Vex Thal: Difference between revisions

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== Keys ==
== Keys ==
* [https://www.eqprogression.com/vex-thal-door-keys-guide-palace-key-north-wing-key-north-tower-key/ EQProgression: Vex Thal Door Keys Guide]
There is one key to enter Vex Thal and three keys to open doors inside.  The key to enter Vex Thal is no longer needed for those level 55 and over.
There is one key to enter Vex Thal and three keys to open doors inside.  The key to enter Vex Thal is no longer needed for those level 55 and over.



Latest revision as of 06:26, 8 November 2021

This article is about The Shadows of Luclin zone. For the Terror of Luclin zone, see Vex Thal (Terror of Luclin).

Vex Thal is a zone in The Shadows of Luclin expansion. The zone is considered a raid zone. It is necessary to kill various named mobs as you advance deeper into the zone, otherwise you are death touched or teleported back.

Links[edit | edit source]

Map[edit | edit source]

Click map for full size

Keys[edit | edit source]

There is one key to enter Vex Thal and three keys to open doors inside. The key to enter Vex Thal is no longer needed for those level 55 and over.

Although there are three keys that open some doors inside, it is impossible to move around the zone without a bard or rogue using the pick locks skill to open doors.