Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in or
create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision |
Your text |
Line 10: |
Line 10: |
|
| |
|
| Reducing the number of items in your bank and, most importantly, in your houses, may help reduce zoning times. | | Reducing the number of items in your bank and, most importantly, in your houses, may help reduce zoning times. |
|
| |
| {{Cquote|<br />Server-side, the main slowness in zoning is caused by real estate items. When a server first comes up it will also be slowed down by lots of characters loading.||| [https://forums.daybreakgames.com/eq/index.php?threads/why-does-it-take-so-long-to-zone.288822/#post-4197207 niente, EQ Developer, February 10, 2023]}}
| |
|
| |
| {{Cquote|<br />With each item that is added to a plot that you have permissions for, this does add additional lag to zoning including into combat zones. All items that are in all plots are always loaded and processed with you each time you zone. ||| [https://forums.daybreakgames.com/eq/index.php?threads/the-ama-responses-are-here.296796/#post-4293159 JChan, EQ Producer, March 13, 2024]}}
| |
|
| |
|
| == Hot Zones == | | == Hot Zones == |