Achievements: Difference between revisions

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Achievements were added to the game with the ''[[Underfoot]]'' expansion.
Achievements were added to the game with the ''[[Underfoot]]'' expansion.
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== Slayer ==
Slayer achievements were introduced in ''[[Rain of Fear]]''.
Every mob that you kill in Norrath has an achievement attached to it. The achievements compile based on the number of each type of mob that you kill.
The primary rewards for this new system are new special AAs and titles. As you kill more and more of each type of mob, you begin to learn more about the weaknesses of each individual race. Once you've slain enough of a particular group of mobs you'll earn a special AA that deals damage to that particular race.
There is also a premiere title you can earn for completing all parts of the hunter system. With 722 different mob types in game, this new system presents a massive wall of achievements to be earned.
When killing an NPC that is part of a Slayer achievement, you'll automatically get updated and your current kill counts can be viewed in the achievement window.
== Collection ==
Collection items were introduced in ''[[Rain of Fear]]''. The items each fit into unique sets, and provide additional insight into the lore and stories of EverQuest.
There are two ways to gather these collections. Some of the items are found through drops. Others are placed out in the open in the zone and "sparkle" in order to grab the adventurer's attention and promote exploration. The items and collections are themed to each area. For example, you may collect Beard Styles off of Coldain and Frost Giants.
In addition to the achievements they unlock, you'll also get rewards for completing each of the various collections. You will receive approximately 20% of the XP that would be necessary for the level each collection is intended for, as well as another 20% for completion of the entire zone. Some collections also come attached with items and titles.
Many of these collection items are tradable.
A collectible item will have the "Collectible" [[Items#Item_tags|tag]] in the item display window.
To collect an item, right click on the item. When collecting an item you'll receive a notification message.  Collection [[achievements]] will then update.


== Rain of Fear ==
== Rain of Fear ==

Revision as of 03:29, 26 November 2012

Achievements are a goal defined outside of normal quests. Unlike the normal systems of quests, achievements are not given by NPCs and may involve everything from the mundane, e.g. simply visiting a zone, to very difficult feats accomplished during another quest.

To view achievements, just type /ach in a chat window or use the EQ Button under Character. It also uses the default keyboard shortcut Shift-M.

Achievements were added to the game with the Underfoot expansion.

Slayer

Slayer achievements were introduced in Rain of Fear.

Every mob that you kill in Norrath has an achievement attached to it. The achievements compile based on the number of each type of mob that you kill.

The primary rewards for this new system are new special AAs and titles. As you kill more and more of each type of mob, you begin to learn more about the weaknesses of each individual race. Once you've slain enough of a particular group of mobs you'll earn a special AA that deals damage to that particular race.

There is also a premiere title you can earn for completing all parts of the hunter system. With 722 different mob types in game, this new system presents a massive wall of achievements to be earned.

When killing an NPC that is part of a Slayer achievement, you'll automatically get updated and your current kill counts can be viewed in the achievement window.

Collection

Collection items were introduced in Rain of Fear. The items each fit into unique sets, and provide additional insight into the lore and stories of EverQuest.

There are two ways to gather these collections. Some of the items are found through drops. Others are placed out in the open in the zone and "sparkle" in order to grab the adventurer's attention and promote exploration. The items and collections are themed to each area. For example, you may collect Beard Styles off of Coldain and Frost Giants.

In addition to the achievements they unlock, you'll also get rewards for completing each of the various collections. You will receive approximately 20% of the XP that would be necessary for the level each collection is intended for, as well as another 20% for completion of the entire zone. Some collections also come attached with items and titles.

Many of these collection items are tradable.

A collectible item will have the "Collectible" tag in the item display window.

To collect an item, right click on the item. When collecting an item you'll receive a notification message. Collection achievements will then update.

Rain of Fear