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=== Exploits === {{Cquote|<br />Any bug or otherwise unintentional mechanic that can be manipulated to gain extra/atypical in-game advantages or benefits is considered to be an exploit. Performing an action that allows you to bypass a lockout timer is an exploit. The timer is an implemented mechanic intended to create a downtime that players have to wait through. Skipping this wait allowed players to repeatedly collect loot, giving them an unintentional advantage. Regardless of how long the ability to do this was in the game, this should be fairly clear cut. If you come across an exploit, you can report it using /bug. If you repeatedly use it to gain unintended benefits, you'll likely have to face consequences for your actions.||| [https://forums.daybreakgames.com/eq/index.php?threads/customer-service-clarification-requested-what-constitutes-an-exploit.246284/page-6#post-3615574 Roxxlyy, Daybreak Community Relations]}} {{Cquote|<br />Purposely avoiding a lockout or replay timer is an exploit, especially when doing so to repeatedly farm something, be it items, exp, faction, whatever.||| [https://forums.daybreakgames.com/eq/index.php?threads/fight-fire.253222/#post-3725078 Ngreth, Senior Designer, EverQuest]}}
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