br />The cap for normal experience applies before most other mods, so if there is one that is a reduction instead of bonus, it can cause the gain to be less than the cap.
Additionally, the experience chat message that gives a percentage amount will show less than what you actually earned if the amount caused you to gain a level. You'd need to look at your experience bar to know for sure how much you earned.
I've [https://forums.daybreakgames.com/eq/index.php?threads/request-toggle-for-merc-xp.278533/page-2#post-4076837 shared previously how mercenary experience works] and nothing has changed with that recently. ||| [https://forums.daybreakgames.com/eq/index.php?threads/exp-was-changed-to-tov-hero-missions-why.296608/#post-4289907 Meeko, EQ Developer, March 4, 2024]}}


== Trivial Loot Code ==
== Trivial Loot Code ==
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== Saving / Moving EQ ==
== Saving / Moving EQ ==
Note that '''charactername''' and '''servername''' in the file names below need to be changed to match the character name(s) and server name(s) which you wish to save/move.  Note that by default Windows hides the file extension (the '''.ini''' part) of file names.
* The file '''eqclient.ini''' stores your keybinds, character model and mount display options, etc. Settings which are account wide and set through the Station LaunchPad options or in-game Options Window.
* The file '''eqclient.ini''' stores your keybinds, character model and mount display options, etc. Settings which are account wide and set through the Daybreak LaunchPad options or in-game Options Window.
* The file '''UI_charactername_servername.ini''' stores your UI settings such as the location of windows, window transparencies and fade delay settings, chat channels, autojoin channels, logins and passwords.
* The file '''UI_charactername_servername_classname.ini''' stores your UI settings such as the location of windows, window transparencies and fade delay settings, chat channels, autojoin channels, logins and passwords.
* The file '''charactername_servername.ini''' stores your actions window /doabilities, blocked buffs, blocked pet buffs, disciplines, hotbar settings, socials, and /memspellsets.
* The file '''charactername_servername_classname.ini''' stores your actions window /doabilities, blocked buffs, blocked pet buffs, disciplines, hotbar settings, socials, and /memspellsets.
* The file '''AT_default_charactername_servername.ini''' in the folder '''userdata''' stores your audio triggers.
* The file '''AT_default_charactername_servername.ini''' in the folder '''userdata''' stores your audio triggers.
* The folder '''AudioTriggers / shared''' stores the actual .wav files for any audio triggers you may have as defined in '''AT_default_character_server.ini'''.
* The folder '''AudioTriggers / shared''' stores the actual .wav files for any audio triggers you may have as defined in '''AT_default_character_server.ini'''.
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staff block<br />
staff block<br />
regular strikethrough ||| [https://forums.daybreakgames.com/eq/index.php?threads/raid-strike-through-question.263215/#post-3869089 niente, EQ Developer, February 14, 2020]}}
regular strikethrough ||| [https://forums.daybreakgames.com/eq/index.php?threads/raid-strike-through-question.263215/#post-3869089 niente, EQ Developer, February 14, 2020]}}
== Ferocity ==
From [https://forums.daybreakgames.com/eq/index.php?threads/ferocity-on-bards.280839/#post-4103779 this post] on the EQ forum by  niente, EQ Developer, February 8, 2022.
<blockquote>If you have an item with Ferocity (SPA 177 - Double Attack Chance), but do not have either the Double Attack skill or SPA 225 (Burst of Power - Grant Double Attack), Double Attack won't work.
If you have Burst of Power, you can get a bonus from Ferocity as well.
Interestingly, the chance to double attack is slightly different if you do not have the skill.
Chance to Double Attack:
* If you do not have the Double Attack skill or SPA 225 (Burst of Power), exit
* If you have the Double Attack skill, Chance = Skill + Level (PC Level). Otherwise, Chance is 0.
* Bonus = 500 * SPA 225 / 100
* Chance += Bonus
* If you have SPA 177 (Ferocity),
* Chance += Chance * SPA 177 / 100
* Roll 1-500. If you roll below your chance, it's a successful Double Attack.
Written more simply: *Only include Skill + Level if Skill > 0
:DoubleAttackChance = (Skill + Level)* + 500 * SPA 225 / 100
:DoubleAttackChance += DoubleAttackChance * SPA 177 / 100
:DoubleAttackChance /= 500
For a level 70 Bard in DoN with Ferocity V and Burst of Power 5:
Skill = 0
Level = 70
SPA 225 = 15
SPA 177 = 15
Chance = 17.2%
For a level 120 Bard in ToL with Ferocity XIII (or higher) and Burst of Power 62 (from TDS, or higher):
Skill = 250
Level = 120
SPA 225 = 45
SPA 177 = 21
Chance = 143.8%</blockquote>
    
    
[[Category:EverQuest]]
[[Category:EverQuest]]
[[Category:Tips]]
[[Category:Tips]]
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