Editing Beastlord
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Beastlords can adventure solo well in many places. They depend upon coordination with their warders and well planned spells to finish every fight, but they can also aid a group through their spells and melee abilities. The beastlord is a great class for players who like the option of solo melee fights, but want to be able to help in a group.<ref name=dbstr>EverQuest game file "dbstr_us.txt"</ref> | Beastlords can adventure solo well in many places. They depend upon coordination with their warders and well planned spells to finish every fight, but they can also aid a group through their spells and melee abilities. The beastlord is a great class for players who like the option of solo melee fights, but want to be able to help in a group.<ref name=dbstr>EverQuest game file "dbstr_us.txt"</ref> | ||
== Pets | == Pets == | ||
Beastlords are a major pet class. Although beastlords have very good melee abilities, their pets (warders) are of great importance. | Beastlords are a major pet class. Although beastlords have very good melee abilities, their pets (warders) are of great importance. | ||
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:: AC is between magicians' air and earth pets. | :: AC is between magicians' air and earth pets. | ||
:: Active defenses are also between magician air and earth pets. | :: Active defenses are also between magician air and earth pets. | ||
=== Shrinking warder === | === Shrinking warder === | ||
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This will block the Shaman Tiny Terror & Donal's Dementia spells from landing and growing the pet. | This will block the Shaman Tiny Terror & Donal's Dementia spells from landing and growing the pet. | ||
== References == | == References == |