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:''For help with Display option settings, see [[Graphics and performance settings guide]].''
This page is for information on the EverQuest '''User Interface'''.
This page is for information on the EverQuest '''User Interface'''.
{| width=100%
{| width=100%
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|[[File:Original ui.jpg|400px|thumb|center|Original Interface for EQ]]
|[[File:Original ui.jpg|400px|thumb|center|Original Interface for EQ]]
|-
|-
|{{Boxed|cellspacing=10|<center>[[Advanced Loot System]]<br /><br />[https://almarsguides.com/eq/gettingstarted/boxing/No3rdPartySoftwareBoxingGuides/Macros/ Almar's Guides: Social Macros]<br /><br />[[Chat channels]]<br /><br />[[Dragon's Hoard]]<br /><br />[[Graphics and performance settings guide]]<br /><br />[[Maps]]</center>}}
|{{Boxed|cellspacing=10|<center>[[Graphics and performance settings guide]]<br /><br />[[Maps]]</center>}}
|}
|}


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== Default and Custom UI information ==
== Default and Custom UI information ==
* [https://hoshigames.wordpress.com/2017/04/04/beginners-guide-installing-a-custom-ui/ Hoshi Games: Beginner’s Guide: Installing a Custom UI]
=== Default UI ===
=== Default UI ===
* [[Default UI]]
* [[Default UI]]
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Download it here: [http://www.eqinterface.com/downloads/fileinfo.php?id=5945 Fanra's UI at EQ Interface]
Download it here: [http://www.eqinterface.com/downloads/fileinfo.php?id=5945 Fanra's UI at EQ Interface]


Alternate download site: [https://1drv.ms/u/s!FlGkX4lENDeScDh0akQ4KlVORXprJAw?e=d9PnEJ Microsoft Live OneDrive] - Single pieces as well as zipped "Fanrasui##" and "geddinesmini##".  Download the "Fanrasui##" (the # represent the number of the current version, it is suggested you use the highest number available) if you just want one zip file with the UI you can unzip and use.
Alternate download site: [https://onedrive.live.com/redir?resid=92373444895FA451!112&authkey=!RFUDQwiyFTk%24&ithint=folder%2c.zip Microsoft Live OneDrive] - Single pieces as well as zipped "Fanrasui##" and "geddinesmini##".  Download the "Fanrasui##" (the # represent the number of the current version, it is suggested you use the highest number available) if you just want one zip file with the UI you can unzip and use.


==== SparxxUI ====  
==== SparxxUI ====  
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Download it here: [http://www.eqinterface.com/downloads/fileinfo.php?s=&id=4620 SparxxUI at EQ Interface]
Download it here: [http://www.eqinterface.com/downloads/fileinfo.php?s=&id=4620 SparxxUI at EQ Interface]
== Fullscreen Windowed ==
It is possible to play in fullscreen windowed mode. Or at least very close to it.
Go here: https://www.eq2interface.com/downloads/info5106-MakeWindowFullscreen.html and download the program.  Although it is for EQ2, it works in EQ.
Follow the ReadMe.txt instructions included.
For where the ReadMe.txt file says:
<blockquote>"In the Target field, add "EverQuest2" after "MakeWindowFullscreen.exe".</blockquote>
Put in ''eqgame'' instead of ''EverQuest2''.


==Lists of all known console commands==
==Lists of all known console commands==
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*[[Voice commands]]
*[[Voice commands]]
*[[Chat commands]]
*[[Chat commands]]
 
*[[Alternate Advancement]] - /alternateadv (ON, OFF, or LIST): Allows you to turn AA XP on, off, and also lists all AAs available to you. You can also set the percentage of XP going toward AAs, /alternateadv on #
== Helpful commands ==
*[[Alternate Advancement]] - '''/alternateadv <on | off | list | act | buy | buyall>''': Allows you to turn AA XP on, off, and also lists all AAs available to you. You can also set the percentage of XP going toward AAs, /alternateadv on #
* '''/usetarget''' - Interacts with your current target as if you right-clicked on them. Useful in crowded situations so you can "/target <someNpc>" and "/usetarget" to open a merchant window for example.
* Waypoint (Find command) - '''/waypoint x, y, z''' This command allows you to draw a path to a specific location using x, y, and optionally z coordinates in your current zone. The location will also be marked on your map.


==Welcome screen toggle==
==Welcome screen toggle==
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<blockquote>Inside your Sony folder in EverQuest there is a file called eqclient.ini....open that file with notepad and about half way down inside that file you will see this "DetectWelcomeFailure=1" except yours will say =0 change the zero to a 1 and and save the file.  When you restart EverQuest it will tell you in your window that there was a problem with the welcome screen and that it has been disabled, from now on it will not load when you load the game.</blockquote>
<blockquote>Inside your Sony folder in EverQuest there is a file called eqclient.ini....open that file with notepad and about half way down inside that file you will see this "DetectWelcomeFailure=1" except yours will say =0 change the zero to a 1 and and save the file.  When you restart EverQuest it will tell you in your window that there was a problem with the welcome screen and that it has been disabled, from now on it will not load when you load the game.</blockquote>


== Blocking spells, AAs, and buffs ==
== Blocking spells and buffs ==
* The January 20, 2016 patch raised the limit on how many buffs players and pets can block from 30 to 40.
 
There are two standard ways to block buffs.   
There are two standard ways to block buffs.   


First, if the buff is in your buff window (regular or song), you can right click it and choose to block it.   
First, if the buff is in your buff window (regular or song), you can right click it and choose to block it.   


Secondly, especially if the buff is not in your window (or if it is a spell that does not buff) you can click the EQ button on your screen, go to Character > Blocked Buffs and Add by Name.  It is not necessary to put the rank of the spell when you Add by Name. If you block a buff on one rank, all ranks of the spell are blocked.
Secondly, especially if the buff is not in your window (or if it is a spell that does not buff) you can click the EQ button on your screen, go to Character > Blocked Buffs and Add by Name.  It is not necessary to put the rank of the spell when you Add by Name.


You can block buffs for both you, and your pet (Character > Blocked Pet Buffs).
You can block buffs for both you, and your pet (Character > Blocked Pet Buffs).


Note that you can block spells and AAs, not just buffs.   
Note that you can block spells, not just buffs.   


A good example would be for an enchanter to block paladin splash spells on their pet, so as to prevent splash from breaking charm on charmed pets.  Entering "Splash of Sanctification" (or whatever current name of the splash spell is) into the Add by Name should prevent it from landing on your pet.  The level 118 Splash of Repentance may be blocked by entering ''/blockspell add pet 62390''.
A good example would be for an enchanter to block paladin splash spells on their pet, so as to prevent splash from breaking charm on charmed pets.  Entering "Splash of Sanctification" (or whatever current name of the splash spell is) into the Add by Name should prevent it from landing on your pet.


This should work just fine.  However, below are some alternate ways to block buffs.
This should work just fine.  However, below are some alternate ways to block buffs.
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2199 = Mass water
2199 = Mass water
21684 = Druid AA Group Spirit of the Great Wolf


=== /blockspell ===
=== /blockspell ===
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* You start with 15.
* You start with 15.
* You may buy up to 7 more with AAs (up to ''Seeds of Destruction'').
* You may buy up to 7 more with AAs (up to ''Seeds of Destruction'').
* You can gain one by doing the [[Dragons of Norrath progression]]
* You can gain one by doing the [[Quests#Dragons_of_Norrath|Dragons of Norrath progression]]
* You gain one for reaching level 72.
* You gain one for reaching level 72.
* You gain one for reaching level 75.
* You gain one for reaching level 75.
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* ''[[The Darkened Sea]]'' allows you to purchase 2 more with AAs.
* ''[[The Darkened Sea]]'' allows you to purchase 2 more with AAs.


The AA to purchase buff slots is called ''Mystical Attuning''.
Maximum possible with ''The Darkened Sea'' appears to be 42.
 
Maximum possible through ''[[Night of Shadows]]'' is 42.


=== AA purchase ===
=== AA purchase ===
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== Creating linkable (colored) socials ==
== Creating linkable (colored) socials ==
* [http://articles.eqresource.com/createfakelinks.php EQ Resource: Create Fake Links] -  Tool to help players create Fake Item, Fake Achievement, and Fake NPC Dialogue Links.
* [https://forums.daybreakgames.com/eq/index.php?threads/achievement-link-text-in-social-hotkeys.207160 Daybreak forum thread: Achievement "link" text in social hotkeys]
To make parts of your socials look like item links, do the following:
To make parts of your socials look like item links, do the following:


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If XXX is greater than YYY then you have a buffer for upgrading equipment, or putting on a powersource that has a negative in that stat.  You do not gain any other benefit for having XXX greater than YYY.  As long as XXX is greater than or equal to YYY your displayed stat on the main inventory page will be the sum of YYY +ZZZ.
If XXX is greater than YYY then you have a buffer for upgrading equipment, or putting on a powersource that has a negative in that stat.  You do not gain any other benefit for having XXX greater than YYY.  As long as XXX is greater than or equal to YYY your displayed stat on the main inventory page will be the sum of YYY +ZZZ.


== Stick Figures ==
== Cross server and cross game chat ==
To make most players and NPCs appear as red stick figures, add the following to your eqclient.ini file (under [Defaults]):
Players of EverQuest, EverQuest II, Planetside, and Vanguard can chat with one another by using specific chat syntax. You can also send mail to fellow players in any SOE game. Listed below are instructions.


<code>StickFigures=1</code>
(Note: you may use either the semi-colon ( or the left bracket ([) symbol as both work interchangeably, it's just up to your personal preference. However the slash (/) symbol will only work in EQ on the same server for tells or joining channels.)


That should help your frame rate among large numbers of figures.  It doesn't seem to change the appearance of [[Drakkin]], however, for some reason.
These instructions are for players in EverQuest only, please see instructions for other game titles as they will vary slightly.


== Preventing the Voice Bar from appearing ==
Sending Tells: (you may use [tell, ;tell, [t, or ;t)
If you find the Voice Bar shows up on your screen every time you log in and you don't want it to, go to your EverQuest folder and edit your charactername_servername.ini file (note: "charactername" would be your character's name and "servername" is the name of your server).
* To send a tell to a friend on another EQ server, type: [t servername.charname
* To send a tell to a friend playing EQII, type: [t eq2.servername.charname
* To send a tell to a friend playing Planetside, type: [t ps.servername.charname
* To send a tell to a friend playing Vanguard, type: [t vgd.servername.charname


Under [Settings] either add the following or, if it is already there, change the following:
Sending Mail: (uses the same syntax across games)
* To send mail to someone on another EQ server, enter their name as: servername.charname
* To send mail to a friend in EQII, enter their name as: eq2.servername.charname
* To send mail to a friend in Planetside, enter their name as: ps.servername.charname
* To send mail to a friend in Vanguard, enter their name as: vgd.servername.charname


<code>VoiceBarActive=0</code>
The EQ server names for these commands are as follows:
* Antonius Bayle (Kane) - antonius
* Bertoxxulous (Saryrn) - bertox
* Bristlebane (The Tribunal) - bristle
* Cazic Thule (Brell Serilis) - cazic
* Drinal (Tarew Marr) - drinal
* Erollisi Marr (The Nameless) - erollisi
* Fennin Ro (Torvonnilous) - fenninro
* Fippy Darkpaw - fippy
* Firiona Vie (Roleplay Preferred) - firiona
* Luclin (Stromm) - luclin
* Povar (Quellious) - povar
* The Rathe (Prexus) - rathe
* Trakanon - trakanon
* Tunare (The Seventh Hammer) - tunare
* Vulak`Aerr - vulak
* Xegony (Druzzil Ro) - xegony
* Zek (PvP) - zek


<code>VoiceChatActivated=0</code>
The EQII server names for these commands are as follows:
* Antonia Bayle - antonia_bayle
* Butcherblock - butcherblock
* Crushbone - crushbone
* Everfrost - everfrost
* Freeport - freeport
* Guk - guk
* Nagafen - nagafen
* Oasis - oasis
* Permafrost - permafrost
* Unrest - unrest
* Valor (German) - valor
* Splitpaw (English / EU) - splitpaw
* Sebilis (Japanese) - sebilis
* Storms (French) - storms


<code>VoiceChatActivatd=0</code>
== Autojoining chat channels ==
If you are not familiar with the /autojoin command here is a quick rundown on how it works:
* /autojoin channel1, channel2, channel3, channel4:password, channel5, ...., channel10
* If you want to stop auto joining a certain channel just redo the command leaving that channel out; if you wish to stop autojoining all of the channels you have chosen then simply do the command and leave it blank after it: /autojoin
* If a channel is full and you get sent to an overflow channel, then autojoin will stick the last channel into that spot and go on and try the overflow last (maybe it tries the original again then goes to overflow) but your /list will look like this if you get an overflow on say channel 3:
: Channels: 1=channel1(23), 2=channel2(35), 3=channel10(52), 4=channel4(150), 5=channel5(100), 6=channel6(75), 7=channel7(15), 8=channel8(54), 9=channel9(15), 10=channel31(5)
* Just typing /list will list the channels you are currently in along with what channel # they are
* Typing /list channel1 or /list 1 will list all of the people in that channel.


<small>Note: The 0 is zero.</small>
=== Editing autojoin ===
The June 19, 2013 patch introduced the ability to /autojoin add channel and /autojoin remove channel, allowing modifications to happen (sort of) in game. However, it seems to add the channels to the end of your autojoin.


== Screenshot format ==
You can change the format your screenshots are saved in by adding the "ScreenshotType=" line in your eqclient.ini file, which is in your EverQuest directory.


To save in bmp format you would change or add the line to read "ScreenshotType=bmp". Supported formats are bmp, jpg, tga, dds and png. Screenshots will continue to save in jpg format unless this line is added.
'''To edit your autojoin channels via the ini file'''
* Go to your EverQuest folder, and open the '''UI_charactername_server.ini''' file.
* Run a 'Find' on the word autojoin. This will take you right where you need to go.
* Edit your autojoin string as desired - add, remove, or rearrange.


They used to be in bmp, which made huge files. That was the reason it was changed to the current jpg.
''If you're not in game, just save the file, and you're done. It will be changed when you load back in.''


== Velious textures on classic models ==
According to Kelandi in [https://forums.daybreakgames.com/eq/index.php?threads/possible-to-request-weapon-ornaments.239587/#post-3523691 this EQ forum post], you open your ''eqclient.ini'' file and make sure the following is set under [Defaults]:


<code>AllLuclinPcModelsOff=TRUE<br />
'''If you ARE in the game, and you want the changes to take effect immediately'''
LoadVeliousArmorsWithLuclin=FALSE<br />
* Copy your autojoin string from the ini file.
LoadVeliousArmor=TRUE<br />
* Go back into EverQuest, and /leave 1 repeatedly until you're not in any channels anymore.
LoadArmor17=TRUE<br />
* Type /join then paste the autojoin string from your ini. This will have you rejoining the channels in the same order that they'll be on your autojoin.
LoadArmor18=TRUE<br />
* Typing /join and pasting (as above) will join the channels.  However, if you want to save them for future autojoining, then type /autojoin and paste.
LoadArmor19=TRUE<br />
LoadArmor20=TRUE<br />
LoadArmor21=TRUE<br />
LoadArmor22=TRUE<br />
LoadArmor23=TRUE<br />
LoadArmor240=TRUE</code>


== Auto activate basic combat skills ==
== Stick Figures ==
{{Cquote|<br />- Added the ability for level 61 and higher level players <nowiki>[this appears to now be available at level 1]</nowiki> to automatically activate basic combat skills (Backstab, Bash, Frenzy, Kick, Tiger Claw, etc) while auto-attacking:
To make most players and NPCs appear as red stick figures, add the following to your eqclient.ini file (under [Defaults]):
- - The hold-right click menu for combat skill hot buttons now has an 'Auto Activate' toggle to enable/disable the automatic activation of these skills.<br />
- - The slash command /autoskill can also be used to toggle the automatic activation of these skills.||| [https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-april-19-2017.239817/ Game Update Notes: April 19, 2017]}}


Note that the hold-right click menu does not appear on the button in your Actions window.  It only appears on a hot key you place in your hot bar.
<code>StickFigures=1</code>


== Mark NPC ==
That should help your frame rate among large numbers of figures.  It doesn't seem to change the appearance of [[Drakkin]], however, for some reason.
Granting a group member the Mark NPC role permits the character chosen to place a "1", "2", or "3" over the heads of the mobs they select.  This comes in handy for allowing the entire group (or raid if you give someone the Mark NPC raid role using the raid tool) to see which mobs you are referring to.


== Preventing the Voice Bar from appearing ==
If you find the Voice Bar shows up on your screen every time you log in and you don't want it to, go to your EverQuest folder and edit your charactername_servername.ini file (note: "charactername" would be your character's name and "servername" is the name of your server).


Using the EQ button > Actions, you can make mark keys. You can also use the commands '''/gmar #''' or '''/rmar #'''.
Under [Settings] either add the following or, if it is already there, change the following:


== Spell icons ==
<code>VoiceBarActive=0</code>
{{Cquote|<br />Since there seems to be a bit of confusion with the updates to spell images.


The long term goal of adding more spell images is to improve the ability to identify abilities/buffs/debuffs at a glance by reducing the number of ability/spell lines that use the same icon.
<code>VoiceChatActivated=0</code>


The classic_spell_icons directory is intended to offer players the ability to use the older spell/buff icons for spells that have classic equivalents (which at this point is everything currently in use). Players can either copy the images from this directory to their custom UI directory or just use this new directory if the only UI customization they desire is to use the classic icons.
<code>VoiceChatActivatd=0</code>


No spells have been made that use icons outside of the original range yet. Eventually spells will be changed/created that use images that don't have classic equivalents, at which point the image sheets that aren't overwritten by the files in classic_spell_icons will be used.
<small>Note: The 0 is zero.</small>
 
Some technical info:
 
The transparency layer in window_pieces02.tga for the spell gem holder was modified, custom UIs may need to adjust for this change.
 
This goes along with a change to the layer order for spell-gems where previously the colored gem-holder was rendered behind the spell image. Now the gem holder with its center set to transparent is rendered on top of the buff image to ensure a consistent outline.
 
Before this patch, assigning a custom spell icon to a hot-bar pulled the image data from gemicons##.tga rather than Spells##.tga which is what caused them to look especially pixelated. This was updated with the patch so that hot-button spell images will pull from the higher resolution Spells##.tga files to reduce this pixelation for hotbuttons.||| [https://forums.daybreakgames.com/eq/index.php?threads/test-update-06-12-2018-patch-notes-and-discussion.249806/page-7#post-3675154 Dzarn, EQ Developer, June 20, 2018]}}
 
== Levitate grounding ==
In order to be on the ground with levitation on you, press and hold the End button on your keyboard, then tab (or alt-tab) out of EverQuest.  Once you are no longer in EverQuest, release the End key and then when you come back to EverQuest, you will be grounded.
 
== Chat window issues ==
From [https://forums.daybreakgames.com/eq/index.php?threads/lost-tell-window.262879/#post-3864747 this post] on the EQ forum:
 
Couple ideas:
* If you have 32 chat windows (or tabs) no more can open (this might crash you).
* If you look in UI_Soandso_server.ini your tell window is one of the <nowiki>[Chat X]</nowiki> sections.
 
You can update these settings to move the window, followed by relogging (or typing /loadskin default). You might be able to tell which window is the broken one if the bounds are outside your screen resolution.
 
Code:
 
<nowiki>[Chat X]</nowiki>
XPosWindowed=?
YPosWindowed=?
WidthWindowed=?
HeightWindowed=?
 
== Make UI text larger ==
From [https://forums.daybreakgames.com/eq/index.php?threads/font-and-everything-too-small-to-read.287918/#post-4188011 this post] on the Daybreak forum:
 
<blockquote>in the EQ folder right click eqgame.exe and go to properties -
Compatibility tab
 
change high DPI settings
 
-Check Override High DPI scaling behavior.
 
and set drop down to system.
 
 
If this works then you will want to write it down because sometimes the eqgame.exe file gets overwritten and you will need to re-adjust the setting
</blockquote>




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[[Category:EverQuest]]
[[Category:UI]]
[[Category:UI]]
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