Heroic Adventures: Difference between revisions
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{{Cquote|Mission style content that allow for unique experiences each time you play through them, including a chance at new loot, rares, and currency you can collect and spend at special merchants!||| [http://www.everquest.com/expansion-content/cof EverQuest.com - Expansion Content]}} | {{Cquote|Mission style content that allow for unique experiences each time you play through them, including a chance at new loot, rares, and currency you can collect and spend at special merchants!||| [http://www.everquest.com/expansion-content/cof EverQuest.com - Expansion Content]}} | ||
== The Dead Hills == | |||
The following Heroic Adventures begin in [[The Dead Hills]]. | |||
* Artifacts of Great Importance | |||
* Clearing a Path | |||
* Death Peace | |||
* Disrupting the Ritual | |||
* Excavating an Answer | |||
* First Contact (part 1) | |||
* First Contact (part 2) | |||
* Into the Hills | |||
* Scouting Ahead | |||
* The Descending Tower | |||
* The Hills are Alive | |||
[[Category:EverQuest]] | [[Category:EverQuest]] |
Revision as of 14:22, 7 October 2013
Heroic Adventures are a system of missions that scale to your party's level and equipment. To be first released with the Call of the Forsaken expansion. They may be considered a more advanced version of Lost Dungeons of Norrath.
“ | Mission style content that allow for unique experiences each time you play through them, including a chance at new loot, rares, and currency you can collect and spend at special merchants! | ” |
The Dead Hills
The following Heroic Adventures begin in The Dead Hills.
- Artifacts of Great Importance
- Clearing a Path
- Death Peace
- Disrupting the Ritual
- Excavating an Answer
- First Contact (part 1)
- First Contact (part 2)
- Into the Hills
- Scouting Ahead
- The Descending Tower
- The Hills are Alive